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Fire Extinguishers

Posted: 2007-11-23 03:48
by BetterDeadThanRed
As I see it, PR has gone from two extremes. At first, crewmen had the ability to completely repair their vehicle, only slower than the engineer. Thus, the engineer was never used out of convenience. With the latest patch, the crewmen have no ability at all to repair their vehicles leaving them entirely helpless.

My proposal:

Give the crewmen a fire extinguisher. Simply put, its main purpose is to put out a vehicle fire but not repair the vehicle fully. This would be accomplished by limiting its ability to repair a vehicle by the amount of ammo it has.

So basically, when a vehicle gets hit and catches on fire, the crewmen have the ability to drive somewhere safe quickly, hop out and "extinguish" the fire, and then with no more repairing ability left, they must seek an engineer to get back into fighting condition.

Posted: 2007-11-23 03:56
by ratlover232
I agree

Posted: 2007-11-23 04:03
by Rhino
I am pretty sure that it is not possible to give the repair ability "ammo", it is done by 2 types of material coming into contact or something like that and is not a weapon as such. Best to ask a coder for more info.

Posted: 2007-11-23 04:15
by zardez
hmmm great idea, not sure how possible it is

Posted: 2007-11-23 04:23
by nedlands1
Something of a "field dressing" for vehicles?

Posted: 2007-11-23 04:29
by BetterDeadThanRed
nedlands1 wrote:Something of a "field dressing" for vehicles?
Yes, that's the idea.

Well, the BF2 wrench had a only a certain amount of use and a recharge time. What about making the fire extinguisher like this, only with a very long recharge time?

Posted: 2007-11-23 04:36
by Antonious_Bloc
I'm digging it. It never made sense to me why a crewman who works with a vehicle all day wouldn't be able to repair it any.

To work you don't even need to really make smoke effects, and if you did, you could just rip them from the smoke nades.

Heck, you could even just make it a wrench that uses up real fast and make the graphic look like a small fire extinquisher.

Posted: 2007-11-23 04:39
by Rhino
Antonious_Bloc wrote:I'm digging it. It never made sense to me why a crewman who works with a vehicle all day wouldn't be able to repair it any.
you cant replace a tank engine with your own bare hands :p

there is only soo much in the filed repairing you can do on your own.

Posted: 2007-11-23 09:11
by fuzzhead
a 50cal round just went through your radiator and engine block: i dont care if your freakin mcguyver, you arent driving that car anywhere.

i agree though its an interesting idea to add a fire extinguisher as some kind of temp fix for a vehicle.... would require alot of work though

Posted: 2007-11-23 11:51
by danshyu
[R-DEV]fuzzhead wrote:a 50cal round just went through your radiator and engine block: i dont care if your freakin mcguyver, you arent driving that car anywhere.

i agree though its an interesting idea to add a fire extinguisher as some kind of temp fix for a vehicle.... would require alot of work though
None sense, I'd just have to boil an egg in the radiator and it'd be good to go.

On serious note, Tank crew should at least have the ability of fixing torn tracks, which restores the mobiliy, as long as it doesn't restore the Tank's hitpoints. Somebody has already said that things like these are not possible in BF2 environment though.

Posted: 2007-11-23 11:58
by LtSoucy
I like it. Just put the fire out till a engi gets to you. In combat all tanks carry them so why not use them in PR?

Posted: 2007-11-23 12:58
by Spec
Sounds like a lot of work... and a lot of fun^^

Posted: 2007-11-23 13:39
by BetterDeadThanRed
A placeholder would be very simple.

Wrench that quickly repairs 5% of a tank with a 10 min recharge, thus would take 200 mins to fully repair a tank. Clearly, nobody is going to stay put for that entire time.

The tricky bit would be the animation of the fire extinguisher should it ever get past placeholder. I'm not going to pretend to have any expertise in this area.

Posted: 2007-11-23 17:40
by BloodBane611
I like that. That seems extremely workable.

Posted: 2007-11-23 17:53
by Rhino
BetterDeadThanRed wrote:A placeholder would be very simple.

Wrench that quickly repairs 5% of a tank with a 10 min recharge, thus would take 200 mins to fully repair a tank. Clearly, nobody is going to stay put for that entire time.

The tricky bit would be the animation of the fire extinguisher should it ever get past placeholder. I'm not going to pretend to have any expertise in this area.
please code it for us then.

Posted: 2007-11-23 21:01
by danshyu
[R-DEV]Rhino wrote:please code it for us then.
What's with the implied hostility, that idea does seem to be extremely workable.

Posted: 2007-11-23 21:18
by Dunehunter
The problem is that, as far as I can tell, a system like this was tried in the past. .7 is also requiring a lot of coding, so I can understand that it might be annoying/frustrating to have people continiously come up with ideas which they expect you to code for them.

Posted: 2007-11-23 21:39
by Rhino
danshyu wrote:What's with the implied hostility, that idea does seem to be extremely workable.
why I say try it if it is, and you will find out why its not workable, no other way to really explain it.

Posted: 2007-11-23 22:09
by markonymous
why dont you the coders take care of what u think is necessary for now and just wait with suggestions

Posted: 2007-11-23 22:28
by Death_dx
Doesn't seem all that necessary, it's pretty easy to have a tank gunner or SM in an APC just hop out and repair. Managed to keep a tank going for like 20-30 minutes while being shot at by LAT HAT and APCs (on Qwai I think) with only 2 guys in the tank, SL and me on the .50 as engineer, getting out and repairing everytime it took damage.