Tank Repairing - Bonus to Engy's near firebase/bunker=more TW
Posted: 2008-01-08 20:32
I think it would be a good idea to limit the engineers effectiveness on repair tanks in the field. This happens to often where guys get in a fight and an engineer just repairs and repairs. It also helps promote tanks to not run with the infantry/group but instead slink around in the mountains like armored snipers...cutoff from troops and supplies.
It might be a good idea to simulate the effect of being with the supply line to give engineers a great reduction in repair abilities but give them a boost (to normal levels) when near a friendly flag/bunker or firebase. This is basically the supply line.
Tanks could still go rogue but they would be cut off from supplies and repair capabilities. Yes engys could still repair them but it would be slowly...basically to simulate them working enough out in the field just to fix the track and then get back to base to fully repair/resupply.
I think this would promote more realistic tanking and teamwork between the infantry and other armor.
btw I saw someone else suggest something like this and thought it would be a good idea to post.
It might be a good idea to simulate the effect of being with the supply line to give engineers a great reduction in repair abilities but give them a boost (to normal levels) when near a friendly flag/bunker or firebase. This is basically the supply line.
Tanks could still go rogue but they would be cut off from supplies and repair capabilities. Yes engys could still repair them but it would be slowly...basically to simulate them working enough out in the field just to fix the track and then get back to base to fully repair/resupply.
I think this would promote more realistic tanking and teamwork between the infantry and other armor.
btw I saw someone else suggest something like this and thought it would be a good idea to post.