Real feeling or real manipulation ? A suggestion to PR mod
Posted: 2007-11-20 18:04
Real feeling or real manipulation ? A suggestion to PR mod
I play PR recently.Certainly,it succeed to bring us a real battle,nice work the guys!But,I think there`s some mistakes the PR developing team is making,especially in the design concept.
The problem is that the game is hard to manipulation.Not the operation on vehicle,but the mode of playing.It`s unnecessary to pay much time and process to unessential simulation.As a game,"reality" is not the ultimate aim.It`s not full reality in combat simulating game,for example the game Lock On,needless to say the BF2 which play mode emphasize the intensity of fight.
It`s much more that stuffing the reality elements into game for a combat experience aim game design.These elements could shineing in frendly manipulation interface and method,only.After all,we are the guys enjoy coffee and tea,living in the deep city.What we truely expect to experience just are the cool scenes,or try to redo what they did to obtain an unusual feeling.We looking for those things to satisfy our curiosity.As a game, what should it do is just build convenient bridge to get it.We must realize such a fact: Soldiers fight with their whole sense,shooters check a msss of buttons,but there are only a mouse,a keyboard and a screen for us. We must fit those realities to our manipulateable and familiar system. If we couldn`t know how serious we injured, have to sent an application before jump into a tank(probably waiting for a long time),or landing in the intense coming fire situation which doesn`t exist in real world,and executing the recharge process which is also disaccording with the reality, what fun do you have? The inconvenience of operating only bring on obstacle of feeling the battlefield. We don`t need to spend energy on those details.
3 players manipulate the tank ? No problem ! But need to know: we just enjoy the role of the crew.
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These are the aspects of What is the real "reality" in game in my opinion.
( PR has achieve many
)
1.Fight mode.
Simply speaking,It is about how to get victory. A logic even historical combat background seems like pretty good.
I extremely appreciate the VIP playing mode and insurgence playing mode.( If there is a animation on arrestment, that will be perfect. )
This point also include the design of fight scale and intensity, in any size map, any number of players.
2.Physics simulation
A fan come to play this mod probably because of motive of feel what AK shoots like.
3.Tactics
Take an example: A sniper shoots few, but result in a number of enemys fall back, which is rather that shoot 50 down to scare them off.
But,somtimes overreal maybe lead to displayable.Just take intensity,etc into account.
4.weapons,vehicles and circumstance
Despite i am aero fan, I dont expect various of airplanes reel around my head like a cocktail party. Correct equipment will be better.
Buildings,trees,languages,clothse,etc.The more precise,the much real we feel. According to a certain real place will be an idea. You can get the precise picture from Googlearth easily
------------------
At last,I am strongly recommend that give vehicles a real fountainhead comic painting as many as possible, especially big ones like aeroplane and tank. Compare with certain photo in fans hand, that will be ge lovely strange feeling.
I play PR recently.Certainly,it succeed to bring us a real battle,nice work the guys!But,I think there`s some mistakes the PR developing team is making,especially in the design concept.
The problem is that the game is hard to manipulation.Not the operation on vehicle,but the mode of playing.It`s unnecessary to pay much time and process to unessential simulation.As a game,"reality" is not the ultimate aim.It`s not full reality in combat simulating game,for example the game Lock On,needless to say the BF2 which play mode emphasize the intensity of fight.
It`s much more that stuffing the reality elements into game for a combat experience aim game design.These elements could shineing in frendly manipulation interface and method,only.After all,we are the guys enjoy coffee and tea,living in the deep city.What we truely expect to experience just are the cool scenes,or try to redo what they did to obtain an unusual feeling.We looking for those things to satisfy our curiosity.As a game, what should it do is just build convenient bridge to get it.We must realize such a fact: Soldiers fight with their whole sense,shooters check a msss of buttons,but there are only a mouse,a keyboard and a screen for us. We must fit those realities to our manipulateable and familiar system. If we couldn`t know how serious we injured, have to sent an application before jump into a tank(probably waiting for a long time),or landing in the intense coming fire situation which doesn`t exist in real world,and executing the recharge process which is also disaccording with the reality, what fun do you have? The inconvenience of operating only bring on obstacle of feeling the battlefield. We don`t need to spend energy on those details.
3 players manipulate the tank ? No problem ! But need to know: we just enjoy the role of the crew.
-------------
These are the aspects of What is the real "reality" in game in my opinion.
( PR has achieve many
1.Fight mode.
Simply speaking,It is about how to get victory. A logic even historical combat background seems like pretty good.
I extremely appreciate the VIP playing mode and insurgence playing mode.( If there is a animation on arrestment, that will be perfect. )
This point also include the design of fight scale and intensity, in any size map, any number of players.
2.Physics simulation
A fan come to play this mod probably because of motive of feel what AK shoots like.
3.Tactics
Take an example: A sniper shoots few, but result in a number of enemys fall back, which is rather that shoot 50 down to scare them off.
But,somtimes overreal maybe lead to displayable.Just take intensity,etc into account.
4.weapons,vehicles and circumstance
Despite i am aero fan, I dont expect various of airplanes reel around my head like a cocktail party. Correct equipment will be better.
Buildings,trees,languages,clothse,etc.The more precise,the much real we feel. According to a certain real place will be an idea. You can get the precise picture from Googlearth easily
------------------
At last,I am strongly recommend that give vehicles a real fountainhead comic painting as many as possible, especially big ones like aeroplane and tank. Compare with certain photo in fans hand, that will be ge lovely strange feeling.