Page 1 of 3

Modded Sinkable Mines

Posted: 2007-12-10 00:09
by 00SoldierofFortune00
Check out this video. Their mines sink into the ground and make them less dectable. Not sure if this would be a good thing or not in PR, but it looks like it is possible.


http://www.totalgamingnetwork.com/main/ ... p?t=137420

Posted: 2007-12-10 00:28
by DarkTalon
it would help, maybe make it exclusive to insurgents to simulate mines blending into the terrain.

Posted: 2007-12-10 01:29
by BloodBane611
Thats a bangin idea. Thats gameplay +1

Posted: 2007-12-10 03:34
by ConscriptVirus
looks awesome and maybe realistic? (dont ppl usually bury mines)

tho i can see a lot of problems / complaints with them .

Posted: 2007-12-10 03:37
by Hotrod525
Lets hide every mine, real mine are hided most of the time... it would be great and alot more lethal treath to armor.

Posted: 2007-12-10 04:43
by mammikoura
nice! This would be awesome.

Posted: 2007-12-10 04:53
by DavidP
Nice but was'nt there a leaked FH2 video that showed the mines going into the ground like that? Brb gonna find it.

Posted: 2007-12-10 06:27
by Teek
The mines still are exposed at the tip, so a attentive diver dose have a chance to see them. this is the way mines should work.

Posted: 2007-12-10 08:09
by M4nicMin3r
DavidP wrote:Nice but was'nt there a leaked FH2 video that showed the mines going into the ground like that? Brb gonna find it.

http://www.youtube.com/watch?v=FcKtHYXPbXU[/youtube]

Posted: 2007-12-10 08:58
by Rhino
thats a pretty awesome idea right there! I really liked in FH2 how the mine detector picked up mines with the "lock radius" hehe, really clever, think we may look into doing something like this and as 21CW is a BSS mod (and ow us for quite abit of stuff) think we can easily get this :)

EDIT: moving to suggestions thou, gee ppl can never post in the right place :p

EDIT: watching the video again with sound, 21cw only have skinable mines, not stickable like FH2 but the FH2 stickable ones look much nicer.

Posted: 2007-12-10 09:29
by Farks
They have this in the SilentHeroes mod for BF1942, and it works great. You actully have to be cautious while driving in certain areas. The negative aspect with this is that the mines will sink into asfalt and other (in real life) solid material, but it's worth it if you ask me. And in BF1942, the mines would dissappear into statics if dropped on them.

Posted: 2007-12-10 11:16
by <1sk>Headshot
This would certainly add a lot to the mod imo. I would love to see this in game.

Posted: 2007-12-10 13:11
by markonymous
that would be so frekkin awesome. Personally im woundering which troops should have the mine detector?

Posted: 2007-12-10 13:19
by Rhino
markonymous wrote:that would be so frekkin awesome. Personally im woundering which troops should have the mine detector?
sniper and spec opps of course to make them even more 1337er!

Posted: 2007-12-10 13:29
by Sprint
I support this idea by 2000%! This would the gameplay so much better and the insugents would have so much better possibilities to win. Also, making apcs "slower" (by the needing a mine detector guy running in front of the apc/tank to detect possible mines)

Posted: 2007-12-10 13:33
by Rhino
Sprint wrote:I support this idea by 2000%! This would the gameplay so much better and the insugents would have so much better possibilities to win. Also, making apcs "slower" (by the needing a mine detector guy running in front of the apc/tank to detect possible mines)
The Insurgants dont get "mines", the "proximity IED" is only using the mine mesh as a place holder.

Posted: 2007-12-10 13:40
by jayceon515
Most of you like this in theory but if this gets ingame most of you will ***** about it because of numerous team kills that will follow. Think about it ;)

Posted: 2007-12-10 13:45
by 00SoldierofFortune00
[R-DEV]Rhino wrote:thats a pretty awesome idea right there! I really liked in FH2 how the mine detector picked up mines with the "lock radius" hehe, really clever, think we may look into doing something like this and as 21CW is a BSS mod (and ow us for quite abit of stuff) think we can easily get this :)

EDIT: moving to suggestions thou, gee ppl can never post in the right place :p

EDIT: watching the video again with sound, 21cw only have skinable mines, not stickable like FH2 but the FH2 stickable ones look much nicer.
Yea, thats my fault. I wasn't sure if this was going to be taken seriously or not if I put this in the suggestions thread.

Posted: 2007-12-10 14:01
by markonymous
[R-DEV]Rhino wrote:sniper and spec opps of course to make them even more 1337er!
ye the snipers really need them so they dont lonewolf their stupid asses over a mine.