Project Reality Custom Map Pack
Posted: 2006-01-06 05:42
Hey Gents,
I've been working with Requiem and Dedmon to put together a custom map pack for Project Reality.
This map pack will be distributed stand alone as well as with future versions of Project Reality. Permission from map authors will of course be obtained before we include their map in the release.
The maps will be selected from the community of mappers out there and will include AAS support and some of the server side tweaks that the community seems to like (such as removing armor from the smaller maps).
The criterion we've been working with are pretty loosely defined but are someting like:
- realistic conflict setting
- sensible CP layout in the context of AAS
- variety of terrain: urban, forest, jungle, desert, etc
- variety of play options: armor focussed, infantry focussed, air focussed, combined arms
Right now we have Strike at Karkand 2 and Wake Island 2007 running on the Gloryhoundz Test Server to validate the AAS support.
I have a list of about 10 maps I'm working with to add AAS support as well as prep them for PR play.
There's some specifics we'll need help with:
1. someone to build an installer so these map packs are dead easy to install and professional in appearance of the installer and the user experience when installing them
2. we'll need to arange for some beta testers to conduct some beta and play testing on the maps on the Gloryhoundz test server. A specific time will be arranged for a couple of "custom map testing days". Look for some kind of announcement in the near future.
3. map suggestions for this map pack or future PR map packs; hopefully we'll be doing a series of PR map packs.
Timeline
Adding AAS support is a bit tedious and time consuming. Aside from mapping out CP capture order, testing it takes quite a while. I would guess it's about 3 hours per map, tho that can vary depending on the map sizes and number of CPs. I reckon I'm about 20% of the way through the current map pack workload of getting to a "beta" stage.
My goal is to be able to release the PR map pack by end of January, beginning of February.
We'll probably give people about 2 weeks to download the maps before they start appearing on PR servers, so I estimate mid February before the inital map pack is completed.
Keep in mind this is volunteer work around a hobby (where my wife says I already have too many hobbies hehe) so that schedule may fluctuate.
Thanks!
eggman
I've been working with Requiem and Dedmon to put together a custom map pack for Project Reality.
This map pack will be distributed stand alone as well as with future versions of Project Reality. Permission from map authors will of course be obtained before we include their map in the release.
The maps will be selected from the community of mappers out there and will include AAS support and some of the server side tweaks that the community seems to like (such as removing armor from the smaller maps).
The criterion we've been working with are pretty loosely defined but are someting like:
- realistic conflict setting
- sensible CP layout in the context of AAS
- variety of terrain: urban, forest, jungle, desert, etc
- variety of play options: armor focussed, infantry focussed, air focussed, combined arms
Right now we have Strike at Karkand 2 and Wake Island 2007 running on the Gloryhoundz Test Server to validate the AAS support.
I have a list of about 10 maps I'm working with to add AAS support as well as prep them for PR play.
There's some specifics we'll need help with:
1. someone to build an installer so these map packs are dead easy to install and professional in appearance of the installer and the user experience when installing them
2. we'll need to arange for some beta testers to conduct some beta and play testing on the maps on the Gloryhoundz test server. A specific time will be arranged for a couple of "custom map testing days". Look for some kind of announcement in the near future.
3. map suggestions for this map pack or future PR map packs; hopefully we'll be doing a series of PR map packs.
Timeline
Adding AAS support is a bit tedious and time consuming. Aside from mapping out CP capture order, testing it takes quite a while. I would guess it's about 3 hours per map, tho that can vary depending on the map sizes and number of CPs. I reckon I'm about 20% of the way through the current map pack workload of getting to a "beta" stage.
My goal is to be able to release the PR map pack by end of January, beginning of February.
We'll probably give people about 2 weeks to download the maps before they start appearing on PR servers, so I estimate mid February before the inital map pack is completed.
Keep in mind this is volunteer work around a hobby (where my wife says I already have too many hobbies hehe) so that schedule may fluctuate.
Thanks!
eggman

