New mod
Posted: 2007-11-08 13:01
Hi,
My team and myself have had in the idea of a new treaty type of game that is somewhat related news, a mod extraction but further, I explain: soldiers are held prisoner in a factory disused a basis or otherwise, by the militia or CMO. The team in charge of the recovered seals are either, or SAS. They must therefore be equipped with flash, weapons with silencers, small doses of explosives etc.
The extraction final will be either by air or by land. The purpose of seals or SAS is simple, recover their compatriots while creating an element of surprise and panic in the breast of the militia. If the intervention team gets killed, the mission will be a failure. Basically, no means of the intervention team as militia may be dead after respawn.
The mission will be a success if: The extraction is a success or if all the enemies are dead.
The mission will be a failure if all of the intervention team is killed or abandoned to itself the mission (can be done only if the 3/4 of the team is dead).
Cards: The cards will have multiple paths (sewer, roof, ventilation leads, undermined by explosives...) for easy access to the latter and the elimination imédiate the team of intervention
Thank you for having read my idea and I hope you will be pleased.
ps: sry if my english is bad, i'm french ^^
My team and myself have had in the idea of a new treaty type of game that is somewhat related news, a mod extraction but further, I explain: soldiers are held prisoner in a factory disused a basis or otherwise, by the militia or CMO. The team in charge of the recovered seals are either, or SAS. They must therefore be equipped with flash, weapons with silencers, small doses of explosives etc.
The extraction final will be either by air or by land. The purpose of seals or SAS is simple, recover their compatriots while creating an element of surprise and panic in the breast of the militia. If the intervention team gets killed, the mission will be a failure. Basically, no means of the intervention team as militia may be dead after respawn.
The mission will be a success if: The extraction is a success or if all the enemies are dead.
The mission will be a failure if all of the intervention team is killed or abandoned to itself the mission (can be done only if the 3/4 of the team is dead).
Cards: The cards will have multiple paths (sewer, roof, ventilation leads, undermined by explosives...) for easy access to the latter and the elimination imédiate the team of intervention
Thank you for having read my idea and I hope you will be pleased.
ps: sry if my english is bad, i'm french ^^