Page 1 of 1
Thicker/larger explosions?
Posted: 2008-01-12 12:52
by unrealalex
The JDAM creates a lot of smoke, so I was wondering if it was possible to add more smoke to things like tank/vehicle explosions? They're pretty shallow right now, and the explosions last like 2 seconds.
Posted: 2008-01-12 19:56
by BloodBane611
I imagine it would be, and I'm definitely for it. I like FH2 armor explosions/burned out hulls, where thick smoke pours out for a while and obscures your view.
Posted: 2008-01-12 20:48
by dbzao
This is possible, just need people to work on it. Why don't you guys try it

Posted: 2008-01-12 22:37
by Sabre_tooth_tigger
Tanks smoke for about 10 mins afterwards. I agree the other model wrecks could do the same but they blow up fairly quickly and are easy to destroy as well.
Tanks probably carry a ton of fuel with their 1 mpg so its easier to argue for an effect there.
There should also be secondary explosions from ammo with appropriate blast damage to the surroundings, but Im not sure thats feasible
Posted: 2008-01-12 23:01
by zangoo
you could make it so shells go off and hit things near by, kinda like the cluster bomb.
Posted: 2008-01-13 03:06
by BloodBane611
Tanks smoke for about 10 mins afterwards. I agree the other model wrecks could do the same but they blow up fairly quickly and are easy to destroy as well.
Tanks do smoke, but in real life a tank that is destroyed by an explosive smokes extremely heavily and burns very hot until the fuel is entirely consumed. Right now in PR tanks smoke lightly for a very long time. In FH2 they smoke heavily for a short time. I propose heavy smoke for the current PR respawn times, as this is more realistic.
Posted: 2008-01-13 03:13
by ConscriptVirus
and not just explosions. there should be more smoke from firing guns esp the APCs.
but do keep in mind that more smoke = less fps :/
Posted: 2008-01-13 06:04
by Deadmonkiefart
the dust from explosions right now barley obstructs your view. There should be clouds of dust and dirt picked up from an explosion.
Posted: 2008-01-13 06:19
by TexLax
Sabre_tooth_tigger wrote:There should also be secondary explosions from ammo with appropriate blast damage to the surroundings, but Im not sure thats feasible
BFV: PoE
and for some reason i feel like it's hard coded though.
Posted: 2008-01-13 09:42
by naosednax
I agree, when a grnade goes off in PR it kicks up dirt for only like 3 seconds, so if any one hears it and comes to help they never see where the nade whent off.
Also i think the RPGs smoke trail shuld last at least 3-4 more seconds.
If not then add more smoke to the exuast and muzzle when the rocket is fired, bucause there is almost none.
Posted: 2008-01-13 10:12
by Sabre_tooth_tigger
The RPG has a flame out animation now I think, if you fire it unscoped you can see part of it.
Im not sure if it hurts anyone if you fire it from inside a vehicle?
Posted: 2008-01-13 10:55
by kristofer
naosednax wrote:Also i think the RPGs smoke trail shuld last at least 3-4 more seconds.
I disagree. I spend loads of time on LiveLeak looking at those annoying videos with insurgents on them, but whenever they are firing RPGs there is no smoke trail at all. I admit that if there was a smoke trail it would be hard to see because of the awful quality but still it wouldn't be thick smoke like there is on PR at the moment.
The first one is the best - you can actually see it moving through the air.
Posted: 2008-01-13 11:38
by naosednax
kristofer wrote:I disagree. I spend loads of time on LiveLeak looking at those annoying videos with insurgents on them, but whenever they are firing RPGs there is no smoke trail at all. I admit that if there was a smoke trail it would be hard to see because of the awful quality but still it wouldn't be thick smoke like there is on PR at the moment.
The first one is the best - you can actually see it moving through the air.
Yeah i searched youtube too but its hard to find any good ones.
But still the exaust in back and the smoke in front shuld last longer and be bigger.