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g force black out
Posted: 2007-12-29 21:06
by zangoo
here is what i was thinking. add a cannon to a plane that fires a projectile with a life time of 0 and then make the cannon fire with the same button that is used to turn the plane. now instead of having the over heat comp play a sound make it play a effect, and that effect would be a black out, so you would black out if you turn to long. what you think?
Posted: 2007-12-29 21:08
by dbzao
Interesting... go for it

Posted: 2007-12-29 21:34
by VipersGhost
Wow, good idea.
Going to be tough to get it to not kickoff unless your making some hard turns. -Capt. Obvious
Posted: 2007-12-29 21:43
by CAS_117
If this is right, then this concept could also be used to fire a reverse thruster in a high G turn to simulate high AOA.
Posted: 2007-12-29 21:57
by zangoo
why does it have to have a life time?
Posted: 2007-12-29 22:09
by BloodBane611
As dbzao said, give it a try. Relatively sure that the BF2 engine doesn't allow you to map more than one action to a key though.
Posted: 2007-12-29 22:13
by Spec
Sounds interesting.
Posted: 2007-12-30 00:12
by markonymous
sounds interesting but it might be that you can only have one function for one button otherwise awesome idea!
Posted: 2007-12-30 13:53
by Jedimushroom
So what you're saying is it is completely impossible but otherwise an awesome idea.
Posted: 2007-12-30 14:14
by markonymous
Jedimushroom wrote:So what you're saying is it is completely impossible but otherwise an awesome idea.
do you have a problem with that?
i was saying that there MIGHT be a problem with the keys.
Posted: 2007-12-30 16:20
by Nickbond592
very interesting idea
Posted: 2007-12-30 16:32
by zangoo
yha i tried to make the cannon on the f16 shoot by using PIpitch but the hud would dissapear and it wouldnt fire the cannon.