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A look into the fun side of the work the testing team do

Posted: 2008-01-14 13:59
by MrD
Alongside the monotomous lists of items to test, some new, some standard and having to be checked each time other changes are made in case theres a domino theory in operation here, we see some hilarious moments in testing when new assets are brought into the game yet simple things like their weight, affecting gravity and impacts aren't quite correct yet!

Here, amongst the laughing that is self explanatory, we introduce you into one moment in time when commander deployable bunkers and AA were starting to be introduced


Posted: 2008-01-14 14:10
by Zrix
Recoil powered AA-Mobile :D

0.8?

Posted: 2008-01-14 14:18
by Ragni<RangersPL>
I like that "AA Vehicle" :D

Posted: 2008-01-14 14:25
by ConscriptVirus
hahaha thats great.

Posted: 2008-01-14 14:37
by pureperversions
that's one way to help get away from those strafing frogfoots

Posted: 2008-01-14 14:44
by =Romagnolo=
does the iGi team play drunk ?!


But that was a funny bug !

Posted: 2008-01-14 14:45
by Outlawz7
=Romagnolo= wrote:does the iGi team play drunk ?!
;)


btw, which version of PR was that and what map?

Posted: 2008-01-14 15:04
by MrD
er, no answer on the map actually now I recall which one it was. Would be testing for v0.6 build though!

Posted: 2008-01-14 15:09
by Sabre_tooth_tigger
Nice that the recoil is calculated , it does have wheels after all. I'd like to see the A10 go backwards when it fires on the runway

Posted: 2008-01-14 15:22
by Hx.Clavdivs
=Romagnolo= wrote:does the iGi team play drunk ?!
erm ... what clan doesn't play drunk from time to time? :wink:

Posted: 2008-01-14 16:03
by TroyMcClure
...and then the human being discovered anchors to fix small piroques, vessels. AAs and bunkers...

Posted: 2008-01-14 23:21
by BloodBane611
That seems more like a feature than a bug. What commander wouldn't want mobile assets?

Posted: 2008-01-14 23:31
by Polka
After watching that and hearing all the laughing...I lol'd

Posted: 2008-01-14 23:35
by .:iGi:. Eggenberg4Ever
:lol: I remember that night and the childlike joy we had in that discovery :D

I think it was the pre-Beta 0.6 we were, *ahem*, testing. The map name escapes me.

MrD? Any input on that one.
Hx.Clavdivs wrote:erm ... what clan doesn't play drunk from time to time?
"No answer" was the loud reply.

;)

Posted: 2008-01-15 07:41
by Sabre_tooth_tigger
The AAA looks like it should hook on the back of the co truck anyway

Posted: 2008-01-15 08:00
by Death_dx
BloodBane611 wrote:That seems more like a feature than a bug. What commander wouldn't want mobile assets?
Ah but that would be some fun, you could shoot that enemy bunker right into a lake.

Posted: 2008-01-15 10:21
by AfterDune
I was there. Had so much fun, lol :p .
Good times at iGi's, haha. TS is always like this :lol:

I don't recall the map's name. It's certainly not in the maplist. I think it got taken out? Rather small as well, if I remember correctly.
There was a British base at the south-east and (I think) Insurgents in a town further op north.

Btw, the Saxon was introduced there as well. All polished and shiny back then. As if it was "pimped" :lol:

(maybe not introduced.. but they sure were shiny :D )

Posted: 2008-01-15 10:29
by Cp
IIRC the saxon was in 0.4? I have a faint memory of a OGT with only saxons and no landroovers since they werent done yet.

Posted: 2008-01-15 14:24
by Sabre_tooth_tigger
Death_dx wrote:Ah but that would be some fun, you could shoot that enemy bunker right into a lake.
Spawning on the bottom of the sea sounds cool :lol: