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Smaller Map Grid

Posted: 2007-12-28 17:57
by Soulja
Didn't find anything to this extent in search and don't remember it being suggested so here goes.

Is there any way we can get a smaller map grid since the minimap is gone. I've always thought they were too big and hoped for a long time PR would make them smaller but it hasn't I just think that it should be a lot smaller so we can be more precise with requests, spots, and targets. Everyone remembers 0.5 Basrah right....... "Need a attack run at D7!" A-10 comes in and strafes the friendly troops in the same quarter mile grid.

It might be a personal opinion of mine but I think it would make a lot of things better and easier and might reduce the amount of teamkills.

Posted: 2007-12-28 18:07
by Ablack77
Well what we do is use your numpad keys as an extra description,

ie "enemy tank - Grid ref D7 numpad 3" indicating the tank is in the lower right (SE) of D7.

and another example:

"enemy squad in C6 numpad 7" indicating an enemy squad is in the upper left (NW) of C6.

Works very well.

I hereby give you permission to use this system :-P

Posted: 2007-12-28 18:12
by Soulja
Ablack77 wrote:Well what we do is use your numpad keys as an extra description,

ie "enemy tank - Grid ref D7 numpad 3" indicating the tank is in the lower right (SE) of D7.

and another example:

"enemy squad in C6 numpad 7" indicating an enemy squad is in the upper left (NW) of C6.

Works very well.

I hereby give you permission to use this system :-P

Not a bad idea.

Only problem is letting everyone know this system so you don't have to describe it to the pilot while an enemy squad pins you down. lol

Posted: 2007-12-28 18:14
by Death_dx
Yeah a secondary grid overlay would be nice. Having quadrants in each square would be pretty sweet.

Posted: 2007-12-28 18:15
by ZaZZo
IIRC there are always the same amount of grids on a map.
They are only different from different map sizes.

So the grids you have on Basra are smaller than those on Kashan fro example, and those on Street are even smaller.

Posted: 2007-12-28 18:16
by dbzao
Yeah, I wouldn't mind smaller grids.

I usually give N W E S directions of the quadrant.

"enemy tank E of D5"
"enemy tank SW of G4"

Posted: 2007-12-28 18:17
by Cascyth
- mm enemy in FG146?
- hold on.. just give me few minutes to locate him

actually the numpad idea is pretty handy, thx

Posted: 2007-12-28 18:17
by Rhino
Soulja wrote:Everyone remembers 0.5 Basrah right....... "Need a attack run at D7!" A-10 comes in and strafes the friendly troops in the same quarter mile grid.
hence why now we have the CAS markers for the jets to know where the support is needed.

Posted: 2007-12-28 18:18
by Soulja
ZaZZo wrote:IIRC there are always the same amount of grids on a map.
They are only different from different map sizes.

So the grids you have on Basra are smaller than those on Kashan fro example, and those on Street are even smaller.
Yes but they still cover huge areas, they can go smaller.

Posted: 2007-12-28 18:19
by Soulja
[R-DEV]Rhino wrote:hence why now we have the CAS markers for the jets to know where the support is needed.
Forgot about those, awesome, but still Rhino, you gota admit, a bit smaller map grid would be nice for reasons other than attack runs.

Posted: 2007-12-28 18:25
by Viper5
Originally it was hoped to have grids be able to zoom like the map, didnt work though

I think it would be as simple as making it a 12x12 instead of 8x8

Posted: 2007-12-28 18:26
by Soulja
Viper5 wrote:Originally it was hoped to have grids be able to zoom like the map, didnt work though

I think it would be as simple as making it a 12x12 instead of 8x8
Could go 26x26 to be awesome like that.

Posted: 2007-12-28 18:27
by hx.bjoffe
I think the numpad-system works very well, at least now that most understand what it means.
Much like the boat-spotting in the beginning...

Posted: 2007-12-28 18:28
by Deadfast
Yeah, we could use smaller grids.
The worst situation is on Kashan.

Rally on F6.
it's 4x4 km map - 4km = 4000m /10 grids = 400m
That means you've got square of size 400x400 meters where it may be. Not really precise.

Well, usually I use words left, right, center, top and bottom to specify a bit - ie. Rally in lower-left of F6.


Well, I don't think this is much of an issue now though. As Rhino said, we'll have the CAS markers in 0.7 and according to 0.7 changelog even possibility to spot a rallypoints, firebases, bunkers and command posts.

Posted: 2007-12-28 18:29
by Soulja
Another thing about it is requesting an evac at a grid and the pilot lands 100m away.

Posted: 2007-12-28 18:30
by Viper5
I can't wait for someone to yell for air support on Qinling.

"WE NEED AIR SUPPORT IN C5 NEXT TO THE TREE!!!!"

Or in Rhino-Speak circa C1:

"WE NEED AIR SUPPORT NINE-OCLOCK OF THE TREE"

Posted: 2007-12-28 18:39
by hx.bjoffe
Deadfast wrote:Yeah, we could use smaller grids.
The worst situation is on Kashan.

Rally on F6.
it's 4x4 km map - 4km = 4000m /10 grids = 400m
That means you've got square of size 400x400 meters where it may be. Not really precise.
Thats where the numpad-thing comes in handy.

Rally on F6-3.
Thats only 45x45 meters, you know? Pretty precise.

Posted: 2007-12-28 18:43
by Soulja
This can't be that hard to code, surely, and it'd be nice.

Posted: 2007-12-28 18:47
by Rhino
Soulja wrote:Another thing about it is requesting an evac at a grid and the pilot lands 100m away.
why we now have exstraction and LZ markers.

Posted: 2007-12-28 18:55
by Deadfast
hx.bjoffe wrote:Thats where the numpad-thing comes in handy.

Rally on F6-3.
Thats only 45x45 meters, you know? Pretty precise.
Ehm, no.

It's 133,3 x 133,3 (400/3 not 400/9)


Did you read my whole post BTW ?
I wrote about the method I'm using. It's basically the same as your, but I'm just using directions instead of numbers (which is more understandable to regular pubbers).