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give IED insurgent binoculars

Posted: 2008-01-08 01:30
by charliegrs
im still kind of surprised that the IED insurgent doesnt have binoculars. i really hate having to be so close to the vehicle im trying to blow up so that i can see if hes driving over my ied or not. i think in real life an insurgent would be some distance away watching with binoculars.

Posted: 2008-01-08 01:35
by S.P.C-[Reality]-
agreed

Posted: 2008-01-08 01:57
by DarkTalon
x2, by the devs rationalization, an insurgent could go out and buy one for $10

Posted: 2008-01-08 01:58
by 77SiCaRiO77
agree

Posted: 2008-01-08 02:31
by ConscriptVirus
hehe or if they could get their hands on a soflam.....

Posted: 2008-01-08 02:33
by Blackhawk 5
ConscriptVirus wrote:hehe or if they could get their hands on a soflam.....
which would be pretty useless imo

Posted: 2008-01-08 03:17
by DarkTalon
Blackhawk 5 wrote:which would be pretty useless imo
getting the enemy to launch airstrikes on their own men?

useless???!!!

Posted: 2008-01-08 03:33
by gclark03
The insurgents need more binoculars in general, because 80-90% of people don't actually use the civilian class for spotting targets.

Posted: 2008-01-08 15:58
by beavis.uk^
gclark03 wrote:The insurgents need more binoculars in general, because 80-90% of people don't actually use the civilian class for spotting targets.
many people don't play civi in .7 now due to the civi getting more of a penatly rather than the other team, running back to the same spot takes a long time, and this means the insurge dont have no spotter momentarily even if they do decide to use mic and spot

Posted: 2008-01-08 17:57
by Brummy
DarkTalon wrote:getting the enemy to launch airstrikes on their own men?

useless???!!!
Do you seriously think it's that easy :lol:

Posted: 2008-01-08 18:08
by Juba
brummy.uk wrote:Do you seriously think it's that easy :lol:
of course it is, you just pick up kit then point and click.

Posted: 2008-01-08 21:14
by Expendable Grunt
I think I've seen 2 guys as civilians since .7 began. Insurgents don't "really" need them any more to be honest; if you live long enough to 'bleed', you're likely to already be a war vet, or have a British kit for bandages handy.

Posted: 2008-01-08 21:55
by DavidP
Expendable Grunt wrote:I think I've seen 2 guys as civilians since .7 began. Insurgents don't "really" need them any more to be honest; if you live long enough to 'bleed', you're likely to already be a war vet, or have a British kit for bandages handy.
Agreed! If civi's could get maybe a sprint boost or a another weapon to use(Like a knife?) More people would play them.

Posted: 2008-01-08 22:46
by ReaperMAC
DavidP wrote:Agreed! If civi's could get maybe a sprint boost.
Sprint Boost? As far as I know, their sprint time was increased from v0.6

Had a couple of civilians out-sprint 3 of my squad members. Must be the Nikes.

Posted: 2008-01-08 23:36
by Expendable Grunt
Yeah they run as regular insurgents now.

And I cannot for the life of me ever arrest them.

:|

Posted: 2008-01-08 23:39
by S.P.C-[Reality]-
ReaperMAC wrote:Had a couple of civilians out-sprint 3 of my squad members. Must be the Nikes.
yes, it surely is. LOL

Posted: 2008-01-08 23:44
by charliegrs
DavidP wrote:Agreed! If civi's could get maybe a sprint boost or a another weapon to use(Like a knife?) More people would play them.
um wouldnt giving them a weapon revoke theyre "civilian" status?

Posted: 2008-03-02 06:08
by Cyrax-Sektor
That's a good idea. They're loadout is rather limited, and I would imagine ambushers would need to know if it's clear to go out and set up his IEDs.

Off-topic:I still love playing civi in Basrah. A longer spawn time, and the inablity to request limited kits for the civi-killer seem pretty critical, so I'm sure to be civi with my binocs out, coaxing people to fire at me.

And when I'm near my fellow Insurgents, if they need health, it is handy, and I always get a radio thanks. You can't raise the dead as a civi, but you can save an RPG-man's life!

Posted: 2008-03-02 07:05
by Expendable Grunt
I'd actually like to see the Ambusher class be broken up into two different classes; one with detonator IED's and anti-infantry trip IED's, and another kit with detonator IED's and an IED like .6's mine -- the "large" IED I mentioned in my "Insurgency" thread.

Posted: 2008-03-02 14:07
by BloodBane611
That's a good suggestion EG, I'm all for it.