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Medic Station/tent + "Rescue" Car
Posted: 2008-01-21 14:04
by ~XHW~Flamestorm
Firstly the Medic Tent/Station:
On the Base of every Faction should be a medic Station where you get cured.(not when your dead only when you wounded not heavy wounded)
Secondly:
a new thing to build only ONE time on the map a Tent where you can get cured. So to bring the player to use this instead of the medic a new kind of rescue could be created. if your only HEAVY WOUNDED the medic can revive you but only for 1:30 min. In this time you have to go to the tent or the medic station. if you dont to it you going out of bleed. so the medic is only the first aid. for "less" wounds like leg shot the medic reach.
Now to suggestion nr2. the Rescue car it mean not to get cured of all. it only can hold up the time of 1:30 min for 1 more min. It only can drive by a medic with a second medic in the back of the car. so if some take the car only to drive somewhere he is hate by all other players
So i think if its able to do this the players will prize to be alive and the new kind of woundes more real
I think.
Please tell me your opinion for my suggestion i think it would be make it more real?
Posted: 2008-01-21 14:08
by unrealalex
I think that firebases/bunkers should heal you, since they would probably have personel there in real life.
Posted: 2008-01-21 14:09
by Burlock
i think it would just slow down the game to much, i see where you are comming from but simply have to rember that this is a game and no one wants to be "running" from a fight for ages to get to a tent to get healed, i think i would prefer the no heal option over this im afraid.
on a side not i heard that they were considering making the saxon into a armoured ambulance, could at least be a use for the saxon model thats no longer used in PR to make a bit of a comeback for a bit of fun or something.
Posted: 2008-01-21 14:31
by ~XHW~Flamestorm
no that what slow down at least the game are the tickets! when i see how much people die in iraq... i dont think this is real how much players die while one map. no Faction would send 500 or more soldiers to death only for one part of a country. and @ unrealalex a firebase dont have personel in reallife! maybe a bunker but not really.
and on the other side instead of the care you could use a helicopter this wont be boring!!! and it very fast at rescue people out of fight.
Posted: 2008-01-21 14:33
by IronTaxi
hmmm...problem is we already dont have enough soldiers in the battle...dont want to take more out for a support role...
when we get a 128player server going we can talk about adding more of those rolls for sure...
where is that final patch EA?
Posted: 2008-01-21 14:36
by Burlock
[R-DEV]IronTaxi wrote:hmmm...problem is we already dont have enough soldiers in the battle...dont want to take more out for a support role...
when we get a 128player server going we can talk about adding more of those rolls for sure...
where is that final patch EA?
have EA ever even mentioned a 128 player server apart from in there like orginal demo a million years ago?
Posted: 2008-01-21 14:47
by BloodBane611
The cake is a lie. (Someone around here has that in their sig)
Anyhow, more medical options isn't the way to go, because as Iron said there just are not enough players on the battlefield.
Posted: 2008-01-21 14:55
by Sadist_Cain
Tis a goodun...
https://www.realitymod.com/forum/f18-pr ... pital.html
https://www.realitymod.com/forum/f18-pr ... itals.html
I like the idea of tweaking the damage models for everything and making a deployable repair and health asset. lil section of tents that'll spawn a repair truck and Medevac vehicle.
Medic and engineer kits requestable from there and you could have a lotta fun carting wounded soldiers around repairing tanks etc
All up for something to be done about field hospitals, medevacs, "rescue cars" lol and have some more things to do with fixing broken stuffs
Posted: 2008-01-21 15:09
by 101 bassdrive
unrealalex wrote:I think that firebases/bunkers should heal you, since they would probably have personel there in real life.
2x
Posted: 2008-01-21 15:27
by ~XHW~Flamestorm
yeah i think like sadist cain that could be a lot of fun driving arround and heal soldiers on battlefield maybe thats a better point to make a medevac where you can get cured caus i think if your getting shot you cant get cured only by a first aid medic.
and with a medevac. i know the repair and ammo car removed caus many apc tanks etc. have their own engineer. but if you switch a squad medich into a first aid medic more guys would do driving arround and cure mates. so it push the teamplay, too.
Posted: 2008-01-21 15:41
by Swe_Olsson
field hospital, where everyone are hospilized
if bunkers were healers, people would get instaheal.. which is not good either
Posted: 2008-01-21 16:05
by RHYS4190
Some thing needs to be done in terms of medical aid in this game, Systems broken you just don't see any medics because it just not viable, I see medics start of round then people give up on them because they don't do enough to make them worth the use of a squad member.
So all the troops have now is bandages too look after them selves but there even harder to get now.
I say it a better idea just to scrap the whole idea of medics and just give some riflemen the reviver and heal bag problem solved and it bagged and tagged. I keep getting people trying to convince me to see that “medics are support role they don’t need enhancement blah blah blah” what they fail to see is that there little idea is just hot air out of a monkeys bum hole, and that there idea does nothing but keep things from improving.
And IV seen a thousand times how the medic kit just puts a stain on the squad with no visible returns.
Proof of this is getting a full squad of rifle men against a squad with medics. The lack of accurate fire power against the enemy puts a huge strain on the squad with medics. The one with out medics may take a few casualties but due to superior fire power annihilates the other squad.
And common assumption is why medic go when it put such a massive stain on the squad.
And why do they argue with me trying to change my mind when I know all the way from top to bottom that im right in this matter.
Posted: 2008-01-21 17:44
by Ragni<RangersPL>
RHYS4190 wrote:Some thing needs to be done in terms of medical aid in this game, Systems broken you just don't see any medics because it just not viable, I see medics start of round then people give up on them because they don't do enough to make them worth the use of a squad member.

Are you serious? You can't be serious...
I have some options for you:
- change squad
- change server
- change mod
Posted: 2008-01-21 17:48
by markonymous
[R-DEV]IronTaxi wrote:when we get a 128player server going we can talk about adding more of those rolls for sure...
where is that final patch EA?
is this still beeing worked on? i had no idea..
Posted: 2008-01-21 18:05
by Rudd
RHYS4190 wrote:
And why do they argue with me trying to change my mind when I know all the way from top to bottom that im right in this matter.
oh dear god- your game comments annoy me intensely.
hehe, if we cant convince them with the rightness of our values we must re-examine our reasoning.
Anyway, back on topic
Some of us still love being dedicated medics
Forget the field hospital, since there is no first aid -> stabilise and transport -> surgery -> stabilise transport -> follow up surgery and recovery, there is no point. Only thing I can see you can really do to change healing in BF2 (if possible, might not be) is say make reiving take a few seconds, and not use defib (use morphine or IV or somthing)
Ambulance is stil the best addition to be made thusfar, just a support truck with cover and markings would do.
Posted: 2008-01-21 18:11
by BloodBane611
I have some options for you:
- change squad
- change server
- change mod
x2
And don't go so high and mighty on us, we play this game too.
Posted: 2008-01-21 23:24
by Pain
Take a Blackhawk or a humve get a medic in and you got a medic vehicle wich heals the ppl inside...
So there is no need of such vehicles or tents etc. Just a medic and a vehicle....