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RPGing from 10m
Posted: 2008-01-17 12:30
by TravisRomano
I want to know if the rpg has ever in real life used closer then 10m?
I am always getting hit by that RPGer that rather kill me + him instead of running away or going to his knife I was wondering if a trained RPG insurgent would ever use his rpg at 10m or closer?
I was thinking of maybe making the RPG travel 15m before going off and if it hit any closer it would be a dud ? it may not be realistic but would help game play the rpg should get a pistol to be used at close range.
also why is there a boosted speed on the bomb car? why would they waste the funds to add a boost to a car thats about to blow up?
and the insurgent rally points seems to be at times un knife able it seems you are better off shooting it blowing your stealth b/c knifing can get you killed by the guy about to spawn after your 4th try.
just thought i would put this out there.
Love the mod (:
Posted: 2008-01-17 12:40
by battlepepsi
my mom was a contracter in iraq and her convoy was amushed the insurgent who was sapost to fire the rocket blew him selfup with it. idiot
Posted: 2008-01-17 12:45
by daranz
Actually, IIRC, RPGs do have have an arming delay. Of course, getting hit with an unarmed RPG would still leave a mark.
Posted: 2008-01-17 12:46
by Ragni<RangersPL>
It's not a boost... Treat it like "putting pedal to the metal"

Posted: 2008-01-17 12:49
by Symplify
TravisRomano wrote:
also why is there a boosted speed on the bomb car? why would they waste the funds to add a boost to a car thats about to blow up?
Because nitrous is so cheap. Dude, it's not a boost, you're just flooring it. Do you honestly think that normal driving is putting your foot down? The cars move at like 50 mph, and I'm sure they can all do better, hence the option to floor it.
But no, I'm sure it's a boost, they've gone and put nitrous oxide or something in the engines of all the hummvees.
EDIT: Oh snap, ranger beat me to it, he posted as I was typing XD
Posted: 2008-01-17 12:58
by Outlawz7
Well, pulling out your knife and running towards a guy with an assault rifle is sort of stupid?
+ Insurgents do use RPGs on infantry IRL. Be happy, the splash damage was reduced with 0.6, so it can't wipe off an entire squad like in 0.5 *shudder*
Also note, that RPGs spawn mostly on RPs and when you take them out, they stop, so more RPs you get rid of = less RPGs, less Insurgents.
About the jihad car, yes it's supposed to have a boost, it has it since 0.5 like the other jeeps. Again a guy in a suicide car isn't gonna drive slow like a grandmother and AFAIK modern civilian cars can do over 100 Kmph anyway.
Posted: 2008-01-17 14:02
by Ninja2dan
TravisRomano wrote:I want to know if the rpg has ever in real life used closer then 10m?
For the RPG-7 (The model used in PR), the minimum arming distance is 5m. The main rocket doesn't fire until about 11m, but the rocket is armed after about 5m. Their warheads self-destruct at about 900m. This means that engaging targets less than 10m is realistic and possible, although you'd have shit for brains if you actually did so (Insurgents come to mind).
One thing to remember is that with the standard RPG-7 rockets used, the lethal range of fragments from the warhead and rocket assembly is up to 150m. This doesn't mean a sure kill at that range, as an increase in range will cause a decrease in hit probability. Still, if you are within 20m or so of a detonating rocket, and are not behind good cover, let's just hope you have SGLI.
Posted: 2008-01-17 14:04
by Dunehunter
Also, before people start complaining about RPGs being used against infantry: as far as I have heard from people here who have served, it is realistic.
Posted: 2008-01-17 14:31
by Ninja2dan
[R-MOD]dunehunter wrote:Also, before people start complaining about RPGs being used against infantry: as far as I have heard from people here who have served, it is realistic.
That is correct. The RPG-7 has a couple of different uses, and although the HEAT round (most common) is not designed for fragmentation, you can see from the notes I posted above that they are still effective. They are also capable of going through concrete walls, sandbags, etc that troops normally try to hide behind.
The OG-7 rocket is designed specifically for AP effect, but these are getting much harder to find now. Their kill radius is 150m. The caliber of the warhead is 40mm, to meet treaty limits.
They take about 14 seconds to reload and re-fire, making them a one-time deal against modern troops, but in many cases that first RPG shot is all it takes. If the first round doesn't kill your target, supporting fires from PKM etc are effective follow-ups.
People who complain about RPG against personnel might as well try complaining about running over enemy with a car.
Posted: 2008-01-17 14:39
by fludblud
[R-MOD]dunehunter wrote:Also, before people start complaining about RPGs being used against infantry: as far as I have heard from people here who have served, it is realistic.
it certainly is, thats why the RPG is the second highest cause of coalition deaths after IEDs. those who are complaining are simply dealing with a very realistic problem that our troops are dealing with every day.
Posted: 2008-01-17 15:34
by WNxLT7
Sorry if this offends anybody but it's just a clip that doesn't even show them hit it even when they are 10-15ft away.
LiveLeak.com - rpg7 attack against israeli tank
Posted: 2008-01-17 16:08
by BloodBane611
That was the least clear video ever. Inconclusive as to whether they hit the tank, and even if they did it was operator error.
As Ninja has stated, it's realistic.
/thread
Posted: 2008-01-17 16:27
by Ninja2dan
I have to agree that video was pretty crappy quality. The camera moves just after firing, no time to see an impact. At that range even a circus monkey should have hit it without needing use of sights.
My background in the military was an Infantry Weapons Expert. That means I spent a lot of time with weapon systems from various countries. I have fired live ammunition from almost every military small arm ranging from .22-caliber up to 155mm artillery, and the RPG is no exception. I am familiar with their effective range and ease of use, as well as their combat capabilities. At a range of 20-30m anyone with a day of training should be able to hit an MBT with minimal crosswinds or movement.
Keeping this post inline with the question of the OP, engaging ANY target within 10m is possible and has been done, but usually results in death or injury to the person firing the weapon. It takes the rocket about a tenth of a second to travel that distance, you haven't even recovered from the recoil yet, let alone had time to duck to avoid any shrapnel or blast from the impact. I have seen improvised devices made where an RPG-7 was emplaced and fired via "remote" such as a line strapped to the trigger, but the insurgents find that cowardly and prefer to commit suicide and do it in person.
Posted: 2008-01-17 16:53
by TravisRomano
I was not complaining i was asking if they were used at 10m or closer in real life just today a rpger was 4m from me and rpged me and he lived with out any dmg to him self.
i was simply suggesting giving the rpg a pistol and giving the rpg7 a 10m arming time for better gameplay.
Posted: 2008-01-17 17:07
by Ninja2dan
If someone in PR fired an RPG from around 4m and didn't die from the blast, that is something that should be looked at by the DEV team. I can understand them not wanting people using them to take out squads, but a squad should be travelling in a spread pattern for that same reason (as well as grenades, etc).
Posted: 2008-01-17 17:22
by Death_dx
Hmm this is slightly unrelated but, I've been reading up via wikipedia and there are no kill radii for the ammunition that seems the insurgents are most likely using (PG-7VL or PG-7VR) anyone have any idea? I've always found the kill radius for the rpgs to be a bit large, I wasn't under the impression there was much fragmention from the anti vehicle rounds.
Posted: 2008-01-17 18:05
by Ninja2dan
Death_dx wrote:Hmm this is slightly unrelated but, I've been reading up via wikipedia and there are no kill radii for the ammunition that seems the insurgents are most likely using (PG-7VL or PG-7VR) anyone have any idea? I've always found the kill radius for the rpgs to be a bit large, I wasn't under the impression there was much fragmention from the anti vehicle rounds.
From my earlier post:
One thing to remember is that with the standard RPG-7 rockets used, the lethal range of fragments from the warhead and rocket assembly is up to 150m. This doesn't mean a sure kill at that range, as an increase in range will cause a decrease in hit probability. Still, if you are within 20m or so of a detonating rocket, and are not behind good cover, let's just hope you have SGLI.
What I meant with that statement is that with the HEAT warheads (PG-7), there is no direct AP shrapnel. But there is still shrapnel from both the rocket stem as well as fragments from the warhead casing and the detonating target. Those shrapnel bits will have a range of up to 150m, meaning there is a good chance that anything exposed out to that distance can be killed or maimed. Within around 20m or so the fragments will have a high velocity and would likely kill, but as the range extends the velocity (and therefore lethality) decreases. Stand 20m from an AP rocket and you will likely become hamburger. Stand 20m from a HEAT rocket, you will probably just end up a bit tenderized.
Posted: 2008-01-17 18:10
by charliegrs
i dont know, ive fired rpgs in PR at some really close ranges in the past, mainly because i stumbled upon a vehicle/infantry going around a corner or something, and ive gotten hurt badly doing it. i think i died a few times as well.
Posted: 2008-01-17 18:17
by Death_dx
Ninja2dan wrote:From my earlier post:
What I meant with that statement is that with the HEAT warheads (PG-7), there is no direct AP shrapnel. But there is still shrapnel from both the rocket stem as well as fragments from the warhead casing and the detonating target. Those shrapnel bits will have a range of up to 150m, meaning there is a good chance that anything exposed out to that distance can be killed or maimed. Within around 20m or so the fragments will have a high velocity and would likely kill, but as the range extends the velocity (and therefore lethality) decreases. Stand 20m from an AP rocket and you will likely become hamburger. Stand 20m from a HEAT rocket, you will probably just end up a bit tenderized.
Yeah but correct me if I'm wrong, the rounds designed to take out armor won't fragment evenly and give a less than even kill probability in each direction. Also with the 150m thing is that including every piece of shrapnel that comes off of the rpg or just every piece that goes off at 0 degree angle from the point of impact?
Posted: 2008-01-17 18:34
by Ninja2dan
Death_dx wrote:Yeah but correct me if I'm wrong, the rounds designed to take out armor won't fragment evenly and give a less than even kill probability in each direction. Also with the 150m thing is that including every piece of shrapnel that comes off of the rpg or just every piece that goes off at 0 degree angle from the point of impact?
That is the total overall range of fragments coming from the rocket stem, warhead casing, and back-splash from the target impact. Hitting a softer target such as sandbags, or having the rocket penetrate into a soft target (inside a vehicle, where the blast is more confined) for example would produce much less fragmentation. Meaning any and all shrapnel or blast fragments directed away from point of impact, that were not contained or diverted by the actual impact obstacle.
The HEAT rounds will provide much less lethality at range from fragments, but is still a possible threat. Case in point: While firing one of the older M72's at a concrete wall during a weapon demonstration, in which the wall was at a distance of about 100m, some concrete chunks came flying back at me. Due to the distance, the pieces lost velocity by the time they reached me, and I had time to duck just in time to feel it whiz past my face (sort of like slow-motion). The range officer behind me wasn't as lucky, as the concrete chunk that missed me ended up impacting the brim of his helmet and deflecting into his face. It left a deep gouge in his cheek that required a few stitches but left no permanent damage, but imagine if we have been much closer like the 20m mentioned above.