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Mine teamkill system

Posted: 2007-12-02 14:02
by Deadfast
Following this discussion about teamkills caused by mines I decided to create this poll.

The question is:
What should happen if you person places a mine and his teammate gets (team)killed by it ?

Posted: 2007-12-02 14:11
by Psyrus
Deadfast wrote:Following this discussion about teamkills caused by mines I decided to create this poll.

The question is:
What should happen if you person places a mine and his teammate gets (team)killed by it ?
Depends on the situation really.. if the engineer has been an absolute tard and mined the only way out for vehicles... then it's 100% his fault for someone taking out the mines blocking the entrance. If, on the other hand, it's the driver who has been too lazy to check for mines (he would have died if it were an enemy mine anyway...) then he should admit fault and learn to look next time. That's my opinion anyway.

Posted: 2007-12-02 14:48
by Sgt.Princess
To qualify my vote: I think the driver should be punished with the standard suicide punishment, not a TK.

BTW, I love your holiday-themed sniper, Deadfast. :grin:

Posted: 2007-12-02 14:51
by MrD
driver should receive suicide penalty PLUS friendly fire deaths for all he is in charge of making sure they are safe (passengers)

Posted: 2007-12-02 14:52
by markonymous
i think we should make it so the engineer has to remember to mark the mine then all ally troops can see the mine. If he doesnt mark it and TKs he gets minus points otherwise he doesnt.

Posted: 2007-12-02 15:25
by Spec
Like i said in the other thread, only suicide punish for the driver. This accident is not worth getting a player kicked.

Posted: 2007-12-02 15:28
by Brummy
I think we just should leave it as it is. All these stuff take a lot of time of coding and might even be impossible to code. Every PR Player except for the new players and the smacktards realise that it wasn't the guy that laid the mine that was wrong. And if you actually get a system where the driver gets punished there will be smacktards mining assets for 'fun'.

Posted: 2007-12-02 15:41
by ArmedDrunk&Angry
Eliminate the penalty to sustitute for the fact that IRL minefields would be common knowledge.

The AT mine is a drastriclly underused resource in part because of the almost certainty that you will TK someone and be punished.



Poorly or randomly placed mines will cause TKs that in all honesty should be punished but I think that is the exception rather than the rule.

I see mines placed in logical chokepoints the majority of the time and the Art of Mines becomes creating a trap because cautious drivers will always see your first 2 or 3 but it is that cleverly hidden last mine, on the path around the obvious ones that makes my day.

Posted: 2007-12-02 15:41
by Golden7B
Driver all the way - You always have to watch out for possible mine, no matter where you drive, and when it's friendly, you even have the big red skull, which in my opinion shouldn't even be there..... And yeah he should be kicked, then he's gonna have time to think about what he's done... ;-)

Posted: 2007-12-02 15:46
by dbzao
Next version TKs by mine wont do any score penalty for either the engineer or the driver. The TK punish script will still be called since it's a TK but we can't stop that from happening.

But it's also a good thing if the guy is doing it on purpose, so you can punish.

Posted: 2007-12-02 16:01
by Doom721
I always hated getting a neg score when settings mines, and when accidentally hitting them ;)

Posted: 2007-12-02 16:03
by LekyIRL
I think that no one should be punished.It happens quite often and gets extremly annoying.

Altough be able to deploy a mine sign would be nice

Posted: 2007-12-02 16:08
by Ragni<RangersPL>
Usually it's drivers fault because he didn't saw the friendly mine, but sometimes engineers are placeing mines in stupid places (like the only way out from friendly base or similar situation)... so lets blame both of them, (driver for careless driving, engineer for lack of thinking ;) )

Posted: 2007-12-02 16:12
by DarthDisco
They way I see it, in a real life situation, a mine like the kind we are talking about in PR, is the kind that has to be laid by a single person, in a specific place. We are not talking about mass deployed landmines that are dropped on a general area. As such, it would be expected that anyone else in the force that deployed the mine would know where it was and to avoid it.

Players in PR cannot be expected to attend a briefing before playing where every friendly mine location is explained. As such I think it is silly to enable friendly fire on mines at all. I see no reason why it can't be expected that, as a mod designed to represent reality, we can't simulate foreknowledge of friendly mine locations by disabling friendly fire mine damage entirely, thus eliminating the problem of TK's and punishment.

If you think about it, the majority of people who place mines do it in valid locations and with no intention of harming friendly players. As such it's unfair to punish them for the driver's mistake. Conversely, the driver shouldn't have to be expected to stop and look for friendly mines when in a real life combat unit he would already have something like that marked off on his map. As such its also unfair to penalize the driver for not having adequate information on what his team-mates are doing.

Finally, those people who DO intentionally TK with mines, either by mining heavy traffic areas or by putting a mine directly under an unused vehicle, why not instead of punishing these people, simply deny them the satisfaction of being able to use mines for TK purposes altogether?

thats just my 2 cents.


DD

Posted: 2007-12-02 16:45
by MrD
This is strange, where are all the people who punish me in game? They should surely be here voting to punish the engineer!

Either players who punish aren't part of the community in posting on this forum, or some people may be lying in public!

Posted: 2007-12-02 17:16
by Mongolian_dude
Even if the idiot engineer doesnt warn anyone, the driver still has eyes.
But i hate to see an engineer lay down a good field of mines outside VCP on basrah, and then some solo spec ops in a stolen Landrover goes careering into the field of mines, making the engineer TK about 5 others in the blast...The engineer gets kicked for mass punishing.

...mongol...

Posted: 2007-12-02 17:55
by Harrelson
most drivers are idiots. you can even stand infront of them shooting the mine and spamming "no way man", and they will still run over the mine