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[Help!] Crashing on Verifying

Posted: 2007-12-28 02:25
by Anxiety
Can anyone help me with my problem , my map is almost finished i just want to go ingame and test it out - its crashing at verifying client data.

The maps pr , 2048x2 Us vs insergants

I have used the supply lines properly and the .init file is correct ( followed rhinos tut)

This isn't really my neck of the woods i'd apprieciate any help given .

Thankyou .

Posted: 2007-12-28 02:28
by G.Drew
i think it could be a texture problem

Posted: 2007-12-28 02:29
by Anxiety
any idea what i could do to resolve this issue ???

Posted: 2007-12-28 02:52
by Desertfox
Run it in windowed mode and post the error.

Posted: 2007-12-28 03:09
by Anxiety
Debug Assertion Failed!

Version 1.1.2965-797.0 build date:2006-9-26 16:53
Module: aphrodite
File: D :\Aphrodite\BF2_1.4/Code/BF2//Scene.ObjectTypes/Game/IplayerControlObject.h
Line: 208

Text: virtual impl

Current Confile:

Thats it thanks.

Posted: 2007-12-28 13:00
by jayceon515
Make sure you've placed all your CP's and spawn points right.

Posted: 2007-12-28 13:17
by Anxiety
I'm sorry but what do you mean ???

placed them correctally ? could you run me through it ???

Posted: 2007-12-28 13:27
by jayceon515
You will CTD if there are no CP's and spawn points. All you have to do is to place them if you haven't done so already.

Posted: 2007-12-29 12:06
by Anxiety
Okay guys . I have

1) done the spawner info in the .init

2) have controll points

3) i have made it have supply lines ( supply id 1-5 etc )

4) the info folder is correct

5) run out of ideas

Posted: 2007-12-29 12:33
by jayceon515
Try USMC vs MEC and don't edit the init.con by yourself use the default one that the editor does when you chose factions (level settings, and both factions may have all spawnable kits not just 4).

Posted: 2007-12-29 12:35
by Anxiety
I did copy it from there but i'll try usmc and mec....

Posted: 2007-12-29 14:22
by Madhouse
love ur map man! :D

Posted: 2007-12-29 23:31
by Anxiety
And now it works!!!

yayyyyy -haven't a clue why... but it works!!