Ideas for PRMM ... Post them here!
Posted: 2005-12-30 01:26
One idea for PRMM:
It would work similarly to the current flag system, but with a couple of major differences. First of all, I think it might be a good/interesting idea to try a map with only 2 spawn points, each sides main base, the rest of the control points would be simply there to win the game.
The spawning system would work like so: the player can either spawn at the main base or on their squad leader, not at any of the flags in the "battlefield", and perhaps (unless it is far too much work) spawn on a transport plan/chopper (that is not controlled by a player) that will fly over the battlefield every whatever amount of minutes.
By doing this the battles will feel more meaningful, for example, in Strike at Karkand if you shoot and kill an enemy at the flag and start grabbing it, you better start looking and running around like a crazy man or he's going to spawn behind you and shoot ya, or alternatively you can memorize the spawn areas and camp it, so that when they spawn you get a "instakill", this is not a good thing ... Now if you died in the proposed idea of a map, you better hope you either get mediced (sp?) or your squad leader stays alive, because if neither happens, you have a long road trip ahead of you to link back up with your squad.
To prevent people from camping the main base a simple (maybe?
) solution could be implemented: make one building with multiple entrances/exits that all the spawns are located in (for that side of course) and make it so that if an enemy tries to enter it, they will get a warning that if they don't leave they'll die (exactly like if you "leave the battle"), this should solve the spawn camping issues and make for a (hopefully) fun map type.
Finally, to win the map either team should only have to capture all the flags in the center, once this happens the opposite team cannot spawn anymore (could be hard to implement) and the other team just has to finish them off.
To sum this idea up:
-only spawn on main base or squad leader
-main base has one building to spawn in, enemies die if they enter it
-to win, take all the centre flags
Another idea for PRMM:
Make the "reviving" system a little better, as it is right now it is kind of silly to see a group of medics running around zapping eachother to life while they are constantly being killed ... it looks like a circus! A simple solution is in order: after a soldier is revived they will have 25% life, and possibly, cannot fire (no weapon on screen) and can only crawl for 10 seconds. Also, the health packs (not the ammo packs) shouldn't be able to be thrown down to heal a soldier to full life, the medic should have to invest their time in healing the soldier instead of having a "quick fix" to a sucking chest wound
. These things, IMO, would help a lot with the arcadish medic system right now
A lot of these ideas came from various threads in this section, just thought it would be best to have one thread for the devs to have to read through to see what features people want implemented ...
Anyways discuss and post your own ideas!
It would work similarly to the current flag system, but with a couple of major differences. First of all, I think it might be a good/interesting idea to try a map with only 2 spawn points, each sides main base, the rest of the control points would be simply there to win the game.
The spawning system would work like so: the player can either spawn at the main base or on their squad leader, not at any of the flags in the "battlefield", and perhaps (unless it is far too much work) spawn on a transport plan/chopper (that is not controlled by a player) that will fly over the battlefield every whatever amount of minutes.
By doing this the battles will feel more meaningful, for example, in Strike at Karkand if you shoot and kill an enemy at the flag and start grabbing it, you better start looking and running around like a crazy man or he's going to spawn behind you and shoot ya, or alternatively you can memorize the spawn areas and camp it, so that when they spawn you get a "instakill", this is not a good thing ... Now if you died in the proposed idea of a map, you better hope you either get mediced (sp?) or your squad leader stays alive, because if neither happens, you have a long road trip ahead of you to link back up with your squad.
To prevent people from camping the main base a simple (maybe?
Finally, to win the map either team should only have to capture all the flags in the center, once this happens the opposite team cannot spawn anymore (could be hard to implement) and the other team just has to finish them off.
To sum this idea up:
-only spawn on main base or squad leader
-main base has one building to spawn in, enemies die if they enter it
-to win, take all the centre flags
Another idea for PRMM:
Make the "reviving" system a little better, as it is right now it is kind of silly to see a group of medics running around zapping eachother to life while they are constantly being killed ... it looks like a circus! A simple solution is in order: after a soldier is revived they will have 25% life, and possibly, cannot fire (no weapon on screen) and can only crawl for 10 seconds. Also, the health packs (not the ammo packs) shouldn't be able to be thrown down to heal a soldier to full life, the medic should have to invest their time in healing the soldier instead of having a "quick fix" to a sucking chest wound
A lot of these ideas came from various threads in this section, just thought it would be best to have one thread for the devs to have to read through to see what features people want implemented ...
Anyways discuss and post your own ideas!