Computer AI
Posted: 2007-11-22 16:58
Some thoughts for implementing computer AI into the game.
- E.g. on insurgents map have computer AI controlled civilian airplanes taking on and off an airfield. The airfield should be controlled by the allies and insurgents could have the opportunity to come close to the airfield and bring the airplanes down with AA. They could also enter the airfield and demolish planes that are parked.
With this insurgents will gain points and the allies will lose tickets if planes are brought down.
- Have a computer AI controlled civilian working in a office building. If insurgents manage to enter the building knife the civilian, that would lead with the civilian pop's out in a insurgent controlled area, and the allies will ticket bleed until the civilian is rescued and released. They release him by knifing him. If the insurgents kills him the ticket bleed will stop.
- Have e.g. a computer AI controlled train. The train should act as delivering vehicles, tanks... It could travel through enemy territory to. But on their side there should be heavy wires and antipersonnel mines. Enemy's could if they manage destroy the rails and by that stopping the train. Also friendly should be able to border the train. The train delivers when it reaches the base. Then it goes back and if it manage to come back again it would load out again. With newly spawned assets.
- In Mestia, in the east, there is a sign [MINEFIELD], why don't you put mines there already, so they are there when the map starts. Anti-personnel mines but visible to the militia.
- E.g. on insurgents map have computer AI controlled civilian airplanes taking on and off an airfield. The airfield should be controlled by the allies and insurgents could have the opportunity to come close to the airfield and bring the airplanes down with AA. They could also enter the airfield and demolish planes that are parked.
With this insurgents will gain points and the allies will lose tickets if planes are brought down.
- Have a computer AI controlled civilian working in a office building. If insurgents manage to enter the building knife the civilian, that would lead with the civilian pop's out in a insurgent controlled area, and the allies will ticket bleed until the civilian is rescued and released. They release him by knifing him. If the insurgents kills him the ticket bleed will stop.
- Have e.g. a computer AI controlled train. The train should act as delivering vehicles, tanks... It could travel through enemy territory to. But on their side there should be heavy wires and antipersonnel mines. Enemy's could if they manage destroy the rails and by that stopping the train. Also friendly should be able to border the train. The train delivers when it reaches the base. Then it goes back and if it manage to come back again it would load out again. With newly spawned assets.
- In Mestia, in the east, there is a sign [MINEFIELD], why don't you put mines there already, so they are there when the map starts. Anti-personnel mines but visible to the militia.