Suggestion: Sniper camo improvement/bf2 engine workaround
Posted: 2008-01-21 01:17
yeah probably an old rant but the bf2 engine is not really sniper friendly
(hills rendering lower on distance so ppl on top seem like they hover,
sniper kit does not display on distance, as well as grass letting him appear as normal infantry,
a sniper would still stick out at distance, not silhouette against the sky, but against the hill texture, cause there is nothing similar making his darker pixel look "strange there",
also don't forget the death cam)
dedicating a whole own kit to a sniper and limiting it to 2 on 64 ppl i would say thats a good start for a sniper beeing an elite class
back in my old 1942 days i'd play other mods like Galactic Conquest
after a patch the sniper there would have a deployable tent, with a commonly used texture on the map
finding a hill, deploying the tent at the incline, going prone inside - one could see through because the inside had a see through mesh texture
positive aspects of the tent: it renders at distances like bushes/normal ground does - giving a total work-around for the bf2 engine not rendering kits, and maps not having millions of bushes everywhere
in addition - i have to admit that giving out such an almost perfect camo - i have to make another suggestion:
because there are usually sniper teams of 2 - i would pleed for a support class/kit for the sniper - a Spotter
the spotter could have tripod-spotting binocs that tell distances and would actually carry the tent, not the sniper him self
and another suggestion for the suggestions list: maybe you could mark the kit suggestions with "Kit - " infront, like you did for weapons - because only thing similar i could find would be "Recon kit" with no link
my 2 cents
thx for your attention
edit: maybe i or someone else could come up with a screen shot from GC mod (haven't found one so far)
edit2: pics posted here: https://www.realitymod.com/forum/f18-pr ... post618376
(hills rendering lower on distance so ppl on top seem like they hover,
sniper kit does not display on distance, as well as grass letting him appear as normal infantry,
a sniper would still stick out at distance, not silhouette against the sky, but against the hill texture, cause there is nothing similar making his darker pixel look "strange there",
also don't forget the death cam)
dedicating a whole own kit to a sniper and limiting it to 2 on 64 ppl i would say thats a good start for a sniper beeing an elite class
back in my old 1942 days i'd play other mods like Galactic Conquest
after a patch the sniper there would have a deployable tent, with a commonly used texture on the map
finding a hill, deploying the tent at the incline, going prone inside - one could see through because the inside had a see through mesh texture
positive aspects of the tent: it renders at distances like bushes/normal ground does - giving a total work-around for the bf2 engine not rendering kits, and maps not having millions of bushes everywhere
in addition - i have to admit that giving out such an almost perfect camo - i have to make another suggestion:
because there are usually sniper teams of 2 - i would pleed for a support class/kit for the sniper - a Spotter
the spotter could have tripod-spotting binocs that tell distances and would actually carry the tent, not the sniper him self
and another suggestion for the suggestions list: maybe you could mark the kit suggestions with "Kit - " infront, like you did for weapons - because only thing similar i could find would be "Recon kit" with no link
my 2 cents
thx for your attention
edit: maybe i or someone else could come up with a screen shot from GC mod (haven't found one so far)
edit2: pics posted here: https://www.realitymod.com/forum/f18-pr ... post618376