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Make the A-10 realistic:D
Posted: 2008-01-08 03:25
by Viper.Sw
As i saw in this clip:
http://youtube.com/watch?v=h0iqS-XCmEQ
The A-10 can fire all shots in 72 seconds, it says nothing about overheating. Also it says it got 1200 rounds, why did u change it to like 500? (cause of many bombs and other weight?)
But at least remove overheat on A-10 if that is how it works in real, would be awesome

Posted: 2008-01-08 04:32
by BloodBane611
Balance most likely. Also, this information from
Global Security:
3900 RPM= 65 rounds per second
1100 rounds total loadout
For a total of 17 seconds sustained fire
Do you really want to expend all of your ammo that fast?
I don't really know why the devs reduced the ammo count, but it is consistent with the reduction for the little bird, gazelle, and other vehicles and aircraft ingame.
Posted: 2008-01-08 04:51
by Jaymz
Both of you are wrong. Not balance at all, in fact it's as realistic as we could get it (except for the overheat thing), I'll have to check with our military advisors on that one. Anyway here's the story...
The actual RoF of the GAU-8 cannon in real life is far higher than the BF2 engine allows. So what we did was give each round an AoE (area of effect) to simulate the higher rate of fire.
In 0.6 the A-10 actually carried 1130 rounds (realistic loadout for them during their early years, nowadays it's 1174 for safety reasons). But then we though about it....why the hell did we give it realistic ammo count on top of the added AoE? That made no sense and essentially gave the A-10 1130 rounds of absolute ownage (coupled with the ineffective AA systems in 0.6 that was a complete distaster, thankfully those days of 24/7 T90 rapage are over).
So, for 0.7 both the A-10 and SU-25 were given AoE on all their rounds to simulate a higher RoF
as well as an ammo count* that reflected it.
* I'm the one that made the ammunition changes relative to the AoE (GASP! I did something other than sounds

). Did a bunch of research on it beforehand as well so don't worry I got it right for both jets.
That clarify things?
Posted: 2008-01-08 05:17
by TexLax
what where the safety reason for those 42 rounds?
Posted: 2008-01-08 05:43
by DarkTalon
Posted: 2008-01-08 05:52
by Snowno
Shouldn't the GAU-8 shots make a little more "boom" sound when they hit the ground, like the Apache? As you can see on that clip..
Posted: 2008-01-08 06:00
by DarkTalon
and just for reference
and just for fun...

Posted: 2008-01-08 06:03
by Snowno
Ghost1800 wrote:I would imagine it would be rather hard to get a decent sound recording of a weapon like that.
I meant that you could use the sound from the Apache rounds.
In PR, if a Apache shoot close (or directly on you) it makes a sound that's a little like grenades, just more "compressed", if you could use the same impact sounds on the GAU-8 it would be more realistic, cause if I recall, the PR A-10 impact sounds are alot different
Posted: 2008-01-08 07:52
by CAS_117
I just decided to change the batch size on the M61, M134, and GAU-8. This effectively turns the gun into a repeating shot gun to simulate a higher ROF more accurately. Of course ammo capacity and damage radius was reduced. To demonstrate:
M61:
RL 6000 RPM
PR 1800 RPM
*Add a batch size of 3 = 5400 RPM
Add some deviation, divide ammo size by the batch size and voila; realistic fire rates.
Anyways I attribute the 0.6 aircraft situation to the missiles ineffectiveness, not so much the effectiveness of the AG weapons. IRl A-10's destroyed massive amounts of armor in one mission. I think aircraft are a WIP indefinitely.
Posted: 2008-01-08 08:11
by markonymous
'[R-CON wrote:CAS_117;575707'Anyways I attribute the 0.6 aircraft situation to the missiles ineffectiveness, not so much the effectiveness of the AG weapons. IRl A-10's destroyed massive amounts of armor in one mission. I think aircraft are a WIP indefinitely.
i agree, but i think the same should go for the choppers.
Posted: 2008-01-08 20:40
by CAS_117
Jonny wrote:Nedlands has suggested using the buckshot effect along with deviation to make the GAU-8 actually fire the correct ammount of rounds instead of just simulating it. What do you think about using this method?
Already testing. Worked with Minigun and M61 on the F-16.
Posted: 2008-01-08 22:50
by Viper.Sw
Ok thx for answer

Posted: 2008-01-08 22:55
by zangoo
well the batch size change should work for every gun, but you have to change the amount of ammo, eg the f16 has something like 512 rounds, so if you increase the batch size to 2 you have to cut the ammo in half, and this would look unrealistic, unless you can make the hud display 2x the amount of ammo.
Posted: 2008-01-09 01:48
by MarineSeaknight
Jonny, do you refer to the buckshot effect as firing the gun a singe time, but a couple rounds of ammunition are fired instead of just one round?
If so, then the GAU-8 on PR's A-10 would resemble the one in the AIX Mod (Allied Intent eXtended) which has about 1100 rounds but each click fires the gun as if it were a shotgun shooting buckshot.
Posted: 2008-01-09 02:02
by zangoo
yes i am 99% sure that is what he means.
Posted: 2008-01-09 02:15
by Sadist_Cain
Snowno wrote:I meant that you could use the sound from the Apache rounds.
In PR, if a Apache shoot close (or directly on you) it makes a sound that's a little like grenades, just more "compressed", if you could use the same impact sounds on the GAU-8 it would be more realistic, cause if I recall, the PR A-10 impact sounds are alot different
with you on the popping thing, however the A-10 has a 20 foot barrel the apache's is 2 if that.... Louder noise methinks

Posted: 2008-01-09 02:54
by BloodBane611
Leave it to me to be a noob and forget BF2's ROF cap. Thanks for setting me straight Jaymz.