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RPG-7
Posted: 2004-07-25 06:10
by Genocide
I'm not too sure is the classes can be totaly costomized in BF2, but I think the reloadable AT class should have several different warheads that one can chose from according to what he/she needs in the battle.
RPG-7 can be use for many porposes, Anti-personnel, light AT, And heavy AT.
AP High Explosive:

Light AT(300mm or penitration), Standard shaped charge warhead(Bottom):

Heavy AT(700+mm of penitration), Tandem HEAT warhead(Top)
The reloadable AT class should have a side arm, and IMO it should be a semiauto or shorter range SMG.
Posted: 2004-07-25 06:30
by Greenie Beanie
Yes, nice idea.
It is better (and more realistic) then having one all-around-round.
Posted: 2004-07-25 10:58
by Black Beret
Although a great suggestion, Geno, it's a little early to be organizing the classes and kits.
But a great suggestion none the less.
Also, if we did feature the RPG-7, we would give the RPG-7 Grenadier an AKS-74U as his sidearm.
Posted: 2004-07-25 11:39
by DrZero
i say the AKS74U with a scope
i love that thing in DCR

Posted: 2004-07-25 13:09
by Black Beret
Although I wouldn't mind seeing a PSO-1 telescope sight mounted on the AKS-74U, the RPG-7 grenadier would only be required to use his sidearm when relocating, if his position was disclosed, or if he came under enemy fire. But a PSO-1 wouldn't do any harm.
IRL, sometimes a separate rifleman is attached with the RPG-7 grenadier to protect him from small arms fire.
Posted: 2004-07-26 19:47
by Kipper
also this class movements should be slower than someone who carries m16, i think.
Posted: 2004-07-26 21:13
by Mighty_Matt
yeah different classes need to have strong disadvantages\attributes IMO
to get proper co-ordination between classes
In DC people just tend to choose their classes based on their favourite Boomstick

Posted: 2004-07-26 21:14
by requiem
Mighty_Matt wrote:In DC people just tend to choose their classes based on their favourite Boomstick
lol, rgr that.
Posted: 2004-07-27 06:18
by DrZero
i would like to see different speeds for different classes also, as well as, perhaps increasing speeds as the troopers use up their ammunition/grenades n stuff

Posted: 2004-07-27 06:25
by Black Beret
That's why I would love to see a virtual weight system. So certain weapons would reduce their opertors' speeds, agility and ease of movement.
I accidently posted this in the wrong thread and had to cut-paste it into this one.

ops:
Posted: 2004-07-27 06:37
by DrZero
lol,, if only we had mod powers
would virtual weight be able to work once you start to lose weight n shit though?
Posted: 2004-07-27 06:42
by Dr.Spangle
We'd have to see.
Posted: 2004-07-27 08:02
by requiem
Virtual Weight System is def. an idea we will be able to work with I think.
Posted: 2004-07-27 08:07
by DrZero
i sure hope so, it would just give the game so much more depth, people might drop all their guns and run if they think they are going to die

Posted: 2004-07-27 08:34
by Dr.Spangle
Sorry, the French are not a feature in the mod.
Posted: 2004-07-27 08:45
by DrZero
lol, thats gold spangle
ROTFLMAO
Posted: 2004-07-27 09:05
by Black Beret
Dr.Spangle wrote:Sorry, the French are not a feature in the mod.
Good one, Spangle!

Posted: 2004-07-27 10:53
by DrZero
pure gold!
Posted: 2004-07-29 21:10
by Greenie Beanie
Now, now.
The french fought hard to defend it's wine market against the italians.
Posted: 2004-07-30 03:02
by Dr.Spangle
The Italians won, though.