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Different team sizes

Posted: 2006-01-08 22:52
by lonelyjew
Now, in the real world it is pretty obvious that the U.S. has much better military hardware than Chinese or Middle Eastern forces which would make this game pretty one sided, realistically that is. To combat this obvious unbalance the MEC and PLA teams could have more people playing. I'm not saying there must be an outstanding difference in team size, but if only 2/5(or some other portion) of the players were U.S. and 3/5 were the opposing force it could even out the advantages in weapons we've seen for the U.S.

There is one weakness that I see in this though, and that is that people will very much prefer to play as USMC. Scorewise, this will likely result in anyone on the USMC having a higher than average score and vice versu for anyone on the PLA or MEC. This is moreso a problem now then it previously would have been due to the fact that people now accumulate points and rank in project reality.

Tell me what you guys think of the idea.

Posted: 2006-01-09 02:31
by visaya
Depending on the map it might work. But then this negates the possiblity of switching teams after each round. So I don't know that it is the best solution.

Posted: 2006-01-09 05:16
by Harven
I agree playing on the MEC side is a bit for frustrating.. but I find good team work and tactics make up for the SAW.. and other weapons with less recoil..

For example... I was in a small game.. 3 people on each team. I was on the USMC team. I went support because no one else was.. we had an assult and medic.. people need ammo.. but to do that you need to also run around with a weapon that may get you smacked for using... but anyhow.. needless to say we owned them.. now the map restarts and the server switches the players to the other team.. ok.. it started out with my team getting whooped by a team of 3 all using support class... One good thing about that was they had no medics.. so if they died it would be a while before we had to worry about them.. how to kill them? Well that is where team work and tactics come in.. you figure the choke points they are using.. they layed prone everywhere.. on top of stairs.. buildings and such.. so you just have to bypass the normal way to the flag... one person pops some shots at them to get 'em spooked.. they look in your direction while you hide behind something.. they may spam you with bullets, but you have cover.. while they waste their time.. 1 team member flanks them for the kill.. while the other member caps the flag.. they respawn at the next point.. we are already there and in position to deal with them... It's a fun mod I think!

While balance is usualy key.. I enjoy the challenge.. it feels that much better to win.

Posted: 2006-01-09 08:22
by Hitperson

Posted: 2006-01-09 13:54
by TerribleOne
More players with a downgraded pool of weapons is not the answer.
Teams must be even in terms of single units.
Eg, The weapons on each team must have advantages and disadvantages alike with transport and other vehicles.

People would not like idea of having more team mates but inferior kit.

Posted: 2006-01-09 14:05
by MonkeyNutz
Agreed - the differences between kit are not so great that teams need to be unequal. Just make sure 1 round consists of players having to play both sides, that or tweak one sides respawn times.