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Real feeling or real manipulation ? A suggestion to PR mod

Posted: 2007-11-20 18:04
by velosong
Real feeling or real manipulation ? A suggestion to PR mod

I play PR recently.Certainly,it succeed to bring us a real battle,nice work the guys!But,I think there`s some mistakes the PR developing team is making,especially in the design concept.

The problem is that the game is hard to manipulation.Not the operation on vehicle,but the mode of playing.It`s unnecessary to pay much time and process to unessential simulation.As a game,"reality" is not the ultimate aim.It`s not full reality in combat simulating game,for example the game Lock On,needless to say the BF2 which play mode emphasize the intensity of fight.

It`s much more that stuffing the reality elements into game for a combat experience aim game design.These elements could shineing in frendly manipulation interface and method,only.After all,we are the guys enjoy coffee and tea,living in the deep city.What we truely expect to experience just are the cool scenes,or try to redo what they did to obtain an unusual feeling.We looking for those things to satisfy our curiosity.As a game, what should it do is just build convenient bridge to get it.We must realize such a fact: Soldiers fight with their whole sense,shooters check a msss of buttons,but there are only a mouse,a keyboard and a screen for us. We must fit those realities to our manipulateable and familiar system. If we couldn`t know how serious we injured, have to sent an application before jump into a tank(probably waiting for a long time),or landing in the intense coming fire situation which doesn`t exist in real world,and executing the recharge process which is also disaccording with the reality, what fun do you have? The inconvenience of operating only bring on obstacle of feeling the battlefield. We don`t need to spend energy on those details.

3 players manipulate the tank ? No problem ! But need to know: we just enjoy the role of the crew.


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These are the aspects of What is the real "reality" in game in my opinion.
( PR has achieve many :) )


1.Fight mode.

Simply speaking,It is about how to get victory. A logic even historical combat background seems like pretty good.
I extremely appreciate the VIP playing mode and insurgence playing mode.( If there is a animation on arrestment, that will be perfect. )

This point also include the design of fight scale and intensity, in any size map, any number of players.


2.Physics simulation

A fan come to play this mod probably because of motive of feel what AK shoots like.



3.Tactics

Take an example: A sniper shoots few, but result in a number of enemys fall back, which is rather that shoot 50 down to scare them off.

But,somtimes overreal maybe lead to displayable.Just take intensity,etc into account.



4.weapons,vehicles and circumstance

Despite i am aero fan, I dont expect various of airplanes reel around my head like a cocktail party. Correct equipment will be better.

Buildings,trees,languages,clothse,etc.The more precise,the much real we feel. According to a certain real place will be an idea. You can get the precise picture from Googlearth easily


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At last,I am strongly recommend that give vehicles a real fountainhead comic painting as many as possible, especially big ones like aeroplane and tank. Compare with certain photo in fans hand, that will be ge lovely strange feeling.

Posted: 2007-11-20 18:20
by Clypp
I read all of that post, and yet I have no idea what you like or dislike about the mod...

Posted: 2007-11-20 18:23
by gazzthompson
yea sorry but i dont understand what you are saying ? can you summarise ?

Posted: 2007-11-20 18:28
by $kelet0r
ditto
I'm not sure what you're trying to say

Posted: 2007-11-20 18:42
by markonymous
im pretty lost to.

Posted: 2007-11-20 19:00
by Wasteland
Who likes coffee and tea in the deep city??

Posted: 2007-11-20 19:22
by velosong
I just suppose a developing direction.
Like the problem of over real. It`s hard to say what should be change point by point.If Kits limite design for game balance,but maybe the game mode should be improve? . One can`t freely change rule in proper situation at any time, is that over real? That system demands a diffrent and changeless fight way and other aspects to fit. As a game, it must have some aspect to emphasize.If we adopt the supply method in PR,we need to build other branch to complete whole stratage system. Is that a C&C always do? BUt in fact, BF2 and its MOD are still FPS game emphasize face to face intense fight. It `s free and convenience to fight as a role in BF2, why not PR?



On other hand,i think the aspect like physics simulation, weapon vehicle and circumstance still have room to be more real. These reality of sense is much effective and importance that reality of combat system mention above.

How do you think ?

Posted: 2007-11-20 19:47
by MrD
You need to get on some friendly english speaking clans teamspeak and ask for help in a quiet channel to flesh out what you are talking about, then get some help putting it into english. Unfortunately what you have written looks close to a babelfish job on a non indo-european language where the translation tool couldn't work due to conceptual imagery and phrases.

Posted: 2007-11-20 20:29
by Wasteland
I think he's saying that there's too much stuff that takes away from the combat action in PR. To that I say: you should totally give ArmA a try. Realism and patience go hand in hand.

Posted: 2007-11-20 21:00
by Waaah_Wah
Did he want PR to be more or less realistic? Im not sure what hes talking about to be honest...

Posted: 2007-11-20 21:17
by MrD
Well, I did think there was a part saying that as an FPS game the realism side of things can be dispensed with by players. Not sure if that's a complaint as to other players behaviour on servers which makes a mockery of everything the realists enjoy doing?

PR has realism, but is limited by Vanilla, so you cannot be utterly military about it or you will fail against a diverse player base.

Posted: 2007-11-20 21:29
by blud
Yeah I think he is saying that needing kits for tanks or airplanes, and all the other things that "get in the way" of a smooth game detract from the in your face combat. His second point is that he wants the game to be more realistic, better realism in physics and vehicles.

Posted: 2007-11-21 04:19
by Teek
4.weapons,vehicles and circumstance
Despite i am aero fan, I dont expect various of airplanes reel around my head like a cocktail party. Correct equipment will be better.
planes move unrealistically, I concur, fortunately [R-CON]caboos is fixing that.
Buildings,trees,languages,clothse,etc.The more precise,the much real we feel. According to a certain real place will be an idea. You can get the precise picture from Googlearth easily
maps based of real places add to realism, but there is only so much one can do in a game to represent a city without going there and recreating all the buildings. There is real world terrain that would work nicely for PR but most of the time the scale and statics dont exist.
At last,I am strongly recommend that give vehicles a real fountainhead comic painting as many as possible, especially big ones like aeroplane and tank. Compare with certain photo in fans hand, that will be ge lovely strange feeling.
I think he appreciates the PR teams high fidelity and quality of models.

Posted: 2007-11-21 10:35
by velosong
sorry for my bad english.I think [T]BludSho T is right.

maps based of real places add to realism, but there is only so much one can do in a game to represent a city without going there and recreating all the buildings. There is real world terrain that would work nicely for PR but most of the time the scale and statics dont exist.
If the team build several streets according to the real picture,like the things in map "Black hawk down" or other story, that will be more realism. Maybe just a small place make up of three or four streets is enough. I don`t require every map to be real, making a small number of maps representing the real world should not difficult, especially to some well known place like Bagdad .


Besides,historic battle scenes can be made into game.

Posted: 2007-11-21 10:59
by velosong
I think, to feel the real battle ,realism in physics and vehicles (or building) is more effective than how to change the rule in game. Maybe making the kits limitless and simple is better. Keepping improve the physics and looks of vehicles and buildings, simplify the way of playing game.

Posted: 2007-11-21 10:59
by velosong
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Posted: 2007-11-21 13:52
by BeerHunter
Believe me when I say you really don't want to try playing a military simulator for fun because they simply are not.

PRM has enough realisms to allow those of us interested in applying real life tactics and strategies to do so to a degree yet enough if the BF2 arcade game left in it to make it fun to play.

PRM doesn't allow for:
Investigations and possible court marshals/jail time for TK's.
Demotion and/or dishonorable discharged for disobeying orders.
Officers to shoot you for dereliction of duty or desertion (hmmm..now there's an idea).
etc. etc.

PRM is a game. It isn't intended to SIMULATE real life battle field conditions/situations but to only MIMIC them to a degree.

Think:
DoD/CS/COD4 as checkers. Easy to play , fast , furious and fun.
PRM as chess. Easy to learn , difficult to master. More of a thinking mans game.

Posted: 2007-11-21 13:59
by [SAF]stal20048
Believe me when I say you really don't want to try playing a military simulator for fun because they simply are not.
depends on the person in question to be honest

Posted: 2007-11-21 14:02
by Ragni<RangersPL>
BeerHunter wrote:Think:
DoD/CS/COD4 as checkers. Easy to play , fast , furious and fun.
PRM as chess. Easy to learn , difficult to master. More of a thinking mans game.
:shock:

Wow! It was realy deep thought. Worth to remember ;)

Posted: 2007-11-21 16:57
by Morgan
velosong wrote:I think, to feel the real battle ,realism in physics and vehicles (or building) is more effective than how to change the rule in game. Maybe making the kits limitless and simple is better. Keepping improve the physics and looks of vehicles and buildings, simplify the way of playing game.
So dumb it back down to vanilla standards and have an entire team of snipers running round? Sorry but that goes against that this mod stands for...