Make tank drivers have a delay just like gunners...
Posted: 2008-01-16 04:07
Ninja2dan made a great post in the 0.7 feedback forum and mentioned that it would make sense for drivers to have a delay as well. I agree... so much so that I wanted to create a thread for it in the Suggestions forum.
You can't just hop into an Abrams and roll out within seconds. It should take some time for everything to go online, computer systems, for the engine to power up, etc .. just like you did with choppers.
This would virtually eliminate all solo tankers and create a sense of commitment once you hop into a tank.
It doesn't have to be as long as helos though... it could be 10 seconds and that would do the job.
Tanks are a VERY destructive force in PR and are very hard to destroy if you don't have the tools to do the job. Giving that kind of power to a single player who most of the time will get the tank destroyed is unfair to the rest of the team. Tanks should be given to those that are willing to put the work into using it to reap the benefits of destruction!
You can't just hop into an Abrams and roll out within seconds. It should take some time for everything to go online, computer systems, for the engine to power up, etc .. just like you did with choppers.
This would virtually eliminate all solo tankers and create a sense of commitment once you hop into a tank.
It doesn't have to be as long as helos though... it could be 10 seconds and that would do the job.
Tanks are a VERY destructive force in PR and are very hard to destroy if you don't have the tools to do the job. Giving that kind of power to a single player who most of the time will get the tank destroyed is unfair to the rest of the team. Tanks should be given to those that are willing to put the work into using it to reap the benefits of destruction!