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increasing the jump high

Posted: 2006-01-16 15:48
by da.SPAWN
i would suggest to increase the jump high slightly.

the player can´t jump onto this standard obstacles which are widely used in custom maps
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even jumping over this small wall is not easy, in some places impossible. same as above it is a standard object.
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if you get here as sniper you can only jump into death. you can´t get back
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Posted: 2006-01-16 16:19
by dawdler
They reduced it because it was unrealistic. Personally I think something that should already be in the standard game is a "power" based jump. Hold space down: The further you jump. Power jumping when moving would be impossible and only produce minor skips.

Posted: 2006-01-16 19:21
by BrokenArrow
I don't think there is a shot in hell that a loaded down soldier (or really anyone who doesn't high jump in the olympics) should be able to get over that. That's where you add a ladder or a few boxes on the ground to jump onto.

Posted: 2006-01-16 19:47
by dawdler
'[R-PUB wrote:BrokenArrow']I don't think there is a shot in hell that a loaded down soldier (or really anyone who doesn't high jump in the olympics) should be able to get over that. That's where you add a ladder or a few boxes on the ground to jump onto.
Or make a human tower ;)

Posted: 2006-01-16 20:37
by TheRealFritz
Perhaps rather than increasing the jump height, the character should climb over a wall that's too high to be jumped over.

Posted: 2006-01-16 20:45
by BrokenArrow
That would be good but does the engine support climbing?

Posted: 2006-01-16 21:02
by da.SPAWN
'[R-PUB wrote:BrokenArrow']I don't think there is a shot in hell that a loaded down soldier (or really anyone who doesn't high jump in the olympics) should be able to get over that. That's where you add a ladder or a few boxes on the ground to jump onto.
yes i know that this would be the answer but the jump high needs only increased a little bit and for me it is unrealistic too not to get over a wall which has the same high than my hips :-)
the best way for getting over walls is the way like COD2 does.

Posted: 2006-01-16 22:06
by BrokenArrow
I'm not familiar with how COD2 does it but the jump height is fairly realistic. Try jumping something that is up to your hips. Now do it with a rifle and a bunch of gear on, in boots. In real life the soldier would probably climb over it, if this is possible it should be that way. As it is now you can clear sandbags, which are fairly high.

Posted: 2006-01-16 22:20
by Evilhomer
The issue with jump height is that BF2 portrayed it as a rambo tool, which didnt help the game flow the way Prmm does. Climbing over obstacles, hopefully is do-able, however I have a feeling that the necessary code to do this however is tied into the exe, and therefore unmoddable.

Posted: 2006-01-16 22:50
by BrokenArrow
That's unfortunate.