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revisit refueling

Posted: 2008-01-05 16:17
by FoW_Strummer
I would like to revisit this idea (see original thread). At the time of its posting pr was using .6. Well, as we all know things have changed and I do think that this is an interesting idea especially on maps like Qinling and Fools Road. I am not a war expert, but I do know that logistics are HUGE in the success of any campaign. A big reason for the outcome of the Battle of the Bulge was that the Germans ran out of (FUEL). Those big tigers and panzers simply ran out of fuel and the Germans were unable to resupply. Also, during the Iraqi invasion the armor went to far too fast, and had to wait up for the supply line.

I think that tanks and apc should need to be refueled after 20 minutes of actual use, not time. A support squad of engis will be able to drive the refilling truck, either to the tank line (dangerous) or at FB's or bases where the armor will need to refill. This can take say 3 minutes. A team can now effectively change the tide by destroying supply lines, or refueling trucks. This will also keep squads protecting supply line. I have played many rounds on Fools and Quin...and they last over 2 hours sometimes, so I think that is enough time to implement this idea in game. I think that this idea would stop people from straying to far from their supply lines, and force a more organized attack between commander sl's and everyone in the squads. Again, the team that communicates (yes using VOIP ts or vent) the best...WINS.

Nothing fancy, just converting troop truck with a gas tank, and just make it for armor. Not Jeeps, vodniks, humvees.

Just a thought.
STRUM

Original Thread: https://www.realitymod.com/forum/refuel ... =refueling

Posted: 2008-01-05 16:30
by Sadist_Cain
I like it + 1

With the correct implementation this could beawesome.

I put it in the same box as field hospitals and medevacs.

"Capturing the flag" is just a small part of combat, I'd like being able to supress armour columns by using brains :P

Posted: 2008-01-05 16:38
by zangoo
hmm, well you could make it so vehicls have no normal speed, so you have to press shift to move, and you could make it so you have x amount of energy and when it runs out you would have to recharge it, eg you plane runs out of fuel you have to land or fall out of the air. wouldnt really work for tanks cus they could just stop moving and it would start to rechange unless you made it so they didnt recharge but i dont think you can make a object recharge sprint.

Posted: 2008-01-05 16:45
by FoW_Strummer
Or even an annoying sound that means that there is only x amount of time left. I can envision abandoned tanks and apcs along the road..especially during desperation. Thats what the bulge was like...perfectly good abandoned panzers...just left cuz they were out of fuel. Again, I dont even know if this idea is even possible, and it may slow games down too much for good gameplay..

STRUM

Posted: 2008-01-05 16:57
by Outlawz7
Vehicles in PR don't live long enough to run out of fuel.

Even if you don't die in your tank the entire round, the round will only last something like 60 minutes. So if we take, that all vehicles spawn brand new and fueled up, it would be kinda weird to "run out of fuel" already after an hour.

Posted: 2008-01-05 17:01
by FoW_Strummer
This thought came to me while playing a round on Qinlin. My squad was basically stopped on the hills east of the coal mine. A british tank basically parked there, and was there for about 45 minutes strafing and providing cover. We had a heck of a time shooting it with HATS (i stink still at aiming it), we just could not get close enough. Plus it was really tough keeping our rp, and resupplying the HAT. (there was alot of other stuff going on too)

Bottom line, the armor seemed invinsible, and if they began to run low on fuel..that could of assisted us in achieving our objective. Remember, sometimes luring tanks out into the open is effective. If they have a bottomless pit of fuel, then that HUGE part of the equation is gone. Tanks will think twice about lurking away from supply lines.

Strum

Posted: 2008-01-05 17:02
by FoW_Strummer
Outlawz wrote:Vehicles in PR don't live long enough to run out of fuel.

Even if you don't die in your tank the entire round, the round will only last something like 60 minutes. So if we take, that all vehicles spawn brand new and fueled up, it would be kinda weird to "run out of fuel" already after an hour.

Hey Outlawz. In .6 yes. Definitely not Fools Road or Qinlin. I have played rounds that were over 2 hours..I was not even able to stay until the end. I agree with you on smaller maps where the rounds do not last long..just the big maps like FR, QIN, KASHAN...

Posted: 2008-01-05 17:04
by FoW_Strummer
oops double post...

Posted: 2008-01-05 17:09
by Outlawz7
On big maps armor doesn't live long due the air assets.
Usually, when they do survive is because the other team sucked and it wasn't long before they knocked on their base.

Posted: 2008-01-05 17:14
by LtSoucy
true. It would be a waste. And once its in peopel will yell like with the mini-map.

Posted: 2008-01-05 18:27
by BloodBane611
On big maps armor doesn't live long due the air assets.
Usually, when they do survive is because the other team sucked
If you're having trouble with tanks, call in Air, Armor, anti-tank, etc.

I do think that refueling would be cool, but it would be another feature that just won't work out with a max limit of 64 players.

Posted: 2008-01-05 18:43
by bigmoose332
a ford fiesta does 40-50 miles per gallon of fuel (so i've read). lets say, (mainly cause i cant find out how much it ACTUALLY holds) it hold 10 gallons of fuel in total. Which is a guess, considering i know cars can hold more.

thats 400-500miles on a full tank.

kasahn is 17km square, or about 10miles square.

what im tryin to say, we could put a fuel loss thing into PR. but unless you're doing a lot of driving, it wouldn't be worth it.





even so, if we were to put it in for planes, planes return to base so much now anyway to re arm. they would go main now regardless of whether or not they had to re fuel. get my drift?

Way to suggest a realistic idea though :p

Bigmoose

Posted: 2008-01-05 19:04
by FoW_Strummer
I think many people are grabbing for certain "real life" facts. MPG, area etc. I am focusing more on the importance of logistics. Logistics is HUGE for battle success, and fuel a big chunk of that. We have (to some extent) answered supplies to troops via the "supply drop", we have answered the "mechanical" issues of vehicles with the engi. We have not really answered the "endless tank of fuel" for the big vehicles.

No offense Moose, but to compare the fuel mileage of a tank to a ford fiesta...well lets just say thats just CRAZY..lol.

Every history book that I have read on WWII (which armor played a large role in) always emphasize the supply line and fuel for tanks and vehicles. Given the terrain on some of these maps it is not far fetched to see usage expire in long rounds.

Thanks for everyones opinion though. Given me food for thought. I still would like to see some implementation of "supply line" usage in future releases. Whether it be fuel issues or ammo issues for armor.

STRUM

Posted: 2008-01-05 22:46
by 7eveN
This is a good idea map would be great for only huge maps.
and the only maps that i can think are Kashan and Fools road, maybe qingling but it doesn't really look that big.

and also the abrahams does actually eat a lot of amount of fuel.
well typical of any american car.
:P

Posted: 2008-01-05 23:13
by Jonny5
Sounds like a good idea, i've thought about it myself. Maybe it'll get implemented in PR for BF3. But for now I wouldnt like to see it. Reason being people often join halfway through a round. Would you really want to be handicapped because someone had aleready destroyed the fuel trucks and the armour was out of fuel?

To tell you the truth I thought this was in the game already (when I first played vanilla). I tried to blow up the things that looked like fuel tanks, using c4. They are on the kashan desert map (us main) and can be destoyed, but in vanilla nothing happens. I thought I you blow them up, then they helicopters would run out of fuel.

I guess I was asking a bit too much ;) Good job I found PR.

Posted: 2008-01-06 00:39
by Razick
bigmoose332 wrote:a ford fiesta does 40-50 miles per gallon of fuel (so i've read). lets say, (mainly cause i cant find out how much it ACTUALLY holds) it hold 10 gallons of fuel in total. Which is a guess, considering i know cars can hold more.

thats 400-500miles on a full tank.

kasahn is 17km square, or about 10miles square.

what im tryin to say, we could put a fuel loss thing into PR. but unless you're doing a lot of driving, it wouldn't be worth it.




Are you comparing a Ford Fiesta to a MBT.lol

Posted: 2008-01-06 08:16
by Safekeeper
I've long been a supporter of planes requiring refueling, but ground vehicles having limited fuel is new to me. Having said that, I actually do like the idea. You could have tank cars as well as fuel depots and perhaps deployable fuel dumps for tanking up. Perhaps you could even have a supply line system in which a fuel depot has to be able to trace its line of supply through several nodes and/or control points back to a fuel source to work - otherwise, if a node is taken by the enemy, the depot is 'out of supply' and unable to provide infinite amounts of fuel. You could also, in some maps, have a pipeline or two and some points where you can blow it up to severe the flow of fuel until its repaired or the damaged section 'respawns'. To better explain:
Image
The out-of-supply tank can't trace its supply route back to the supply source, so its depot will slowly run out of fuel. The other tanks are fine as they have a continuous supply line. A 'fuel node' would just be a point on the map, a 'special control point', if you will, that could be occupied by the enemy. Taking such a node would not cause a drop in tickets or anything like that, but would have the effect of severing the supply line.

This is something I originally devised for Dominions 3, an Indie 4X game. In this game, each region produces some Supplies, and the bigger your army is, the more Supplies it needs. So if you occupy a region producing 54 supplies per turn and your army need 65 per turn, it'll start to starve. I proposed that there could be supply lines, which'd mean that if you needed supplies and could trace a line through friendly territories to somewhere with more supplies, you'd get them from there.
Sounds like a good idea, i've thought about it myself. Maybe it'll get implemented in PR for BF3. But for now I wouldnt like to see it. Reason being people often join halfway through a round. Would you really want to be handicapped because someone had aleready destroyed the fuel trucks and the armour was out of fuel?
No, but then again, this isn't really that different from ending up handicapped because some band of drunken pilots crash the A-10 and F-18, for then to take the Black Hawks into the territory of Uncle SAM and get them shot down. The way I see it, sometimes you simply get unlucky when joining a game. Though I agree with you that implementing this feature would possibly make this far more common.
a ford fiesta does 40-50 miles per gallon of fuel (so i've read). lets say, (mainly cause i cant find out how much it ACTUALLY holds) it hold 10 gallons of fuel in total. Which is a guess, considering i know cars can hold more.
I have no clue as to how fast a tank runs out of fuel, but either way, vehicles requiring refueling more often than in real-life is akin in my eyes to repairs and medical attention taking far shorter than in real-life. Vehicle maintenance, rearming, and healing are important parts of the battle, so they're implemented, even though the idea of healing a severe wound in less than ten seconds is laughable.
even so, if we were to put it in for planes, planes return to base so much now anyway to re arm. they would go main now regardless of whether or not they had to re fuel. get my drift?
Well, sometimes planes have to stay in the air for a while before they find a target. In reality, they can't stay up there forever (the US did try to develop nuclear-powered planes that could stay aloft for months ;-) ), so you can have, for example, planes that patrol an area until running low on fuel, for then to return home without having engaged anything.

Doesn't this happen in PR, too? That you hang up there in the air in your F-16, Black Hawk, or whatever without finding something to do? I think there should be some sort of limit to how long you could be up there.
To tell you the truth I thought this was in the game already (when I first played vanilla). I tried to blow up the things that looked like fuel tanks, using c4. They are on the kashan desert map (us main) and can be destroyed, but in vanilla nothing happens. I thought I you blow them up, then they helicopters would run out of fuel.
It would be very interesting if fuel depots could be destroyed.

This could very easily end up as a flop, and be hated ten times more than the removal of the minimap, so perhaps it's too much to ask the developers to experiment with this. The team's already shown they dare experiment, though, and they have a large enough player base to take some risks. We'll see.