Additional Game Modes
Posted: 2007-12-27 02:58
With the upcoming 0.7 release, we see a new Counter-Strike game mode added, which from the first glance doesn't seem to be anything other than a larger version of "Seven Gates" atm?
But one thing I'd love to see is MORE game modes with REAL variety; perhaps based upon the map, rather than the server config so that everyone gets a real taste of different missions.
Some examples:
SEARCH & RESCUE
Much like 'Hunted' from Team Fortress Classic, one player opts to play the downed pilot on the opposite side of the map, the enemy is moving in to kill any survivors of the crash, whilst friendlies push forward to escort the pilot to safety.
RETRIEVE
Following an ambush, a convoy carrying warheads has been abandonned in the middle of a city; the coalition is to reach the convoy before the enemy and somehow disarm the warheads on site; the enemy on the other hand has to take the vehicles back, and drive them to a safe point to win.
VIP ESCORT
This mode was brilliant! I'd like to see it back, though I understand y'all couldn't figure out how to make checkpoints actually work, hence it's removal. Any sign of life in future?
The mode is a vehicle convoy of a VIP to pass through a number of checkpoints before reaching home.
This can be played out in a variety of ways;
1.) VIP civilian escort; on foot, or in vehicles.
2.) Asset Escort; escorting a tank from its bogged down position through a 'gauntlet' of enemies back to main base.
OBJECTIVE BASED
Maps involving the detonation/defense of certain connected objectives;
Blow up connecting power supplies
Destroy a nuke launch console
Destroy the launch pad
etc etc.
The posibilities are endless, but I'm no modder, and so you guys will know the limitations of the engine better than me!
What other ideas can you guys think of?
But one thing I'd love to see is MORE game modes with REAL variety; perhaps based upon the map, rather than the server config so that everyone gets a real taste of different missions.
Some examples:
SEARCH & RESCUE
Much like 'Hunted' from Team Fortress Classic, one player opts to play the downed pilot on the opposite side of the map, the enemy is moving in to kill any survivors of the crash, whilst friendlies push forward to escort the pilot to safety.
RETRIEVE
Following an ambush, a convoy carrying warheads has been abandonned in the middle of a city; the coalition is to reach the convoy before the enemy and somehow disarm the warheads on site; the enemy on the other hand has to take the vehicles back, and drive them to a safe point to win.
VIP ESCORT
This mode was brilliant! I'd like to see it back, though I understand y'all couldn't figure out how to make checkpoints actually work, hence it's removal. Any sign of life in future?
The mode is a vehicle convoy of a VIP to pass through a number of checkpoints before reaching home.
This can be played out in a variety of ways;
1.) VIP civilian escort; on foot, or in vehicles.
2.) Asset Escort; escorting a tank from its bogged down position through a 'gauntlet' of enemies back to main base.
OBJECTIVE BASED
Maps involving the detonation/defense of certain connected objectives;
Blow up connecting power supplies
Destroy a nuke launch console
Destroy the launch pad
etc etc.
The posibilities are endless, but I'm no modder, and so you guys will know the limitations of the engine better than me!
What other ideas can you guys think of?