revisit refueling
Posted: 2008-01-05 16:17
I would like to revisit this idea (see original thread). At the time of its posting pr was using .6. Well, as we all know things have changed and I do think that this is an interesting idea especially on maps like Qinling and Fools Road. I am not a war expert, but I do know that logistics are HUGE in the success of any campaign. A big reason for the outcome of the Battle of the Bulge was that the Germans ran out of (FUEL). Those big tigers and panzers simply ran out of fuel and the Germans were unable to resupply. Also, during the Iraqi invasion the armor went to far too fast, and had to wait up for the supply line.
I think that tanks and apc should need to be refueled after 20 minutes of actual use, not time. A support squad of engis will be able to drive the refilling truck, either to the tank line (dangerous) or at FB's or bases where the armor will need to refill. This can take say 3 minutes. A team can now effectively change the tide by destroying supply lines, or refueling trucks. This will also keep squads protecting supply line. I have played many rounds on Fools and Quin...and they last over 2 hours sometimes, so I think that is enough time to implement this idea in game. I think that this idea would stop people from straying to far from their supply lines, and force a more organized attack between commander sl's and everyone in the squads. Again, the team that communicates (yes using VOIP ts or vent) the best...WINS.
Nothing fancy, just converting troop truck with a gas tank, and just make it for armor. Not Jeeps, vodniks, humvees.
Just a thought.
STRUM
Original Thread: https://www.realitymod.com/forum/refuel ... =refueling
I think that tanks and apc should need to be refueled after 20 minutes of actual use, not time. A support squad of engis will be able to drive the refilling truck, either to the tank line (dangerous) or at FB's or bases where the armor will need to refill. This can take say 3 minutes. A team can now effectively change the tide by destroying supply lines, or refueling trucks. This will also keep squads protecting supply line. I have played many rounds on Fools and Quin...and they last over 2 hours sometimes, so I think that is enough time to implement this idea in game. I think that this idea would stop people from straying to far from their supply lines, and force a more organized attack between commander sl's and everyone in the squads. Again, the team that communicates (yes using VOIP ts or vent) the best...WINS.
Nothing fancy, just converting troop truck with a gas tank, and just make it for armor. Not Jeeps, vodniks, humvees.
Just a thought.
STRUM
Original Thread: https://www.realitymod.com/forum/refuel ... =refueling
