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Different buildings and building rules for Militia, also Militia HAT

Posted: 2008-01-04 13:43
by Expendable Grunt
Now that Militia can, awesomely, build stuffs, I was wondering if in the future we where going to evolve it further? For example, they currently can build without a command post. This is nice, but a small advantage at best. What about allowing them to spawn buildings without the need of a command truck? This would show their simi mobile nature, and lessen their reliance on the slow, loud, weak trucks giving away their intentions.

Also, in the future, will Militia be getting different looking buildings from what they have now? As the Militia are a "secretive" type of force (arms dealing), maybe a more subtle approach would be interesting?

By this I mean, maybe have the bunkers and fire bases posses more cammo netting (with the bunkers having it all over), or have them spawn with bits of foliage attached to "blend in" a bit better, or have part of it log and part of it sandbag. Hell, even have it keep the bunker as it is, only it's covered by a mound of earth.

Replace the razor wire with straight sections of fence-like barbed wire, as it may be easier to get a hold of.

Stuff like that.

What's the community think?

EDIT: Also, will the Militia HAT always be 2x RPG shots, or is that a place holder?

Posted: 2008-01-04 23:48
by Eddiereyes909
i like the idea, what fools road did is make the militia a serious faction, no longer are they just a faction thats on mestia, giving them these suggestions will make them better IMO

Posted: 2008-01-05 05:55
by Expendable Grunt
Moar feedbackz are appreciated :D

Posted: 2008-01-05 09:52
by ReaperMAC
I like it, I am all about variety :)

Posted: 2008-01-05 12:06
by Darkpowder
You are joking about the HAT right? The militia imo already have the best of the balance in fools road for instance. So as long as the T-62 is hopefully over-powered considering its ancient pedigree the militia doesn't need a HAT, they have field guns!

Posted: 2008-01-05 13:32
by hx.bjoffe
To give the militia-assets a new form and skin (if that is what you mean) for sake of estethics, that sounds like an unessecary amount of work. Atleast to be of great priority.
And they dont need an Eryx, the brits have a hard enough time as it is. Pick a spot, set up an ambush.

Posted: 2008-01-05 15:30
by Maxfragg
i think they should get a small tent instead of the bunker.
like the idea of more variants

Posted: 2008-01-05 20:28
by Expendable Grunt
About the HAT, I was only asking if it would stay as it is. It's perfect on Fools Road / Mesita. I wanted to know if it would always be like that. They got the Eryx early on in .6 and it was awful for Britan.

Posted: 2008-01-05 21:23
by General Dragosh
An great one mate...

Hope we get it someday soon... :mrgreen:

Posted: 2008-01-05 22:12
by Expendable Grunt
hx.bjoffe wrote:To give the militia-assets a new form and skin (if that is what you mean) for sake of estethics, that sounds like an unessecary amount of work.
I figure if it's log reinforced it would probably be a bit tougher.

Posted: 2008-01-06 04:12
by Viper5
Militia HAT kit is far and away the best kit in game IMO.

With ammo, your unstoppable. Skorpion is awesome for within 10m, and outside of 10m use your RPGs on troops or vehicles. No tanks on Militia maps atm so 2 RPGs deals with any threat on the battlefield.

Posted: 2008-01-06 04:28
by BloodBane611
I really like the fixed guns. It gives the militia a nice twist that I'm going to enjoy learning to use well for quite some time.

I really like the fact that militia is now a viable faction, as opposed to a sideshow. I think anything that will continue to set this team apart will be good for gameplay.