Insurgency Changes (Long Post)
Posted: 2007-12-12 12:40
Hi all, before I start I want to say great mod, and as soon as I upgrade my computer I will start playing it. That aside from everything I have read, I have been waiting over 3 months to play this, I know I need a life, it seems like insurgency needs a bit of tweaking.
I know similar ideas have been suggested, but I have a slightly different take on it. How about insurgents have mapper placed rally points that vary in location at the start of maps. Almost all are inside houses within the city or in other locations spread around the map. They do not respawn when destroyed and the insurgents can have something like 20 of them or so, perhaps less, perhaps more, but at variable locations.
Insurgent caches will still exist, and serve as weapon reload and limited kit request points. Also perhaps include a ticket penalty if destroyed. The goal, however, should be to eliminate these spawn points. Intel should be gathered to locate these points just as before, but the new addition, if possible would be to place a new one for every 5 civilians that are killed. Insurgents often use civilian deaths, both accidental or deliberate, to further their own goals, hence more fighters would be recruited.
Also, I think it would up the ante in favor of the insurgents if the conventional army has a base, such as the VCP on Basrah, where the conventional army cannot respawn at. The round will begin with only a mapper placed rally point on a 5 minute timer. That will mean that as the defenders fall, new ones will have to be constantly brought in, or else it just means that someone will build a bunker there, regardless, I think that it could create some major fear if the enemies start killing the defenders and more need to be flown in or driven up.
How it would work then is conventional forces need to hunt down insurgent rallies, and caches, while defending. Most of the rallies would be inside the city inside buildings, so it would encourage house to house fighting, and the presence of civilians could reduce the nading. Also I feel this brings up the possibility of more ambushes within the city, which many people argue is lacking.
To do this effectively, I would also recommend giving some flashbang grenades to rifleman iron sights on insurgent missions to cut down on civicide.
Any thoughts or is this too pretentions to request for my second post? I will admit though I have never actually played the game, but to me this sounds a bit more realistic with the need for house searches, and insurgents coming from everywhere, while the allied forces only come from one spot, or at best rallies.
I know similar ideas have been suggested, but I have a slightly different take on it. How about insurgents have mapper placed rally points that vary in location at the start of maps. Almost all are inside houses within the city or in other locations spread around the map. They do not respawn when destroyed and the insurgents can have something like 20 of them or so, perhaps less, perhaps more, but at variable locations.
Insurgent caches will still exist, and serve as weapon reload and limited kit request points. Also perhaps include a ticket penalty if destroyed. The goal, however, should be to eliminate these spawn points. Intel should be gathered to locate these points just as before, but the new addition, if possible would be to place a new one for every 5 civilians that are killed. Insurgents often use civilian deaths, both accidental or deliberate, to further their own goals, hence more fighters would be recruited.
Also, I think it would up the ante in favor of the insurgents if the conventional army has a base, such as the VCP on Basrah, where the conventional army cannot respawn at. The round will begin with only a mapper placed rally point on a 5 minute timer. That will mean that as the defenders fall, new ones will have to be constantly brought in, or else it just means that someone will build a bunker there, regardless, I think that it could create some major fear if the enemies start killing the defenders and more need to be flown in or driven up.
How it would work then is conventional forces need to hunt down insurgent rallies, and caches, while defending. Most of the rallies would be inside the city inside buildings, so it would encourage house to house fighting, and the presence of civilians could reduce the nading. Also I feel this brings up the possibility of more ambushes within the city, which many people argue is lacking.
To do this effectively, I would also recommend giving some flashbang grenades to rifleman iron sights on insurgent missions to cut down on civicide.
Any thoughts or is this too pretentions to request for my second post? I will admit though I have never actually played the game, but to me this sounds a bit more realistic with the need for house searches, and insurgents coming from everywhere, while the allied forces only come from one spot, or at best rallies.