Additional Map Information & Alterations
Posted: 2007-12-22 08:16
Some suggestions for the maps.
- Attack Direction Arrows
This is sort of nibbed from the FH2 Avenue of Attack arrows. I think in addition to the Attack and Defend markers placed over the control points, having an arrow pointing towards the next attack location could further help noobs get a sense of where to go next.
- Fog of War for enemy CPs currently not in the active AAS group
Alright... that was pretty long, but the idea here is to simply make it impossible for one team to see the other team's "back flags" on the map. For example, you're playing the U.S team on Jabal right. You take a look at your map, and you see the West and Each beach flags, however you do not see the Dam, Bridge, City, Factory or Al Burj CPs. Only when you secure both the East and West beach will you see the next control points in the AAS order.
Hopefully, this will prevent noobs (especially newbie SLs) from thinking they're clever by attacking one of the back flags, only to find out they cannot cap it. Only experienced players will usually know where the back flags are.
- Codename tags for all friendly players
To further help communication throughout the battlefield, a neat idea might be to have a small codename display over each player's icon on the map. The codename would be nothing fancy, it would feature the squad number first, the first letter of the squad's original phonetic alphabet codename, and a random number from 1-6. So if I was apart of squad two (originally supposed to be bravo), and I was say the third person to enter the squad, my codename or tag would appear as 2B3. This codename would appear on your icon.
This could help with communicating to random players on the map or with someone with an odd username thats hard or impossible to pronounce. Not sure how doable this is, would be interesting to see this if not something similar to it ingame.
- Miscellaneous identified map locations
Suggested before, but I can't stress how useful it would be to have random, somewhat important or unique areas of the map given a name. It would help out with navigation a whole bunch. Picture trying to give directions to someone in a city with no street names, it feels just like that in PR. At best, I'd just like to see roads, bridges, mountain ranges, crop fields, significant buildings and structures and so forth given a title.
- More Advanced Grid Map
Also suggested before. The Grid Map right now is so extremely simple it's practically useless for pinpointing enemy positions. I;m sure everyone has some experience with a coordinate plane. All I'm asking for are some extra x-y coordinates for the individual Grid Squares. So you can break down a location of an enemy bunker to something like E526.
- Distinguished colors for squad rally point and friendly rally point
Basically, you know how each rally point has a green circle and the squad number over it? I was thinking only your squad's rally point should have a green background, while everyone else's is blue.
- Status of friendly forces delay
Alright basically, it's all too easy to know how an attack or defense is holding up by simply looking at your map and seeing who just dropped off the map. The idea here is to simply make it so that the player icons remain on the map until the player respawns.
- Attack Direction Arrows
This is sort of nibbed from the FH2 Avenue of Attack arrows. I think in addition to the Attack and Defend markers placed over the control points, having an arrow pointing towards the next attack location could further help noobs get a sense of where to go next.
- Fog of War for enemy CPs currently not in the active AAS group
Alright... that was pretty long, but the idea here is to simply make it impossible for one team to see the other team's "back flags" on the map. For example, you're playing the U.S team on Jabal right. You take a look at your map, and you see the West and Each beach flags, however you do not see the Dam, Bridge, City, Factory or Al Burj CPs. Only when you secure both the East and West beach will you see the next control points in the AAS order.
Hopefully, this will prevent noobs (especially newbie SLs) from thinking they're clever by attacking one of the back flags, only to find out they cannot cap it. Only experienced players will usually know where the back flags are.
- Codename tags for all friendly players
To further help communication throughout the battlefield, a neat idea might be to have a small codename display over each player's icon on the map. The codename would be nothing fancy, it would feature the squad number first, the first letter of the squad's original phonetic alphabet codename, and a random number from 1-6. So if I was apart of squad two (originally supposed to be bravo), and I was say the third person to enter the squad, my codename or tag would appear as 2B3. This codename would appear on your icon.
This could help with communicating to random players on the map or with someone with an odd username thats hard or impossible to pronounce. Not sure how doable this is, would be interesting to see this if not something similar to it ingame.
- Miscellaneous identified map locations
Suggested before, but I can't stress how useful it would be to have random, somewhat important or unique areas of the map given a name. It would help out with navigation a whole bunch. Picture trying to give directions to someone in a city with no street names, it feels just like that in PR. At best, I'd just like to see roads, bridges, mountain ranges, crop fields, significant buildings and structures and so forth given a title.
- More Advanced Grid Map
Also suggested before. The Grid Map right now is so extremely simple it's practically useless for pinpointing enemy positions. I;m sure everyone has some experience with a coordinate plane. All I'm asking for are some extra x-y coordinates for the individual Grid Squares. So you can break down a location of an enemy bunker to something like E526.
- Distinguished colors for squad rally point and friendly rally point
Basically, you know how each rally point has a green circle and the squad number over it? I was thinking only your squad's rally point should have a green background, while everyone else's is blue.
- Status of friendly forces delay
Alright basically, it's all too easy to know how an attack or defense is holding up by simply looking at your map and seeing who just dropped off the map. The idea here is to simply make it so that the player icons remain on the map until the player respawns.

