Map Changes - Ideas
Posted: 2007-12-19 19:54
Hills of Hamyong
Remove the Forest and Central Defense flags to reduce the number of CPs and allow more room for RPs.
Helmand Province
Remove the Land Rovers to prevent the ghei rush to Zulu to take out the spawn cars.
Or
Keep the Landies and introduce a new way for Insurgents to spawn (guessing, that removing APC/truck spawn removes the civi car spawn, too)
Insurgents start with Whiskey and Victor captured and with RPs to spawn on there.
Introduce some non-destroyable parts of buildings to prevent total obliteration of an area leaving the defending party without any defensive positions.
Gulf of Oman
Add waaaay more tickets to USMC, so they don't bleed below MEC tickets in the first 2 minutes of a game.
The MEC reinforcement spawn should get moved to the MEC base (landing strip) to prevent Cobra rape.
Or add a dome of death for helicopters on the NW part of the map, where the vehicles spawn.
Some TOWs on beachheads would be nice to deal with initial APC invasion.
Kashan desert
Remove the Bunker group CPs.
Whenever one team holds both Bunkers, the other has to defend the Village flag and at the same time attack both or one of the Bunker flags. The map is already hard enough to play with 32 players simulating a full blown combined arms assault and tons of logistics is required to get forces to somewhere.
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Feel free to add your own and discuss.
Remove the Forest and Central Defense flags to reduce the number of CPs and allow more room for RPs.
Helmand Province
Remove the Land Rovers to prevent the ghei rush to Zulu to take out the spawn cars.
Or
Keep the Landies and introduce a new way for Insurgents to spawn (guessing, that removing APC/truck spawn removes the civi car spawn, too)
Insurgents start with Whiskey and Victor captured and with RPs to spawn on there.
Introduce some non-destroyable parts of buildings to prevent total obliteration of an area leaving the defending party without any defensive positions.
Gulf of Oman
Add waaaay more tickets to USMC, so they don't bleed below MEC tickets in the first 2 minutes of a game.
The MEC reinforcement spawn should get moved to the MEC base (landing strip) to prevent Cobra rape.
Or add a dome of death for helicopters on the NW part of the map, where the vehicles spawn.
Some TOWs on beachheads would be nice to deal with initial APC invasion.
Kashan desert
Remove the Bunker group CPs.
Whenever one team holds both Bunkers, the other has to defend the Village flag and at the same time attack both or one of the Bunker flags. The map is already hard enough to play with 32 players simulating a full blown combined arms assault and tons of logistics is required to get forces to somewhere.
------------------------------------------------------------
Feel free to add your own and discuss.