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Laser Targeted Missile/Bomb

Posted: 2007-12-25 23:26
by Hotrod525
Hi, i dont know if any one else took the time to read about the 0.7 but i did, and Damn, Dev is giving us THE THING!- We will now be able to lock Hellfire missile on tank or control it :twisted: Able to lock target whit SOFLAM giving coordinate to every single CAS aircraft in the map allowing them to use laser guided missile (Maverick) or BOMB ! (from atleast 500M of Altitude)

https://www.realitymod.com/manual/pdf/P ... Manual.pdf

( look at page 26 for more info )

I wanna tell Thank You so much to dev for this add, and hope you all a merry xmas and happy holiday/new year

Posted: 2007-12-26 00:11
by dbzao
;)

Posted: 2007-12-26 00:15
by Alex6714
0.7 = best release ever.

Posted: 2007-12-26 00:17
by Eddiereyes909
Alex6714 wrote:0.7 = best release ever.
i agree, if it were its separate entity away from BF2, i would wait in line at best buy..

Posted: 2007-12-26 00:18
by Alex6714
Definately.

I think people are going to find things like no hud hard, but in my opinion that will be awesome!

Posted: 2007-12-26 00:29
by BloodBane611
Yeah, I agree the laser guidance is pretty awesome. I think we're going to see it most effective in tourny/clan situations, because coordinating CAS with infantry is pretty technically challenging without a good VOIP ingame.

Posted: 2007-12-26 01:08
by LeggyStarlitz
I think if the squadleader of an Air or Helo squad takes the position as a ground spotter (especially on Kashan) you're going to have some amazing teamwork scores.

Posted: 2007-12-26 01:14
by S.P.C-[Reality]-
LeggyStarlitz wrote:I think if the squadleader of an Air or Helo squad takes the position as a ground spotter (especially on Kashan) you're going to have some amazing teamwork scores.
0.7 is driving me crazy :tired:

Posted: 2007-12-26 02:25
by Mora
laser-targeted fire mode (fire-and-forgot) locks the missile onto a laser target provided by ground troops or placed useing alternate fire

does this mean you can make a laster-target point when you are the gunner?

Posted: 2007-12-26 02:29
by dbzao
Yes, but it's not that easy to do... That's why we added two types of guidance for the heavy attack chopper gunners.

Light chopper co-pilots can do it too.

Posted: 2007-12-26 02:31
by Raniak
April Fool earlier everyone, all of those things won't happen. .07 only bring one change and it's the comeback of IO Karkand 64 along with unlimited grenades ! :D

Posted: 2007-12-26 02:36
by Rudd
Raniak wrote:April Fool earlier everyone, all of those things won't happen. .07 only bring one change and it's the comeback of IO Karkand 64 along with unlimited grenades ! :D
Was there an international calendar shortage or somthing? :lol:

Posted: 2007-12-26 04:40
by BloodBane611
Raniak wrote:April Fool earlier everyone, all of those things won't happen. .07 only bring one change and it's the comeback of IO Karkand 64 along with unlimited grenades ! :D
Oh you got us good. :lol: :lol:

Posted: 2007-12-26 04:50
by S.P.C-[Reality]-
good one Raniak :lol: "unlimited grenades" that would be a dream come true for smacktards.

Posted: 2007-12-26 05:36
by torenico
Alex6714 wrote:0.7 = best release ever.
uh?.. oh of PRM or entire BF2?

anyways this really rocks!

Posted: 2007-12-26 06:11
by Teek

Posted: 2007-12-26 07:27
by HughJass
wowowowow great changes. im in love. i want to see more spacific orders too like infantry support here or armor support here. maybe gps bomb ;) other then that awsome job guys. keep up the good work.

Posted: 2007-12-26 11:14
by Brummy
HughJass wrote:wowowowow great changes. im in love. i want to see more spacific orders too like infantry support here or armor support here. maybe gps bomb ;) other then that awsome job guys. keep up the good
work.
JDAM.

Posted: 2007-12-26 12:00
by Wellink
wtf 50x zoom on tanks?

Posted: 2007-12-26 12:17
by Brummy
Wellink wrote:wtf 50x zoom on tanks?
Nothing wrong with that?