Posted: 2008-01-11 16:11
Edit added 2008-05-26:
Please ignore the discussion on Iron Sight and AA reticle. This was brought back up to concentrate on Cluster Bomb possibilities and discussions.
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After many hours now playing PR 0.7 I realize there are many bugs that need to be worked out and I'm happy and yet eagerly waiting their fixes. I do have two suggestions or requests.
1. Iron Site viewpoint on Vehicle MG.
I have noticed that you are able to Right Click for the MG or Miniguns on helicopters however every time I attempt to do the same for the deployable AA guns or the MG on the light squad vehicles (Humvee, Vodnik, etc.) nothing happens. I don't know if this was intended or forgotten. The inability to even know where your shooting except by tracking the tracer rounds across the path is a bit unneeded. I know that option existed in VBF2. Was there a reason to take it out? As easy as it is to shoot someone out of a top mounted vehicle weapon I don't see it being too easy to add this option back in.
2. Cluster Bombs - Viable alternative to ineffective JDAM.
First my justification for asking for another method of ordinance.
I've seen the JDAM dropped on various maps and have come to the conclusion that unless the JDAM is used tactically against only targets in open flat terrain that it's generally ineffective again forces that are near structures or terrain inclines such as hills or mountain. The limit of the explosion is that any and all damage that is done goes out and stopped immediately at static objects. Obviously we can't make all objects in the game destroyable in the BF2 engine so that's a very damaging limiting factor. Especially when you think of the real life usage of the JDAM which is to take out enemy bunkered or operating out of buildings, bunkers and other structures. So the inability for it to do exactly as it was designed to do is very limiting. Example: I was at ground zero when a JDAM was dropped on a bunker we had built. I was in the construction building perhaps less than 50m or so from the bunker. I was on the 3rd floor. I heard the boom, I saw the explosion and the smoke filled the entire area. The bunker and all immediate targets on the same level as it were destroyed. Everything behind static objects or at higher elevation were unhurt. Except for a blurry vision for a bit I took zero damage being less than 50m away. Something is wrong with that.
So I propose alternative modern day strike mission ordinance.
Cluster Bombs.
They can be delivered the same way as a JDAM. The same sound effects can be used. A different area of effect on the map (The Red circle marker icon) can demonstrate the use of cluster bomb over using a JDAM. The area effected would be slightly larger as artillery in VBF2. But instead of a single very large explosion there would be many multiple smaller explosions. This would make the death area much larger for infantry and light vehicles but it may not kill a tank. Against a bunkered and defended position this would be exactly what may be needed to eliminate all infantry and light vehicles in an area allowing friendlies to quickly move in and take control.
The closest idea I could come up with is more an Anti-Personnel direction which would have an effect similar to many grenades spawning above the necessary area and then being dropped and exploding as normal. The actual real life bomb holds about 650 of these explosive devices in one delivery. This may or may not be too many. It would depend on experimentation of it in the engine. You could even have 5 specific points in the diameter of the munition drop be the spawn points. If each point spawns about 30 grenade objects together that would be 150 grenade like explosions on the area. All open static objects (doorways, bunkers, windows etc) would have damage at entrances. The top of all objects would be covered taking out top levels. Stairwells may have explosive devices fall down them and explode on lower levels. The effect on all horizontal services open to the sky is obvious.
In my view this would be a much more effective munitions against infantry and light vehicles. If you wish you could include two or three objects of higher explosive AP qualities that would heavily damage APCs and Tanks as well. Since you can set the explosive quality, penetration and level of each of the "grenade" like devices, you can make it as destructive or ineffective as you want. As there are many objects spread out over a wide area you do not have the limiting effect factor of the JDAM.
Also a reminder that another suggestion was brought up about the JDAM being downgraded to a 500lb JDAM and having the recharge time to use JDAMs lowered to a quarter of it's current time. It's already listed in the suggestion list but it's also a viable alternative to the current issues of the JDAM.
Cheers.
Please ignore the discussion on Iron Sight and AA reticle. This was brought back up to concentrate on Cluster Bomb possibilities and discussions.
------------------------------------
After many hours now playing PR 0.7 I realize there are many bugs that need to be worked out and I'm happy and yet eagerly waiting their fixes. I do have two suggestions or requests.
1. Iron Site viewpoint on Vehicle MG.
I have noticed that you are able to Right Click for the MG or Miniguns on helicopters however every time I attempt to do the same for the deployable AA guns or the MG on the light squad vehicles (Humvee, Vodnik, etc.) nothing happens. I don't know if this was intended or forgotten. The inability to even know where your shooting except by tracking the tracer rounds across the path is a bit unneeded. I know that option existed in VBF2. Was there a reason to take it out? As easy as it is to shoot someone out of a top mounted vehicle weapon I don't see it being too easy to add this option back in.
2. Cluster Bombs - Viable alternative to ineffective JDAM.
First my justification for asking for another method of ordinance.
I've seen the JDAM dropped on various maps and have come to the conclusion that unless the JDAM is used tactically against only targets in open flat terrain that it's generally ineffective again forces that are near structures or terrain inclines such as hills or mountain. The limit of the explosion is that any and all damage that is done goes out and stopped immediately at static objects. Obviously we can't make all objects in the game destroyable in the BF2 engine so that's a very damaging limiting factor. Especially when you think of the real life usage of the JDAM which is to take out enemy bunkered or operating out of buildings, bunkers and other structures. So the inability for it to do exactly as it was designed to do is very limiting. Example: I was at ground zero when a JDAM was dropped on a bunker we had built. I was in the construction building perhaps less than 50m or so from the bunker. I was on the 3rd floor. I heard the boom, I saw the explosion and the smoke filled the entire area. The bunker and all immediate targets on the same level as it were destroyed. Everything behind static objects or at higher elevation were unhurt. Except for a blurry vision for a bit I took zero damage being less than 50m away. Something is wrong with that.
So I propose alternative modern day strike mission ordinance.
Cluster Bombs.
They can be delivered the same way as a JDAM. The same sound effects can be used. A different area of effect on the map (The Red circle marker icon) can demonstrate the use of cluster bomb over using a JDAM. The area effected would be slightly larger as artillery in VBF2. But instead of a single very large explosion there would be many multiple smaller explosions. This would make the death area much larger for infantry and light vehicles but it may not kill a tank. Against a bunkered and defended position this would be exactly what may be needed to eliminate all infantry and light vehicles in an area allowing friendlies to quickly move in and take control.
The closest idea I could come up with is more an Anti-Personnel direction which would have an effect similar to many grenades spawning above the necessary area and then being dropped and exploding as normal. The actual real life bomb holds about 650 of these explosive devices in one delivery. This may or may not be too many. It would depend on experimentation of it in the engine. You could even have 5 specific points in the diameter of the munition drop be the spawn points. If each point spawns about 30 grenade objects together that would be 150 grenade like explosions on the area. All open static objects (doorways, bunkers, windows etc) would have damage at entrances. The top of all objects would be covered taking out top levels. Stairwells may have explosive devices fall down them and explode on lower levels. The effect on all horizontal services open to the sky is obvious.
In my view this would be a much more effective munitions against infantry and light vehicles. If you wish you could include two or three objects of higher explosive AP qualities that would heavily damage APCs and Tanks as well. Since you can set the explosive quality, penetration and level of each of the "grenade" like devices, you can make it as destructive or ineffective as you want. As there are many objects spread out over a wide area you do not have the limiting effect factor of the JDAM.
Also a reminder that another suggestion was brought up about the JDAM being downgraded to a 500lb JDAM and having the recharge time to use JDAMs lowered to a quarter of it's current time. It's already listed in the suggestion list but it's also a viable alternative to the current issues of the JDAM.
Cheers.