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[Map] Siberian Sunrise [scrapped]

Posted: 2007-11-17 17:26
by TheDarkOverlord
Here's a little preview of one of the maps I've been working on, Siberian Sunrise. It's a 1024x4 map, Russia vs. PLA set on Sakhalin Island (Russia). The snow and ice textures where made by [R-DEV]Rhino.

Minimap:
Image
Blue starts as Russian, Red is PLA, grey is neutral.

The 16 player version is focused around the village (Church -> store -> farm).
The 32 player version is focused around the railyard (Train storage -> south warehouse -> north warehouse -> office)
The 64 player version uses the whole map (PLA forward operation base -> North Bridge -> South Bridge and Observation post -> Mine and possibily Village -> Armament storage facility and possibly Village -> Railyard) (Not sure where to put village in the AAS order)

The 16 and 32 player version is infantry only, the 64 player version has an asymetric vehicle layout. The PLA have 2 tanks and 2 apcs, along with a scout heli, support jeep and some jeeps. The Russians have some non-respawning vehicles at the observation post and at the armament storage facility. Also, there are some respawning APCs, BRDM-2s and AT BRDM-2s at the Railyard, 2 Hinds on a long delayed spawn timer and a tank and 2 APCs on a delayed wave spawn (max 2 tanks and 4 APCs). Vehicle layout may need some work though.

Posted: 2007-11-17 18:22
by TheDarkOverlord
Some screenshots (lightmap quality is low):
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Posted: 2007-11-17 18:25
by [T]Terranova7
Looks Epic!

For the 64 player vehicle layout... seeing as how the PLA are on the assault shouldn't they have the advantage in vehicles as opposed to the Russians? Right now it sounds like the PLA have the initial advantage in terms of firepower, however the lack of flags they possess make it so that the Russians can surely hold out for a while before being capable of using their tanks and attack choppers. Which would certainly own the PLA's mere two tanks and APCs (Not to mention their scout chopper sucks dirt).

Posted: 2007-11-17 18:28
by SGT.JOKER
Looking very nice! :grin: and...is that snow? *faints*

Posted: 2007-11-17 18:32
by hall0
Very good work :D

Posted: 2007-11-17 18:36
by Rhino
'[R-CON wrote:TheDarkOverlord;531163']The snow and ice textures where made by [R-DEV]Rhino.
Acutely I think they where made by RikiRude, but was a long time ago since they where made...

Posted: 2007-11-17 21:02
by GeZe
Looks incredibly awesome! :)

Posted: 2007-11-17 21:03
by G.Drew
excellent work!

Posted: 2007-11-17 21:06
by Pride
wow, cant wait :D

Posted: 2007-11-17 21:16
by 77SiCaRiO77
it looks excelent !!(except the par that is PLA vs rusia ) finaly a snow map :mrgreen:

Posted: 2007-11-17 21:22
by HughJass
very nice, but what is with those marks on the top of those trees? looks like the stuff that the basrah grass has :( other then that snow look GREAT keep it up !!

Posted: 2007-11-17 21:34
by Clypp
Nice!

Maybe we can have a winter map Russia vs Canada with these textures too!

Posted: 2007-11-17 23:44
by TayloR016
That looks great!

Posted: 2007-11-18 11:34
by Z-trooper
very interresting layout and I really dig the overall style! could definitly turn in to one of my fav maps I think.

Posted: 2007-11-18 12:12
by G.Drew
HughJass wrote:very nice, but what is with those marks on the top of those trees? looks like the stuff that the basrah grass has :( other then that snow look GREAT keep it up !!
its a WIP so i guess that wont be there in the final version

i know what u mean, like what i get on Helmand with the plants

Posted: 2007-11-20 00:27
by Doc_Frank
A winter dawn map... *speechless*

Posted: 2007-11-20 02:24
by DarkTalon
'[R-CON wrote:TheDarkOverlord;531163']Here's a little preview of one of the maps I've been working on, Siberian Sunrise. It's a 1024x4 map, Russia vs. PLA set on Sakhalin Island (Russia). The snow and ice textures where made by [R-DEV]Rhino.

Minimap:
Image
Blue starts as Russian, Red is PLA, grey is neutral.

The 16 player version is focused around the village (Church -> store -> farm).
The 32 player version is focused around the railyard (Train storage -> south warehouse -> north warehouse -> office)
The 64 player version uses the whole map (PLA forward operation base -> North Bridge -> South Bridge and Observation post -> Mine and possibily Village -> Armament storage facility and possibly Village -> Railyard) (Not sure where to put village in the AAS order)

The 16 and 32 player version is infantry only, the 64 player version has an asymetric vehicle layout. The PLA have 2 tanks and 2 apcs, along with a scout heli, support jeep and some jeeps. The Russians have some non-respawning vehicles at the observation post and at the armament storage facility. Also, there are some respawning APCs, BRDM-2s and AT BRDM-2s at the Railyard, 2 Hinds on a long delayed spawn timer and a tank and 2 APCs on a delayed wave spawn (max 2 tanks and 4 APCs). Vehicle layout may need some work though.
victory!

Posted: 2007-11-20 03:15
by Teek
one thing that bothers me, from a Map and Playability POV, I think a road side bunker complex is quite odd.

Posted: 2007-11-20 16:52
by KP
That looks pretty cool! :D

Posted: 2007-11-20 19:30
by Superior Mind
It looks like it will come out nice. Only thing I suggest is using a different sky. Perhaps one with less/no clouds or just one big white cloud like the sky looks right before it snows.