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Jabal Al-Burj suggestion
Posted: 2008-01-03 17:24
by CodeC.Seven
Hello everyone today i played Jabal Al-Burj 64.
I noticed one thing since the new spawn system. Its very hard for USMC to cover some flags like Bridge etc.. My suggestion is the follow:
MEC is really strong cause of their APC etc...
USMC should have the option to fire 4-5 missles from the carrier which are coordinated via Laser Target. So a SL can request it for example with his SOFLAM after that the commander can agree it and the Missle will be launched. Over the whole round you got only 4-5 missles available. It will give a new point of reality i think. And maybe only useable every 5-10 minutes!
Posted: 2008-01-03 17:53
by torenico
And i say, Airplanes!
Cruise Missiles, can be used by the COmmander, or maybe the Operator, but the load Delay will be longer
Posted: 2008-01-03 19:27
by Xander[nl]
A Cobra for the USMC would be nice, but the MEC APC's aren't that good. USMC has even one more APC.
The only suggestion I'd make for this map is a red-zone for the MEC at the beaches, which will disapear once the USMC capped the flags (both?).
At the moment it happens very often that atleast one apc/vodnik (and some even more) go to west beach, preventing the usmc to cap it, holding it off untill their team has capped the rest of the map, and win the round without a real fight.
Posted: 2008-01-04 00:33
by blud
Cruise missile's on maps with carriers would be pretty damn cool
Posted: 2008-01-04 00:54
by LtSoucy
i say add a AH-6! It will make it alot better. And leave Blackhawk number the same.
Posted: 2008-01-04 17:28
by fludblud
yeah, why were the littlebirds taken out anyway?
Posted: 2008-01-04 17:42
by Heskey
What you need my friend is a GOOD air transport squad.
Ferrying troops from the carrier to the battlefield CONSTANTLY.
Posted: 2008-01-04 18:18
by Soulja
I'd like to see a system where USMC has to defend flags for a certain amount of time then they become uncap and they can go to the next one. So, USMC holds both beaches for 15 min they become uncap and spawns (Yes spawns, but just the beaches) then just repeat the process in pairs of 2 flags for the rest of the map.
Posted: 2008-01-04 19:17
by Heskey
That actually sounds like a really good game-mode, Soulja.
Posted: 2008-01-04 19:35
by Death_dx
Heskey wrote:That actually sounds like a really good game-mode, Soulja.
Agreed
But Jabal is seems fair to me, had a good round where we were wupping the U.S. and they ended up coming back and capping every single flag save for mec main.
Posted: 2008-01-04 20:54
by 7eveN
yeh i stil don't get why you took out the BH.
I mean the LB could land more easier on the roof than BH and its more agile.
Posted: 2008-01-05 14:04
by Sealights
LtSoucy wrote:i say add a AH-6! It will make it alot better. And leave Blackhawk number the same.
I agree with Soucy, at least one AH-6 with rockets mounted on it would be spectacular flying around the dam, bridge, and city. I can see Mec comander setting more triple AA around the city and dam for air defense. I don't see it would hurt much the game balance if the Mec team knows how to counter attack USMC air power besides the AH-6 is easy to take down because it's low armor, but good skilled pilots would make some differnce xD.
I really like the new Zatar wetlands game changes for example, it really makes more sense now, choppers vs tanks. well done

Posted: 2008-01-05 15:20
by LtSoucy
So when will a Dev look here and add there thoughts? And maybe the AH-6 with both rockets and miniguns. The APC's the MEC get can rush everywhere before he US have landed theres. And if you could maybe once the US hit the beach at each of the maybe a TOW hummer. It woud let them balance out due to how easy it is for the MEC to get APC's once they spawn.
Posted: 2008-01-05 17:03
by Oldirti
AH-6, bah, more like take out the black hawks and put in MH-6's, they practically go the same speed now, so the advantage you had of the black hawks is pretty much gone now.
Posted: 2008-01-05 18:21
by LtSoucy
no because the balckhawks have mini guns unlike the MH-6's
Posted: 2008-01-05 18:42
by BloodBane611
What you need my friend is a GOOD air transport squad.
Ferrying troops from the carrier to the battlefield CONSTANTLY.
So true. If you have a good transport squad you'll hit your objectives in short order. If you can't beat a vodnik to the beach, and kill it, then you're a screwup. You can get 2 LAVs to west beach in a very short amount of time. If you're using your assets well it shouldn't be a problem.
no because the balckhawks have mini guns unlike the MH-6's
The miniguns are basically useless. But I do agree with keeping BHs because the MH-6s are very open and exposed, BH has more room, and its much more realistic to move troops via BH than LB.
Posted: 2008-01-05 20:21
by Jedimushroom
The MH-6 Littelbirds and AH-6 Attack littlebirds were removed from the map as they are not used by the United States Marine Corp, and before anyone says anything about the USMC in game representing all US forces the fact that the forces are launched from a carrier makes it obvious that the branch attacking is the USMC, and hence no LBs.
Concerning the situation on the difficulties for the USMC on this map, I would think it wise to add some sort of attack helicopter, but also equip the MEC with sufficient AAA defences to reduce its effectiveness, in real life the Marines would never attack such a fortified postion with no air support. Perhaps JDAMs would be a wise addition as well?
Posted: 2008-01-05 22:45
by Sealights
Jedimushroom wrote:The MH-6 Littelbirds and AH-6 Attack littlebirds were removed from the map as they are not used by the United States Marine Corp, and before anyone says anything about the USMC in game representing all US forces the fact that the forces are launched from a carrier makes it obvious that the branch attacking is the USMC, and hence no LBs.
Well... muttra had LB with USMC on it, so it's Zatar wetlands. maybe not as realistic as you may like but PR also its about fictional battles.
Posted: 2008-01-05 23:58
by Outlawz7
USMC needs to get a foothold in the mountains to get the high positions and cover the Dam and Bridge.
Assaulting like an idiot with G3s sitting on peaks will get you killed.
For the APCs going to West Beach at start, deploy a Heavy AT in the mountains between Dam and West Beach and you have nothing to worry about.
This map is all about controlling the high ground, but no one ever thinks of that...
Posted: 2008-01-06 14:18
by LtSoucy
Or just race to west beach and defend it till it can be capped by your team.