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Squad Spawned Spawn Cars

Posted: 2007-11-12 21:17
by DarkTalon
everyone is tired of people driving away in spawn cars, correct?
here is my solution, insurgent maps will load with no spawn cars, instead each squad leader will be given the ability to spawn one for his squad. the spawn car can ONLY be driven by himself or other squad members. however ANYONE on the team may spawn at the spawn car, they will likely spawn in the drivers seat where they will get a message that says

"this spawn car does not belong to your squad, please exit immediately"
and after he has been in the front seat for 30 seconds he will die.

Spawning the Spawn Car
-the spawn car may only be spawned within the mosque or palace area
-the Squad Leader MUST have an officer kit (thats right, insurgents can request kits)
-the squad must have at least 4 members
-the spawncar spawns damaged, a civilian is needed nearby to repair it to full operational capacity (this simulates activating the "spawn mechanism" or the speakers that rally insurgents to fight)

each squads spawncar will have a number corresponding to the spawncars squad, your squads spawncar will be green.

Image

Benefits
  • no longer will you be frustrated with people moving your spawn car, you can kick disobedient squd members
  • better defense of caches (set s spawncar on your squads cache)
  • more spawnpoints simulates more places for insurgents to crawl out of the framework of the city, adding more realism
  • more specialized squads (cache squads) (jihad squads) (assault squads) (IED squads) (squads for certain districts of the city)
  • more assets the coalition has to worry about)
  • a job for our unemployed civilian
  • a use for the officer kit
thanks!

Posted: 2007-11-12 23:43
by DavidP
Sorta like. But maybe there still could be a few spawn cars just in case.

Posted: 2007-11-12 23:48
by DarkTalon
Jonny wrote:I like.

Did you know mosque is inaccessable to vehicles?
yeah, but the area around it and the palace are the two prime locations for vehicles, which would make sense to spawn vehicles in.

i guess there could be some stock spawncars on maps, but you would still have to deal with people stealing them and eventually driving them into the river.

Posted: 2007-11-13 00:07
by mammikoura
This sounds like a really good idea!

Posted: 2007-11-13 00:53
by Oldirti
I like this alot, espescially for helmond where they are wasted oh so fast.

Posted: 2007-11-13 17:51
by jayceon515
Yay more spawn cars to rush the VCP. Awesome idea :lol:

Posted: 2007-11-13 18:51
by Deadfast
Hold on, are you able to request officer kit at other place than spawn car itself ?
If not this would need to be changed first, otherwise you would find yourself in a kinda closed loop ;) .


But I like the idea !

Posted: 2007-11-13 23:03
by pasfreak
I FULLY support this idea

as it is the equivalent of a RALLY POINT for insurgents.

It would add some structure to the game

Posted: 2007-11-14 18:55
by Sabre_tooth_tigger
Nice idea

Posted: 2007-11-14 19:19
by supahpingi
This is one of the best ideas ive ever heard involving PR.
And it looks possible.

Posted: 2007-11-14 22:06
by LtSoucy
I like it but I dont think you can spawn cars besides with a commander.
"this spawn car does not belong to your squad, please exit immediately"
I love it but how about

"Step away from the car" and then the beeping sound.

Posted: 2007-11-14 22:47
by Oldirti
Emnyron wrote:I like the idea in itself, altho I must point out a few things.

1. Insurgents are just that, Insurgents, and AL-B is allready bad nuff with the constant VCP rush..
2. Having this spawncar thing will greatly improve the insurgents odds for survival in the desert, where they realy never shoud be..
3. Ahh, dammit, its a good idea mate!
I really hope they make VCP uncapable. It detracts from the whole point of Al Bas TBH.

Posted: 2007-11-14 22:48
by LtSoucy
true, You have about 5 squads defending and 1 atacking.(as GB)