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Posted: 2007-11-09 23:45
by 77SiCaRiO77
he is saying that .50 should drop the .50 and use his binos from his kit , witch is impossible due the bf2 engine .

Posted: 2007-11-09 23:45
by zangoo
edit: guy posted posted first, but only by 2 sec

Posted: 2007-11-09 23:46
by hgl_420_division
77SiCaRiO77 wrote:witch is impossible due the bf2 engine .
bf2 engine :cry:

Posted: 2007-11-10 02:09
by blud
Unless they had 2 seats on the top, like the seat on the anti-air vehicle?

Posted: 2007-11-10 02:50
by youm0nt
Is it possible to just have a larger zoom for the machine guns, like pressing X? Just like the zoom in the tanks. Right now, the right mouse button gives a little zoom but that's it.

Posted: 2007-11-10 03:01
by Sgt_Canadian_Floss
I like the idea, press x in the .50 cal seat and you switch to binocular mode (in which you cant shoot)

Posted: 2007-11-10 03:10
by NYgurkha
or rather have two weapons, like having two types of ammo in the Tank turret seat. One is the main .50 cal and the second is a binoc view? Is that possible?

Posted: 2007-11-10 10:32
by M4nicMin3r
you really want binocs in the 50cal seat? jeez these gunners are sniper fodder anyway.., just communicate with your driver and hop out to do some recon before your tank moves!.., seems to work for me.

Posted: 2007-11-10 14:57
by Robbeh
M4nicMin3r wrote:you really want binocs in the 50cal seat? jeez these gunners are sniper fodder anyway.., just communicate with your driver and hop out to do some recon before your tank moves!.., seems to work for me.
If it can be implemented easily enough its hardly going to harm gameplay...
Why be content with having to workaround small things like this if its possible? :roll:

Posted: 2007-11-11 04:14
by NYgurkha
its always useful to have a third set of eyes, plus if the gunner gets a binoc, they can actually see where the sinper.

Posted: 2007-11-11 04:38
by hx.bjoffe
IRL the guy chilling in the 50cal of a tank, dont have binocs? I totally would've.
Make the gun random jump some when changing modes though, so its not actually a scope.

Posted: 2007-11-11 12:01
by M4nicMin3r
Robbeh wrote:If it can be implemented easily enough its hardly going to harm gameplay...
Why be content with having to workaround small things like this if its possible? :roll:
Well a couple of reasons really.., why have binocs when the tank driver and gunner have uber zoom anyway?..,plus the tank can stay in cover while the team mate jumps out and does some scouting without compromising the tanks position?.., little more team play and communication involved id say..., :roll:

Posted: 2007-11-11 14:20
by Robbeh
yea but when the tanks moving and the drivers concentrating on where hes going it doesn't hurt to give the gunner an extra pair of eyes does it? :razz:

Posted: 2007-11-11 17:40
by Katarn
77SiCaRiO77 wrote:he is saying that .50 should drop the .50 and use his binos from his kit , witch is impossible due the bf2 engine .
No, it really isn't. :roll:

Posted: 2007-11-11 17:47
by 77SiCaRiO77
no, it is .

Posted: 2007-11-11 17:48
by LtSoucy
Why not make 2 spots on top 1 commander, 1 MG gunner, 2 Crewmans. Would fix all problems.

Posted: 2007-11-11 17:54
by 77SiCaRiO77
then we will have 2 players at the same spot ,one using the .50 and the toehr unsing binos .