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A squad request system

Posted: 2006-01-12 10:08
by dawdler
This is something I thought of when discussing the commander on the PBF.

He is a pretty redundant character, especially in PRMM. Why not remove him *completely*? Keep the commander as an abstract element, a common HQ.

In place there could be a squad request system, with squad points.
Squads would gain points based on their average (and a bonus when capping flags). Then the squadleader can request, or "buy" things from HQ without commander involvement. For example, for 50 points he could drop down 2 supply crates (25 points each) or 1 artillery strike (50 points). Or other stuff. How about if 100 points earned you a paradropped humvee! The possibilites with this system is endless and a SERIOUS squad carrot.

Or would it be unrealistic? I dont know if anything like this has been suggested before, it was just a momentary insight into a gameplay idea that could make squads stick together no matter what, to feed of the squadleader.

Posted: 2006-01-12 10:16
by Rhino
not a bad idea, i think keep the commander, but can have a seprate squad request system that dosnt have to go through the commander. I know ive ment lots and lots of very stupid commanders that never listen to a work you say about supply crates ect.....

Posted: 2006-01-12 10:18
by Harven
I'm sure it would work good in regular BF2 or some other mod.. but this is a realism mod.. and that just seems a little arcady..

However.. gaining points for an air drop doesn't seem so bad... this squad is doing good.. and therefore doesn't have many supplies left..
Dropping a humvee would be cool too.. but it only holds 4 people.. which squad mates you are going to leave behind to die? :D

But some type of squad based point system I think would be good... but then you may get two squads on the same team fighting each other for who gets to cap the flag... either way.. ranking needs to be removed for people to not do such things.. but if you remove ranking.. what are you working towards.. it never ends!

Posted: 2006-01-12 10:19
by Rhino
this might also encorage more ppl to join squads and work more as a team to get these "extras" 8-)

Posted: 2006-01-12 11:15
by Harven
How about this...

Squads can work to gain points.. but only from killing... the Team would gain points from any squad capturing flags.. and defending them.. these points would automaticaly unlock "extras" in which the squads could spend their points on.. this would make the squads try to do their best, but not to compete with the other squad.. it's just as important to work as a team with everyone as it is within a squad.

Posted: 2006-01-12 13:54
by dawdler
Harven wrote:I'm sure it would work good in regular BF2 or some other mod.. but this is a realism mod.. and that just seems a little arcady..
But how is it arcady? I'm sure that in real life, squad leaders can request reinforcement, ammo, other things from wherever the command post is.

This idea would simply automate that with a point limitation system.

And I know that you have to work for the "team"... But I see Battlefield (no matter how realistic it is) quite different. You dont work for the team, that's beyond the average soldiers scope. You work for your squad. It doesnt matter if your team just captured a flag 400m away: What matters is if your squad captured the flag the squadleader targetted.

The squadleader is the guy that's meant to think a little more on what the team is doing. I see the commander as a completely redundant middleman. Communcation can just as easily be squadleader to squadleader... In fact I think it would often be more effective. If one of those squadleaders decides to take charge over the other squadleaders, you basicly have your combat commander.

In real life combat, its not like you radio your commander and ask if he can order the support guy in the squad 50m away to resupply you.

AAAAAH! I need to cut it short. I see Battlefield as a game on the tactical level (this feels even more important in PRMM since you want friendlies around). The commander is on a strategical level.

Posted: 2006-01-12 14:01
by fuzzhead
i would LOVE this idea to be implemented somehow...

but it would completely change around BF2 gameplay...

having to 'purchase' your reinforcements with points that you earned...

would make the vehicles, ammo, etc actualy worthwhile and precious to your team.


but i disagree about getting rid of the commander.

the commander is no longer in servers like gloryhoundz, and its desperately needed.

when you have 2-3 full squads, SOMEONE needs to be directing these squads about where to go.

especially in project reality, where everyone generally follows their squad leaders orders, a commander would be amazing to tell which squad to do whjat (offense, defense, subterfuge, etc)

Posted: 2006-01-12 14:43
by dawdler
'[R-PUB wrote:fuzzhead']i would LOVE this idea to be implemented somehow...

but it would completely change around BF2 gameplay...

having to 'purchase' your reinforcements with points that you earned...

would make the vehicles, ammo, etc actualy worthwhile and precious to your team.
Well I didnt mean such a massive change... Didnt really consider vehicles except for small things (like that humvee so you can move about more easily).

I still think the commander is useless though. You say that he needs to coordinate the squads, but I say the squadleaders need to coordinate themselves. SL1 talking to SL2 and deciding to attack CP1 while SL2 takes CP2 and does a circling manover on CP1 to help SL1. If that goes via a commander, SL1 wouldnt know what SL2 intended unless the commander relayed everything between the two (which is going to far in the chain of command as both are on the same battlefield, most likely near each other!). With VOIP between all squadleaders, I think the teamwork between squads would increase alot. But I fear that's not possible to modify.

We already know that control is extremely hard to achieve. I say LET them decide and skip the unnecesary step of going to the commander.

So I'm not really talking about removing the commander, on the contrary I'm talking about upgrading squadleaders to mini-commanders.

Posted: 2006-01-12 16:33
by Harven
Well I didn't mean to sound as if I was shooting your idea down.. no.. but just thinking of a RL infantry squad walking up to a Mini-mart "yeah uh.. can I get a supplies crate.. oh and that humvee over there.. do you take credit card" ... Ok well that's a bit over the top.. I guess when I heard the word "buy" it made me think of more arcadish games... But I think whatever happens... it needs to be made so working together gains you something.. while not being in competition with another squad on your team doesn't.

Posted: 2006-01-12 16:45
by dawdler
Harven wrote:Well I didn't mean to sound as if I was shooting your idea down.. no.. but just thinking of a RL infantry squad walking up to a Mini-mart "yeah uh.. can I get a supplies crate.. oh and that humvee over there.. do you take credit card" ... Ok well that's a bit over the top.. I guess when I heard the word "buy" it made me think of more arcadish games... But I think whatever happens... it needs to be made so working together gains you something.. while not being in competition with another squad on your team doesn't.
Isnt competing what the game is all about? It doesnt matter if its against yourself, your squad, your team or the enemy team. Nor does it matter if you are using a realistic rifle. I dont think anyone play the game to be the worst assault they can be or something like that. Most probably compete against everyone, lol. Got get that 1st place ;)

The only thing that seperates a good player and a bad player is that the good player doesnt let the competition overshadow the fun.

Anyway, you may be forgetting that this is already in place in BF2, in a way... Its just that the commander has to approve it, which I suggest is to be replaced by a point based automated system. Its not any more arcadish than whats there.

Posted: 2006-01-12 17:09
by Harven
But regular BF2 is an arcade game :D

Actually... when a commander commends a squad.. what does this do for them?

Posted: 2006-01-12 17:57
by dawdler
Harven wrote:But regular BF2 is an arcade game :D

Actually... when a commander commends a squad.. what does this do for them?
Absolutely nothing. Except maybe improves morale, but I'd be more interested in a supply crate packed with super models for that.

Posted: 2006-01-12 20:22
by BrokenArrow
dawdler wrote:Absolutely nothing. Except maybe improves morale, but I'd be more interested in a supply crate packed with super models for that.
Now you're talking.

Posted: 2006-01-13 02:25
by F.N.G.
DUDE!!!! Having the Squad leaders talk to each other using the COM Channel would be awsome!!! That would create a link that could foster all sorts of new strategies. Dual squad distraction and flanking maneuvers would be absolutely insane!

Great idea. I wonder if it's possible. Should be. Just give each Squad leader the Commander's ability to talk to all the squad leaders. That would be sweet.

Posted: 2006-01-13 03:20
by NikovK
"Having the Squad leaders talk to each other using the COM Channel would be awsome!!!"

I said Hell Yeeeeeeah!

Posted: 2006-01-13 04:58
by Harven
It does make sense that the squads would be in communication... I think the reason they took it out is so they could make an excuse for the commander position.