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IEDs?

Posted: 2007-12-06 03:31
by DarkTalon
i'm sure most of the people here have seen my "IEDs? what IEDs"
that thread focused on giving IEDs more power to make them more fearsome, now this suggestion could be interpreted as either a supplement to the BIG, ambusher IEDs or just a general insurgent suggestion.

my suggestion is to let the ambusher keep their big anti-vehicle IEDs, but give EVERY insurgent class (excluding civilians) a small light anti-personnel IED.

since in reality insurgents outnumber the coalition, and PR has even teams that we would need to add more IEDs to the field without everyone running around with a saigia.

the "light IEDs" would not be able to disable heavy vehicles, or even blow up a landrover, however these would be deadly to exposed vehicle crews or cache hunting squads deep in the alleyways of al-basrah.

but as of now, as i stated earlier the average person worries about IEDs about as much as they worry about being killed by a rock wielding civilian.

do the math...
if we have a 64 player game
32 insurgents, 32 coalition
say on average
6 civilians
5 ambushers
10 Insurgents/War vets
11 Pick-up kits
15% of the team is ambushers, and only 1-2 actually have IEDs placed

the brits have an extremely low chance of hitting an IED unless they're really stupid and have developed a predictable route.

now if EVERYONE (except the 6 civies) had an IED (be it light or heavy) don't you think you would think twice before approaching that cache in the middle of the city?

the fact is, remote detonated ordinance adds a new dimension and allows an insurgent to be in 2 places at once, which is good when in reality the insurgents outnumber the coalition by so much.

thanks for reading!

Posted: 2007-12-06 04:21
by Teek
proximity activated or manually?

Posted: 2007-12-06 04:43
by DarkTalon
Teek wrote:proximity activated or manually?
manual, think of it as mini-C4

Posted: 2007-12-06 05:37
by OkitaMakoto
With some changes in amount or maybe only one more class having it, I think Id be for it. I think they dont get used enough, and times you need one, you dont have someone with it cuz not many want to have to have the shotty...

Id just like to see more ambushing and this seems like something that could be very useful...

Meh... *bump*

Posted: 2007-12-06 05:47
by Razick
Thats because the way Insurgency is built now your actually just going Cache hunting not fighting an insurgency. There is no insurgency operations going on is just the insurgents fighting brits where ever they find them. No real ambush possibilitys because the brits dont need to go on patrols and thats what IED's are effective against. When you can just sit in VCP or rape the Mosque and get intel points, then the game will just turn into a scavenger hunt. I have posted about this before and I dont really want to repeat my self.

Posted: 2007-12-06 06:48
by OkitaMakoto
Razick wrote:Thats because the way Insurgency is built now your actually just going Cache hunting not fighting an insurgency. There is no insurgency operations going on is just the insurgents fighting brits where ever they find them. No real ambush possibilitys because the brits dont need to go on patrols and thats what IED's are effective against. When you can just sit in VCP or rape the Mosque and get intel points, then the game will just turn into a scavenger hunt. I have posted about this before and I dont really want to repeat my self.
Hahaha, easy easy tiger. :) i agree with you on most, if not all, of that :)

Yeah, hopefully insurgency continues to change, imho

Posted: 2007-12-06 19:21
by darkNight
cool suggestion! i like it!! please include that dear DEVs ;)

...*BOOOOOOOM* allahu akbar! :twisted:

Posted: 2007-12-06 23:09
by BloodBane611
Great suggestion, I love the idea of actually being able to effectively ambush. Right now the insurgents have basically none of the advantages of true insurgents, while also having many of their disadvantages. Giving another class some real ambushing capability would definitely spice up al basrah.

Posted: 2007-12-07 01:05
by Viper5
.7 will encourage IED Proliferation :P

Posted: 2007-12-07 04:29
by BloodBane611
[R-PUB]Viper5 wrote:.7 will encourage IED Proliferation :P
Will .8 encourage nuclear proliferation?

Posted: 2007-12-07 04:47
by LeggyStarlitz
So like a Russian version of a claymore, the MON-50?

http://en.wikipedia.org/wiki/MON-50

Posted: 2007-12-07 22:25
by BabaGurGur
I EXTREMELY hope that IED's will be alot stronger and used WAY more often, usually, if I find someone willing to run behind enemy lines just to plant a IED near a commonly used road, it will be good, but because of the weakness of the Ambusher class (The gun) and the limited supply of IED's (Only 2) most people stick to insurgent and war vet class.

So please devs! Pimp your IED's

Posted: 2007-12-07 22:52
by agentscar
They are strong,but they just don't have a big enough shockwave or explosion...

Posted: 2007-12-08 15:57
by Sadist_Cain
Definately up for having a limited IED class insurgent, after positioning C4 on a car wreck + lampost and totally obliterating an apc 20 feet away, definately think theres an aspect of real warfare there that isnt being used to full potential. ROOOOLLLLLLLL on 0.7 cant wait :D :D :D.

Posted: 2007-12-08 17:55
by Dunehunter
Shotguns...weak? Error, does not compute :p

At long range, the slug can pack a mean punch, and the buckshot is great inside VCP or in urban fighting.