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vehicle gunners not scary enough?

Posted: 2007-11-11 18:14
by mrmong
Vehicle gunners in PR dont really last that long as there always picked off without fail, partly becasue the gunner's head is poking out the top of the gun asking to be blasted off, when you press the C button behind a 50 cal your character model should duck behind the bullet shield and not be so easily killed. I think this is sort of important as heavy guns and jeeps should be dangerous and not an easy target, if you hear a vehicle gun you always see soldiers rushing towards them to get an easy kill, Light AT should be the primary concern for vehicles not rifle bullets.

Posted: 2007-11-11 18:39
by Deadfast
The main problem with PR's vehicles is, that they're from vBF2. And since everything in vBF2 is so 1337, there comes your problem. No at least half-sensible man would be driving around battlefield with exposed rear...

Posted: 2007-11-11 19:27
by mammikoura
I agree. There are a lot of times when I prefer to take cover behind a jeep (and shoot from there) instead of jumping on the MG. Some kind of cover for the gunner would help. Also anything that would increase the effectiveness of suppressive fire would be usefull.

Posted: 2007-11-11 19:34
by arjan
we need the humvee from the polish project ,, that an ''closed'' humvee and an armored 1 ;)

Posted: 2007-11-11 19:38
by $kelet0r
The best example would be the British landrover - it's actually represented fine. The problems are that the viewdistance and lack of optics on the modelled 50 cal means that the weapon is never acting at its optimal range (600m+) where it simply outranges assault rifles. That and the fact that for people with high fps and the non-existance of any form of rifle sway, it's all too easy to pixel shoot a target's head at any distance.

Posted: 2007-11-11 19:41
by Bob_Marley
Jack-in-the-box rifleman > anything that isn't entirely covered.

IIRC there should be added deviation and longer settle times for ARs in 0.7 and beyond, so that'll help alieveate this problem.

Posted: 2007-11-11 19:59
by $kelet0r
just as long as there is some visual cue or meter to indicate 'sway'
was it 0.4 where you that settling period for some weapons, but there was no way of telling how accurate you would be until you pulled the trigger?
so frustrating

Posted: 2007-11-11 20:23
by blud
If you're facing a humvee 50 gunner head on it IS scary. But yeah, on any angle other than that he is easy to pick off.

Posted: 2007-11-11 23:22
by zardez
its because the jeeps in PR always end up surrounded because they just drive straight in, if they only had enemies infront of them the jeep can lay down suppressive fire long enough for the infantry to gain a better position, no one is gonna stick their head up to take down a jeep if he is spraying a million bullets at the wall your ducking behind

Posted: 2007-11-11 23:48
by 1rankman
or drive your mates around as the jump out you stay on the gun defending there 6 or swing around and give them covering fire. the problem is no one really uses them in a squad based environment

Posted: 2007-11-12 01:31
by Heliocentric
jeep guns can be awesome, if the jeep doesnt stop.

you can lay down fairly impressive supressing fire, if not to kill but just to avoid the jeep being shot up, a good synergy between the driver and the gunner over voip can make the jeep genuinely deadly.

They are dynamic and swift, something rare in pr on most maps, but they are often just considered taxis.

In general, the vehicles need more armor against small arms, surely the cars used are bullet proofed more? sniping drivers feels stupid (obviously its fine when you do that to an insurgent car)

Posted: 2007-11-12 01:48
by mrmong
this is well off topic but my old SPECIAL MOVE was doing a butch cassidy and jumping from a really tall building when a car drives below and hitting E really fast to land in the gunners seat and ride into the sunset, haha fun

Posted: 2007-11-12 01:51
by blud
Haha, yeah it's really hard to do that now with the new entry points on PR vehicles.

Posted: 2007-11-12 10:49
by Heliocentric
the command truck makes for a great "falling collection" point.

Posted: 2007-11-12 11:26
by nedlands1
Heliocentric wrote:jeep guns can be awesome, if the jeep doesnt stop.

you can lay down fairly impressive supressing fire, if not to kill but just to avoid the jeep being shot up, a good synergy between the driver and the gunner over voip can make the jeep genuinely deadly.

They are dynamic and swift, something rare in pr on most maps, but they are often just considered taxis.

In general, the vehicles need more armor against small arms, surely the cars used are bullet proofed more? sniping drivers feels stupid (obviously its fine when you do that to an insurgent car)
Drivebys are awesome. Back when we had that parachute spawn map I would rush to one of the Land Rovers and force two other unfortunate souls to accompany me on the mounted machine guns. We would then to proceed to drive at high speed around the map, past the T-90 and over unwary enemy infantry. Our little processions used to always be stopped by an RPG rocket.

Posted: 2007-11-12 16:04
by supahpingi
Altough u have a point.....
The MG's add some strategy and teamplay.
U have to flank a humvee bcuz armor up front is good,but if the flanks and rearsare covered by teammates they are very powerfull :)

Posted: 2007-11-12 17:03
by OkitaMakoto
The fact that every rifleman in PR is a sniper doesnt help, as others have said. The fact that your gun doesnt sway and the bullet goes right where you aim doesnt help in any way. But at the same time, adding the deviation while your barrel appears to be stationary could prove to be equally as annoying, but I think people will eventually get the hang of it.

Id also be for no zoom on non optics weapons (even if it is to make up for pixelization/real FOV problems) Real or not, it would decrease the incredibly effective range of a standard m16 to more of what it should be... thats all imho by the way ;)

Posted: 2007-11-12 19:04
by Xander[nl]
Can't wait for a new humvee model. DICE's one sucks ***. It's so lovely when you're driving in your humvee, pass an enemy squad, they (normaly pretty useless) suddenly start shooting, and one of then hits me in the head. Great it is.

Posted: 2007-11-12 21:11
by CAS_117
make it so that you aren't using a laser rifle and add some deviation and there won't be anymore auto l337 h3adsho7z. I chuckle to myself when I headshot a guy after diving to the ground. :lol:

Posted: 2007-11-12 21:44
by Artnez[US]
I agree completely about the deviation. Yes it's true that when you shoot the M16 even at longer distances, it's still within its maximum effective range... however the farther a target is the more chances there should be that you'll miss. Unfortunately you can only aim by pixel, which means you can't make tiny tiny tiny adjustments... in which case the best solution is the most simple... increase deviation.

I don't know how deviation in BF2 engine works, but I think there should be cases when you do get 1 shot 1 kill at a distance, to signify a lucky shot.

Short distances should be as is though.