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SAW iron sight speed
Posted: 2008-01-08 01:04
by ralfidude
I love the fact that when u put up your sights on the SAW and then pan ur mouse about the speed is much slower, comes in useful when laying down and targeting a guy down a street, but iv noticed that that came in useful in prior versions.... right now, the fighting tactics have changed... and honestly when on a flag i face alot of guys from different sides since my squad sux (accuracy of guns issue and all that jazz), SOooo now i can kill the first guy on the left, but then trying to pan the freakin saw to the right to start sprayign to him is freakin impossible, i have to move my mouse twice to the right across my mouse pad, its either that or get out of iron sight, pan, and get back in, and by then the war on Iraq will be already over, and il be long gone. I went to put my sensitivity of my mouse up in the game to cope for this, but now its way too jumpy on a normal gun... ehh.... i really dont like that... My friends agree, its wayy too low on the sensitivity there.. can we perhaps just tweak that a tad bit on the next release (which will also fix the sniper accuracy problem, at least i hope to god it will :mrgreen

?
Posted: 2008-01-08 01:15
by mammikoura
well, to be honest it just seems realistic. I've never shot a m249 but it's pretty heavy so I'd imagine that swinging it from side to side while aiming is not that fast.
Over 2 times heavier than the m16 (when loaded) so I'd imagine it to be a little more cumbersome too.
Posted: 2008-01-08 01:21
by ralfidude
totally understandable... yet... still... no insurgent is gonna charge a guy with a bullet spraying machine either, but were not gonna fix that in people now are we. I mean the SAW has the little legs when layign down u can set them down and to move the aim about is much easier just a motion of ur upper body, ur not actually worrying abotu the weapons weight much at that point, so should be able to move it abotu faster. I dont know, perhaps ur right, but its much more difficult to actually support my squad with it (it being a SUpoprt gun) when i cant lay down fire in the right place in time. I played on a wodden terrain map where there were 4 full squads shoulder to shoulder slowly advancing up on the chinese hills, we opposed 4 other full chinese squads that were pushing us down, and trying to lay down and using that gun aiming from one guy to another is just ****... i couldnt kill more than one/two guys, took fire from all sides i could have normally stopped.
Posted: 2008-01-08 02:04
by Heskey
I like the slower scope on the automatic rifleman - Keep it as it bleeden' well is!
Posted: 2008-01-08 02:25
by ReaperMAC
Not to mention that they are more accurate, I think it is a good trade off and I also like it.
Posted: 2008-01-08 02:28
by Razick
ralfidude wrote:totally understandable... yet... still... no insurgent is gonna charge a guy with a bullet spraying machine either, but were not gonna fix that in people now are we. I mean the SAW has the little legs when layign down u can set them down and to move the aim about is much easier just a motion of ur upper body, ur not actually worrying abotu the weapons weight much at that point, so should be able to move it abotu faster. I dont know, perhaps ur right, but its much more difficult to actually support my squad with it (it being a SUpoprt gun) when i cant lay down fire in the right place in time. I played on a wodden terrain map where there were 4 full squads shoulder to shoulder slowly advancing up on the chinese hills, we opposed 4 other full chinese squads that were pushing us down, and trying to lay down and using that gun aiming from one guy to another is just ****... i couldnt kill more than one/two guys, took fire from all sides i could have normally stopped.
The bipods dont swivel and trying to scoot sideways while tryin to stay sighted and firing is a chore.
Posted: 2008-01-08 17:43
by Nickbond592
keep it as it is, at the moment its much better using the support kits than in previous versions.
Posted: 2008-01-08 17:44
by Rhino
the auto riflaman at the mo are easily one of the best kits in this version.
Posted: 2008-01-08 17:49
by Heskey
[R-DEV]Rhino wrote:the auto riflaman at the mo are easily one of the best kits in this version.
Mm I have to admit, I usually end a round with like 7 kills, 15 deaths, but It's not uncommon to see me with 33 kills and 8 deaths these days.
Perhaps too good?
Posted: 2008-01-08 17:53
by Spaz
[R-DEV]Rhino wrote:the auto riflaman at the mo are easily one of the best kits in this version.
True.
I like the new changes makes it fell more like you got you bipods deployd.
Posted: 2008-01-08 18:02
by mammikoura
Ghost1800 wrote:You weren't here for versions .2 and .3 were you? Support was a ******* nightmare against infantry... forget what version introduced the 'scope' delay, but it was a blessing.
I don't think he is talking about the 'delay' that you get when you raise the sights. He is talking about the lower sensitivity while aiming.
Posted: 2008-01-08 19:24
by bobfish
[R-DEV]Rhino wrote:the auto riflaman at the mo are easily one of the best kits in this version.
Cept the only issue with this is people are using it like a scatter gun.. run headlong into the enemy spraying like mad, with the number of bullets you can easily take down someone who's got an assault rifle and tries to aim at anything under 30m.
Does diviation even affect it?
Posted: 2008-01-08 19:28
by VipersGhost
Deviation effects the saw...especially while moving (like all guns). Proning with it is the problem I see. Damn that thing will knock out your whole team in seconds. All the SAW guy has to do is run up there...prone and let loose. No need to wait for accuracy, it'll hit-em

Try it with the PKM, lol....oh man. Btw I think this is fine but the insta-prone issue needs to be fixed still. One of the Dev's said at one time they were working on triggering the "Take your gun out" animation when you prone. I think that would be sweet and pretty realistic.
Posted: 2008-01-14 03:08
by Ninja2dan
As a former Army soldier that has used the M249 as an Auto Rifleman, I would say that the decreased movement speed of the sights on the LMG's is realistic.
When using any bipod-mounted weapon with the bipod deployed, your center of rotation is now the bipod legs. This means that if you want to swivel your weapon to change your sector of fire, you must physically scoot your body around the radius. This doesn't mean simply rotating your body, but it means trying to stay low and maintain proper weapon placement while at the same time sliding your body along the ground. This takes time, and if you are trying to maintain a sight picture this means you must move much slower.
This is replicated by the fact that when you are NOT using the iron sights, you rotate your position much faster. When you ARE using the iron sights, rotation is much slower. This is the same reason that you move slower while walking when you are using a weapon's optics (either iron or magnified). I dare anyone here to try running across open uneven terrain with full combat load and keep a proper sight picture through a weapon scope. I'll then be seeing you in the ER, less one eyeball. Hence the need for reduced movement speed while using optics.
My suggestion is, if you are acting as your squad AR, you need to follow realistic AR tactics. Afterall, this is Project Reality, not Project L337 Gimp. Squad leaders need to use their team effectively and realisticly, now more than ever. Assign your squad sectors of fire, ensure your squad is properly outfitted for the situation, and use teamwork effectively. If someone on your squad isn't following orders and is compromising the cohesiveness of your team, kick his/her *** out of your squad and open up that slot for someone who knows how to play. If you are a squad member, remember that you have a limited field of view and you are not Rambo. You can only watch a limited sector, so you need to use teamwork to properly cover a 360. Leave your rear unsecure and you'll quickly become the master of respawn.
Posted: 2008-01-14 04:07
by BloodBane611
I will say that the ARs are extremely awesome right now, even while standing. I was able to kill one infantryman and wound another @ about 50 meters while standing and just blasting away. It was quite fun, but shouldn't accuracy be significantly reduced while standing? Right now it's pretty accurate for someone holding such a heavy weapon unsupported.
Posted: 2008-01-14 04:56
by Ninja2dan
BloodBane611 wrote:I will say that the ARs are extremely awesome right now, even while standing. I was able to kill one infantryman and wound another @ about 50 meters while standing and just blasting away. It was quite fun, but shouldn't accuracy be significantly reduced while standing? Right now it's pretty accurate for someone holding such a heavy weapon unsupported.
I haven't tried firing while standing yet (been gone several months and saw 0.7 yesterday), but it really would depend on the person. I have been able to accurately engage stationary man-sized targets out to about 200m while standing using the M249 with soft-bag. That was using the WIP model, not a Para (vert grip) model. I have seen other grunts able to maintain 100 rounds of sustained accurate fire out to 75m while standing, although the guy could have been a look-alike for Arnold. At the same time I have seen SAW gunners up for qualifications that took 2-3 tries just to meet the minimum standards. For gameplay, I would think that an acceptable level of accuracy while standing and engaging a man-sized target at 50m should be possible, as long as it was using controlled bursts and the operator compensating for muzzle climb.
That was one of the things about the M60 that I liked (AR's used them prior to the SAW being issued), the dispertion was a little better for area control. The M249 is a more precise weapon than the M60 was, meaning you had to traverse the area a litle more. But in no way is it a "marksman" weapon, so don't get me wrong.
Posted: 2008-01-14 16:51
by Sabre_tooth_tigger
The sectors of fire comment is dead on.
Theres a few examples given here:
dslyecxi.com - enjoy your stay
My only comment is that the saw seems too easy to use unscoped compared to the MEC weapon
Posted: 2008-01-14 20:51
by BloodBane611
If you play any FPS with rooms, you should have learned to pie rooms by now. As far as the street movement that only works with a relatively focused squad, but also not that challenging. Overall sectors of fire isn't a hard concept, just keep your eyes and ears open.