Class Limitations.
Posted: 2006-01-12 03:36
I know this is a hot topic and I just wanted to throw my 2 cents in. I know theres another thread regarding this, but I'd rather have my own topic to keep things separate.
Heres what I think, the way FH2 is going to handle class limits is what PR needs to limit specialized classes to allow a more rounded game play. FH is basing the limits on squads; The more people in your squad the greater number of specialized classes you can have(sniper, AT, Support.) And the fewer people in a server (16 slot server) the fewer squads allowed(2-3 squads) the more in the server (64 slot) the more squads allowed(67 squads.)
An example of how the limits will work(how it will work exactly is just what I believe might work any ideas welcome):
2 man squad will be allowed infinite amount of standard rifle men and one medic or Engineer.
3 men you're allowed and inf. amount of standard rifle men 1 Medic/engineer and 1 support.
4 man squad will be allowed Inf. rifle men, 2 medics/engineers, 1 support, 1 dedicated AT.
5 man squad will be allowed inf. rifle men, 2 medics/engineers, 2 support, 1 dedicated AT, 1 Spec ops.
6 man squad will be allowed inf. rifle men, 2 medics/engineers, 2 support, 2 dedicated AT, 1 Spec ops., 1 sniper.
I know that you can change server settings to allow a seventh man in the squad, maybe even eight. Each extra squad member allows for an extra specialized class. This system doesn't force people to play as a certain class nor does it force them to join a squad, but if they want a chance to use some better/specialized weapons they'll have to join a squad and use teamwork.
Heres what I think, the way FH2 is going to handle class limits is what PR needs to limit specialized classes to allow a more rounded game play. FH is basing the limits on squads; The more people in your squad the greater number of specialized classes you can have(sniper, AT, Support.) And the fewer people in a server (16 slot server) the fewer squads allowed(2-3 squads) the more in the server (64 slot) the more squads allowed(67 squads.)
An example of how the limits will work(how it will work exactly is just what I believe might work any ideas welcome):
2 man squad will be allowed infinite amount of standard rifle men and one medic or Engineer.
3 men you're allowed and inf. amount of standard rifle men 1 Medic/engineer and 1 support.
4 man squad will be allowed Inf. rifle men, 2 medics/engineers, 1 support, 1 dedicated AT.
5 man squad will be allowed inf. rifle men, 2 medics/engineers, 2 support, 1 dedicated AT, 1 Spec ops.
6 man squad will be allowed inf. rifle men, 2 medics/engineers, 2 support, 2 dedicated AT, 1 Spec ops., 1 sniper.
I know that you can change server settings to allow a seventh man in the squad, maybe even eight. Each extra squad member allows for an extra specialized class. This system doesn't force people to play as a certain class nor does it force them to join a squad, but if they want a chance to use some better/specialized weapons they'll have to join a squad and use teamwork.