By basic game play changes I don't mean new vehicles or weapons, I mean physics and ballistics. How will recoil be changed for 0.7, How will the ballistics of the various rounds be changed, How will sounds be changed for weapons and armor, and finally how will damage values be changed? I just want to know how the basic grunt soldier is going to fare in 0.7; if there are no changes for the previously stated topics please explain why or what you think will be changed. I want DEV opinions and facts as well as the regular players' input.
Posted: 2007-12-15 08:40
by Wolfe
Translation:
I demand to know what's in the presents under the tree!
Posted: 2007-12-15 08:43
by Rhino
Wolfe wrote:Translation:
I demand to know what's in the presents under the tree!
a rubber ducky!
Posted: 2007-12-15 08:50
by DarkTalon
looks like someone found a thesaurus.
Posted: 2007-12-15 12:32
by $kelet0r
removal of all the 50 cal sniper rifles
Posted: 2007-12-15 12:36
by Viper5
For the most part, firefights will be much longer and some vehicle, air, or marksman/sniper support will be the key to victory.
Posted: 2007-12-15 12:45
by .:iGi:. Eggenberg4Ever
$kelet0r wrote:removal of all the 50 cal sniper rifles
Posted: 2007-12-15 13:11
by markonymous
no spawning on squadleader or apc
Posted: 2007-12-15 14:28
by Oldirti
markonymous wrote:no spawning on squadleader or apc
Don't talk about what you don't know
Posted: 2007-12-15 15:07
by markonymous
Oldirti wrote:Don't talk about what you don't know
what?!!!!! dont talk about what i dont know? how about you read a bit on the forums and youl see that these things will be removed.
furthermore the devs (as far as i know) havent reached a decision on weather or not to remove the minimap as of yet.
Posted: 2007-12-15 15:30
by Spec
Squadleader spawn too? I only heared about the APC stuff yet, and the command truck. I thought Squadleader will still be included, at least thats the last information i had.
Would be cool if it would be removed anyway.
Posted: 2007-12-15 16:14
by =Romagnolo=
Engineer wrote:No minimap.
@_@ MY DREAM *_*
Posted: 2007-12-15 16:56
by Sabre_tooth_tigger
I hope it is going. It bugs me when I lead a squad and they the sm swarm on me like flies on **** and it also bugs when one bloke in a panic room can spawn a small army out of his butt
It will also make setting rp less convenient
Engineer wrote:No minimap.
Posted: 2007-12-15 22:14
by 99lynx
haha, NOOOO
as far the no APC spawnpoints.....im gunna be honest i think thats going to mess up the game, because,your are going to have to start way back on the Main base everytime, and if your SL is a retard and doesnt set a really you are going to start way back, or make your own squad in which case, you may not be able to set a rally because you dont have enough guys... Taking away the APC's as a spawn point.... IMO really bad idea, the fun of the game isnt having to run all the way back across the map just so you can get back to the firefight and back to the reast of your squad.
on the summary, No Spawning on SL, is a good idea, No spawning on APC's, bad idea
Posted: 2007-12-15 22:19
by A_Grounded_Pilot
99lynx wrote:the fun of the game isnt having to run all the way back across the map just so you can get back to the firefight and back to the reast of your squad.
A little motivation to keep your head down, suppress, and flank perhaps?
Posted: 2007-12-15 22:20
by unrealalex
A_Grounded_Pilot wrote:A little motivation to keep your head down, suppress, and flank perhaps?
That's what I'm thinking, less people going Rambo.
Posted: 2007-12-16 00:13
by *spacecadett*
with longer distances to cover people will value their lives more! there for getting rid of some of the spam that .6 brought with 2 many spawn points ec. firebase, co truck , apc, bunker, SL and RP...