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Air maps?
Posted: 2006-01-22 00:48
by Szarko
Now im a big flyboy and love to fly. So while playing El Al on the gloryhounds test server it came to me... Why dont we have any air only maps. Now by air only i mean only airplanes.
Now i think that it should be a masive desert map with two main airfield. Now the flags will be in the air like in the heliwars map but with a massive capture radius. There should be lots of canyons so that planes can fly through them. Now it think that there should be no anti air, exept maybe at the main bases...
So thats my idea what do you guys think?
Posted: 2006-01-22 02:01
by Zepheris Casull
sounds fun to me, i fly interception roles most of the time. would be nice to
play a map where pilots go against each other rather than bombing all day.
that might wanna wait after patch 1.2 though, since one of the reason of the low rate of air dogfight engagement is due to the relatively ineffective missiles.
out of 10 air kills i make 8 of them would be with guns, and till they fix the missiles, air maps would end up with everyone flying around firing sporadically with more ppl getting hit by stray missiles than anything else.
Posted: 2006-01-22 13:09
by Tom#13
you could have a map with 2 carriers, would there be helis aswell
Posted: 2006-01-22 15:02
by dawdler
Tom#13 wrote:you could have a map with 2 carriers, would there be helis aswell
Ie a new Coral Sea
Although personally I think BF2 is HIGHLY unsuitable for air (jet) combat. The planes are just too fast. Maybe a clean 4x4km map with 1km view distance, but even that will probably turn out feeling cramped.
Posted: 2006-01-22 16:02
by Cerberus
BF2 is absolutely horrible for air to air combat. Not only are the maps small and the jets fast, but the view distance is so damn short
Posted: 2006-01-22 16:07
by Why?!
Zepheris Casull wrote:sounds fun to me, i fly interception roles most of the time. would be nice to
play a map where pilots go against each other rather than bombing all day.
that might wanna wait after patch 1.2 though, since one of the reason of the low rate of air dogfight engagement is due to the relatively ineffective missiles.
out of 10 air kills i make 8 of them would be with guns, and till they fix the missiles, air maps would end up with everyone flying around firing sporadically with more ppl getting hit by stray missiles than anything else.
If someone makes an air map, I could easily fix that
http://www.totalbf2.com/forums/showthread.php?t=36102
Posted: 2006-01-22 16:34
by Szarko
Im thinking of making a coral sea kind of map... So should it just be death match kind of think with no CPs? or kind of like heli wars with 2 or 3 CPs in the air?
also I will disable the combat area punishment thing, so that really the map is unlimited...
Posted: 2006-01-22 17:22
by Figisaacnewton
I'd love to see a DC No Fly Zone or Coral Sea style map. Or have a map with just one team having an airbase, and the other team spawning reaaaally far away in midair (think midair spawns like tarawa in fh) and coming in to attack, while the airbase has to scramble its defenses.
Posted: 2006-01-22 17:37
by Resjah
oh hell yeah, an air only map would be awesome, when the el alamein maps comes up, im always in da F-18 or Mig-29 shootin down opposition, and bombing a couple of vehicles.
If the 1.2 patch fixes the A to A missiles that would be awesome, as Zepheris Casull said, most of my kills in Van BF2 are from my guns but in PRMM my kills are mostly from missiles, improving them would be great.
And perhaps also finding a way to actually look around , or at least just behind you would be great

Posted: 2006-01-22 18:14
by DEDMON5811
I'll start on this right away.
Posted: 2006-01-22 18:21
by Szarko
Awsome thanks DEDMON... shouldn't be too hard... 2 carriers couple CPs in the air...
Posted: 2006-01-22 18:26
by eggman
This map is called "Aerial Combat".
Not sure if it's helos or aircraft as well. It's not quite what you are saying... but in the general ballpark. Could take a look at it for a future map pack.
http://bfeditor.gotfrag.com/forums/viewtopic.php?t=3649
egg
Posted: 2006-01-23 00:26
by Szarko
Now i havnt dled that map, but it looks very small and cramped... what i think would be best is the largest possible area devoted only to fighting in the air... so no ground combat... just a few CPs in the air
Posted: 2006-01-23 01:01
by NikovK
A 1028x4 scale map of nothing but ocean with two carriers could have a view distance of anything you flipping wanted.
Posted: 2006-01-23 01:16
by Szarko
sounds bout right lol
Posted: 2006-01-23 01:18
by BrokenArrow
I remember someone saying that DC modeled things really small to make maps seem bigger, that might be cool for an all air map... probably not very easy though.
Posted: 2006-01-23 01:25
by eggman
One thought .. make sure to have a couple AA stations on the carriers for those of us who suck at flying
You could consider having a single island with a small facility, including AA, and a single flag. Throw in some helos and boats and it would greatly broaden the appeal to folks who don't (can't) fly and lend some dimension of "purpose" to the air war.
I kinda liked the paradrop stuff from BF42 and like what's on Heli Wars.
Not saying to make a ground war element so significant that it detracts from the goal of an air war focussed map, but the PR population is pretty small. If a map is *purely* limited to people who fly... it's a possibility that every time that map comes up in rotation only the 40% of the (already small) server population that can and wants to fly will play it.
Just trying to throw in some ideas that could broaden play without detracting from a very cool idea for "jet jockeys".
egg
Posted: 2006-01-23 01:32
by NikovK
Two carriers as capturable objectives and nothing else. Grunts can get in Blackhawks and take their freaking chances as they grapple in hand-to-hand against PLAN marines.
Posted: 2006-01-23 01:37
by Resjah
eggman wrote:
You could consider having a single island with a small facility, including AA, and a single flag. Throw in some helos and boats and it would greatly broaden the appeal to folks who don't (can't) fly and lend some dimension of "purpose" to the air war.
lol I can imagine having good pilots on one side and the enemy capture that one flag, the small little island would be bombed to hell.
even on el alamein, vehicles dont last too long
Now, in my opinion, for a map the could appeal to the pilots(such as my self) and the people that give me easy kills

there should be 2 carriers, one for each side, and as =PL=POLSKA said, two air CPs with a huge capture radius, those should be paradrop CP's.
Then on that small island, it should be completely indoors as to protect the helpless ground troops, so it would require a bit of modeling.
To prevent the paradrop CPs from being SF only perhaps you can make it so that with that CP all classes get a 1 time use parachute
Posted: 2006-01-23 01:37
by BrokenArrow
Only thing about air maps, or even maps with alot of planes (El Alamein as it is now) people tend to start baseraping when planes are thrown in the mix. With the joke that is AA in BF2 I don't think it would be too long before that starts to happen.