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Pseudo Caches (insurgency)

Posted: 2007-12-23 01:22
by DarkTalon
This thread regards those little red circles around weapons caches in insurgency mode, i'm sure you've all seen them.
often times your first reaction is "load up the landrover folks".
why? because the intelligence system never lives.

what if it did?
the Pseudo Cache system would allow insurgent SLs to place "fake caches" and alert the Coalition to it's location. this counter intelligence can be used to create ambush points (in a mod where there are very few ambushes) or just throw the coalition off the scent of a cache. this counter intelligence will also make coalition squads think twice before speeding into a red circle.

Counter-Intellegence
coalition forces will have to learn the hard way that recon and aerial surveillance is imperative before sending large forces into an alleged cache location.

the fake cache would look something like a flag or something so when coalition forces do find it they will know it's fake and won't spend all day looking for the actual cache.

the system would let each squad form a fake cache similar to a rally with 2 additional squad members and an officer kit.

Counter-Counter-Intellegence

this system can be countered, when the coalition gains enough intelligence it will cancel out the fake caches and will remove the red circles.

Advantages
  • encourages good intelligence/recon
  • encourages ambushes
  • makes SLs and CMDs think twice before heading into an area without intelligence
  • simulates actual mis-information

Posted: 2007-12-23 03:17
by A_Grounded_Pilot
This is one of the few suggestions I've seen here that I believe would actually improve gameplay significantly. It's not a fancy tripwire nuke or super sniper invisibility. It is realistic, and would be a step in the right direction for the insurgency game mode. I'm not sure about all the details; let the devs work their magic. A+ on the concept.

Posted: 2007-12-23 04:03
by Antonious_Bloc
I endorse this idea.

Posted: 2007-12-23 04:13
by <1sk>Headshot
A_Grounded_Pilot wrote:tripwire nuke
Can we has dis plz?

I think this sounds like a pretty good idea, there would have to be a limit on it though or it would become inpossible to find any caches..

Posted: 2007-12-23 04:32
by mammikoura
Sounds pretty good. Though I can't help but being afraid that if this happens half of the insurgents just set up this fake cache and start preparing for an ambush. Then think about the fact that the other half of the team is rushing to VCP and ultimately we have 1 or 2 guys left to defend all the real caches.

But with proper limits (I don't know, can deploy a fake cache every 30mins?) it should be good.

Posted: 2007-12-23 04:49
by DarkTalon
yeah i was thinking about the limits when i made this thread, didn't want to get it too complex, but maybe there could be a probability system where each pseudo cache has a 50% chance of deploying and each kill the squad gets the percentage of success is increased.

so the more effective a squad is the more likely it is for them to successfully send false information to the coalition. and thus more likely to have a successful ambush.

and there could be a "you can only attempt to deploy a decoy cache once every 5 minutes" message. (though i, and many others would find that fairly annoying. it might be nessecary.)

Posted: 2007-12-23 13:47
by Farks
I like this idea. Something for 0.8?

Posted: 2007-12-23 14:04
by Hfett
Yeah that is a nice idea, dunno if it is possible btw

Could be something that the insurgent commander could place on the field but only one at a time (if he places another one the first will disapear) like Rp's

Posted: 2007-12-23 15:56
by DarkTalon
Jonny wrote:NO COMMANDER!

The INS should not be able to organise assaults on the scale of a regular army! Not unless the use the team chat thing! It just doesn't happen! OK?

The SL (cell leader) is the highest position in an insurgency, once higher command positions appear it is a militia, not an insurgency anymore because of the level of organisation.
it's not like they're going to have supply drops or artillery, I think allowing insurgent commanders to place decoy caches is a great idea. it solves fr the problem of every squad getting it's own decoy cache and gives the insurgents a little more organization, plus it's not like we give the insurgents a commander and they will start forming armored collumns.
hell the commanders for the 'orginized' militaries hardly make the battle more orginized.

also an insurgent commander could place some structures like roadblocks or maybe even a real cache.

Posted: 2007-12-23 16:04
by kckid2599
Aren't things already even? IMO it's already hard enough to find caches. Unless there is some way to scan the area, not see a cache, and then report it as a "fake" and have it be removed from the map... You're gonna have a bunch of people who just joined the game jumping in cars and running over there, while everyone's getting headshotted while typing "That cache isin't realz!!!"

Posted: 2007-12-23 16:04
by kckid2599
DOUBLE POST

Posted: 2007-12-23 20:09
by supahpingi
well then let each squad leader place one at a time.
Problem solved :)

Re: Pseudo Caches (insurgency)

Posted: 2008-11-16 19:59
by Dude388
First, sorry for resurrecting this older thread. But it is still a good idea especially with the new 0.8 version of PR.

Now everything as stated above can be used, and make this ability ONLY available with a commander in play. There would be a bar included, similar to the LOGISTICS and AREA ATTACK that would only allow the fake cache to be place every 10 minutes or so and only 1 fake cache on the map at a time(as stated by another post).

Now this next part would be up for debate, I think it would be interesting to give the fake cache IED properties. Now hear me out, as there can only be 1 fake cache at a time spamming shouldn't be an issue. Furthermore any SL stupid enough to place these fake caches in random spots will just tell the other team that it's obviously a trap, and blow it up from afar. DEV's could give these fake cache's rally properties in which the cache would automatically blow if three or more enemies move within 10m of it.

My reasoning for giving the "fake cache" IED properties is that through experience, I've found that enemies soldier's are drawn to caches like fly's when they spot them. I've always seen a squad member find a cache and then sit there waiting for backup to blow it. There have been some times where I've thought "Maybe an IED is in here?" but then I realize that an insurgent wouldn't place one here and blow it, for that would blow the cache and cost the player serious point...if not being kicked for it.

This would allow for a rather good chunk out of the enemies tickets if blown at the right time, and make player's more cautious above hovering around caches.

Re: Pseudo Caches (insurgency)

Posted: 2008-11-16 20:18
by Zeppelin35
I think this is a good idea but I don't think a commander should be on the team so it can be used. It should be that one can only be placed by a squad every 15 minutes and only 2 could be present on the map at any given time. It would be set like a regular rally point.

Re: Pseudo Caches (insurgency)

Posted: 2008-11-16 20:21
by Waaah_Wah
I like it :D