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Realistic gunner HUD
Posted: 2008-01-12 01:56
by Mora
in this video you can see what the gunner view is missing.
LiveLeak.com - Apache Gun Ship Compilation
and here you can see what i mean of course this is only a image and there wont change numbers like IRL but you get the idea.

now i know this may be hardcoded.. but this is how its looks IRL.
now if this cant be implanted, at least try to bring the Pilot to gunner bar in to it.. you know where you can see where your gunner is aiming at because when the pilots sees something at 12o'clock and the gunner is looking at somewhere to the right he has no idea where 12o'clock exactly is.. the pilot to gunner bar will help here (i don't know the name of that thing..:mrgreen
and i know the image is not correctly the same but i used it for my video on youtube
Posted: 2008-01-12 03:30
by Teek
that bar was in vBF2, so should be possible.
Posted: 2008-01-12 05:14
by BloodBane611
That would be frickin cool. I do believe the HUD is pretty changeable, but its really up to the experts.
Posted: 2008-01-12 05:19
by daranz
Also, the ORT imagery is actually in black-green not in black-white. Videos on the internet are in black and white because the video is recorded in black and white to tape. I believe I mentioned that before.
Posted: 2008-01-12 15:06
by Mora
i know but would that be changeable? i don't think so but will see.
if a dev can respond with yes we can do this. then that is great

Posted: 2008-01-12 15:08
by 7eveN
can we eliminate the line patterns that we have for tank,apc,tv gun cameras? it really hurts my eye after 5 minutes.
Posted: 2008-01-12 15:13
by Safekeeper
Awesome comparison shots. I approve 100%.
can we eliminate the line patterns that we have for tank, APC, tv gun cameras? it really hurts my eye after 5 minutes.
Get your gunner outside to fix the antenna. Tell him to fetch the mail while he's out there

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Posted: 2008-01-12 15:45
by Mora
lol yeah the static needs to be removed as well
Posted: 2008-01-13 00:29
by Mora
common people let me know what you think of this
Posted: 2008-01-13 19:00
by Mora
anyone?
Posted: 2008-01-13 19:16
by Mosquill
I think it's a good idea. My gunner needs some of these stuff. Would be double useful if/when we get the stabilization implemented. I'll try making that hud on my own for now.
Posted: 2008-01-13 21:03
by HughJass
good find and nice picture example to go along with it. I am all for this.
Posted: 2008-01-13 22:57
by Mora
thanks for your comments guys.
Mosquill wrote:I think it's a good idea. My gunner needs some of these stuff. Would be double useful if/when we get the stabilization implemented. I'll try making that hud on my own for now.
you are making a working hud like my picture? sweet

Posted: 2008-01-13 23:16
by Mosquill
I said I'll 'try', so no promises.
OMG I've just realised that bf2editor does not draw guncam HUD! so how the hell am I going to do that?!

lol, but I'll try.
Posted: 2008-01-14 00:44
by Mora
Oh well thanks for trying. Maybe you can ask someone that knows how to edit the hud

Posted: 2008-01-14 03:02
by Mosquill
What? But I haven't started trying yet. Was busy with stabilizational stuff. But it looks like an easy thing, so.. I'll try.

Posted: 2008-01-14 03:11
by Mora
oh i didn't even noticed you where that stabilization guy.. sorry for that take all your time you need.
Posted: 2008-01-14 03:15
by Sadist_Cain
+1000000
I want all those groovey wiggly lines to mean something for once and have some use in game

Posted: 2008-01-14 08:45
by VipersGhost
Stabilization >>>>>> HUD candy

Posted: 2008-01-14 14:20
by Mora
yeah and who doesn't like candy
