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Spawn protection

Posted: 2008-01-22 18:34
by l|Bubba|l
I made a little example with the Temple on 7gates.
The Tempel got interior with a spawnpoint and a exit to the east.
The camo net at the exit helps to avoid a good sight at range.

http://youtube.com/watch?v=iwqu-inTXQo[/youtube]

In this way youwould spawn in an absoluty save position inside the building and have the ability to shoot outside to create a safe zone arround the entrance. It would be a good alternative to the Doom of death on some maps.

Posted: 2008-01-22 18:57
by OkitaMakoto
Moved to bugs forum as I assume you didnt mean it as a suggestion?

How does it happen? RP? Temple Spawn? Can anyone do it AFTER spawning?

I dont know if its known, but if it isnt, you need to be more specific.

Sorry if I misuderstood anything...

Posted: 2008-01-22 19:09
by l|Bubba|l
No, that isn't a glitch/bug.
I edited the map and created a interior for the tempel.
The only way out is the door to the east with two camo nets to blocking the sight a little bit.

Btw:
You shouldn't move exploitable glitches in the public section. ;)

Posted: 2008-01-22 19:41
by l|Bubba|l
Engineer wrote:I dont understand you Bubba...

Basically you are reporting a bug that cant happen in .7 without someone modifying the map itself?

So what is this, is it a suggestion that Dev's should consider implementing this kind of "feature" in their maps?
OkitaMakoto thought it was a glitch. He edited my thread titel and moved it in the public Bugs forum.

Btw: A real glitch would look like this. (Without the bunker :mrgreen :)
ImageImage

Posted: 2008-01-22 19:45
by Pride
I think he is saying he edited the map to add an interior to the temple.

Its not a bad idea actually.

If this was implemented it would stop spawn camping at mains, as the defending side could shoot anyone outside the door. Its not that unrealistic either. It adds an interior to the temple, and in RL im sure that the defnders would have some hole in the door through which they could fire.

So long as the door did not have a large view (to stop people using it as a safe haven to shoot at enemies).

Posted: 2008-01-22 21:20
by OkitaMakoto
OOOOOHhhhhhhhhhhhhhhhhhHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[add as many O and h's as you want] my bad entirely. I was like WTF? This isnt how it should be, thats a BUG!

Although, from your OP. I can see either way now. "Spawn Protection" and "I made an example" could simply mean [as I took it] that there was a spawn protection "bug" that resulted from spawning inside [somehow] which you then made an "example" of by Frapping it.

Ughhhhhhhhhhhhhhhhh. moved back to "suggestions". Although I'm not fond of the idea... You couldnt just do that on every map... besides, Id just wait off to the side for you to come out...? If anything, remove the camo nets, thats just out of place. Then itsd be just a normal spawn point and it would make enough sense

All the more reason to be precise, explain what your thread is about, and try not to skimp out on what you are talking about. Without saying its either a bug or a suggestion, especially something like this, its very easy to be confused. my first thought was why the hell would this be a suggestion, to be honest. ;) Moved back to suggestions...

I personally havent had a problem with main base spawn camping. and if they are, they should be warned or booted. If the base is attackable... well, you're S.O.L.

Posted: 2008-01-22 21:41
by l|Bubba|l
'[R-CON wrote:OkitaMakoto;589825']OOOOOHhhhhhhhhhhhhhhhhhHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[add as many O and h's as you want] my bad entirely. I was like WTF? This isnt how it should be, thats a BUG!

Although, from your OP. I can see either way now. "Spawn Protection" and "I made an example" could simply mean [as I took it] that there was a spawn protection "bug" that resulted from spawning inside [somehow] which you then made an "example" of by Frapping it.

Ughhhhhhhhhhhhhhhhh. moved back to "suggestions. Although I think the idea of being safe while being able to shoot out isnt too good of an idea...

All the more reason to be precise, explain what your thread is about, and try not to skimp out on what you are talking about. Without saying its either a bug or a suggestion, especially something like this, its very easy to be confused. my first thought was why the hell would this be a suggestion, to be honest. ;) Moved back to suggestions...

I personally havent had a problem with main base spawn camping. and if they are, they should be warned or booted. If the base is attackable... well, you're S.O.L.
I thought it was obvious that statics like the tempel got normally no interior. :-D
Although I think the idea of being safe while being able to shoot out isnt too good of an idea...
Enemys shouldn't be right next to the only fixed spawnpoint of the map. ;)

Explanation:
Every team should get at least one safe spawnpoint at there mainbase or near there last flag.
Doom of death is good but it needs a huge area to protect the Spawnpoints.
Maps like 7Gates don't have the space for this kind of protection.

With a spawnpoint inside a building could the player create his own little doom of death in front of the entrance and gets the advantage to orientate him self unlike when he spawns somewhere outside and feel his first bullets.

Posted: 2008-01-22 21:59
by OkitaMakoto
l|Bubba|l wrote:I thought it was obvious that statics like the tempel got normally no interior. :-D


Enemys shouldn't be right next to the only fixed spawnpoint of the map. ;)
Sure I never figured there would be an inside spawn, which is of course, the reason I figured there was something wrong. I rarely play 7 Gates, and even when I do, Im rarely up at the temple. This isnt meant to be an argument of any sort. Im merely saying, be more descriptive in your opening post in the future so that things like this dont occur.

From what I know about 7 Gates, however, you capture up at the top of the temple, right? Isnt that where you're talking about setting this up? I know when I capped it[the few times I have] I was up at the very top. SO yes, the Brits WOULD be up there if capping it. If not, you shouldnt allow them to get that close ;)

You didnt say you editted the map, you didnt say you added an RP, you didnt say it was a suggestion, you didnt really explain anything. That's why it was confusing. I didnt know what to think.

When someone posts a video and says they are showing an example of doing something I havent seen before, I immediately think "bug", not "Oh, he edited the spawn points, added an interior spawn, added camo nets, etc. etc. etc."

Regardless of what you thought could go unmentioned, if you had included any sort of explanation, we could piece the reasoning together a bit more skillfully.

Posted: 2008-01-22 23:23
by l|Bubba|l
'[R-CON wrote:OkitaMakoto;589843']From what I know about 7 Gates, however, you capture up at the top of the temple, right? Isnt that where you're talking about setting this up? I know when I capped it[the few times I have] I was up at the very top. SO yes, the Brits WOULD be up there if capping it. If not, you shouldnt allow them to get that close ;)
The temple is only an example.
It could be every building on every other map.

But your right. The temple on 7gates is a bad exapmle.
The spawnpoints on that map are already screwy placed up there. (Easy target for APC and Grenades.)
Image

Yellow = capture orb
Green = fixed spawns
The upper place is only a little piece of the whole capture area but fixed spawnpoints inside that area should be a no-go.

Posted: 2008-01-22 23:47
by OkitaMakoto
Most maps already have spawn points inside well defendable areas. Qwai you have each base. If you made them spawn inside of a building, it would just funnel them out and the enemy could just wait for them there, or worse, throw a grenade in and get a few kills.

Im still not quite sure how this would solve the spawn camping problem. All i see it doing it giving the campers a more central/funneled area to watch for spawns.

Maybe Im just not getting the picture[figurative picture, not the one you posted, I understand that stuff...]

Posted: 2008-01-23 00:16
by l|Bubba|l
'[R-CON wrote:OkitaMakoto;589930']Most maps already have spawn points inside well defendable areas. Qwai you have each base. If you made them spawn inside of a building, it would just funnel them out and the enemy could just wait for them there, or worse, throw a grenade in and get a few kills.

Im still not quite sure how this would solve the spawn camping problem. All i see it doing it giving the campers a more central/funneled area to watch for spawns.

Maybe Im just not getting the picture[figurative picture, not the one you posted, I understand that stuff...]
There could be more exits or differnt buildings. Don't forget, you can see and shoot the enemy outside but he can't see or shoot you. The enemy can't throw grenades inside.

It's all about the right placement of such a building and his exit directions.

Posted: 2008-01-23 00:27
by fuzzhead
interesting idea bubba.... i like it especially on 7gates... late game 7gates can get quite spammy if the brits decide to camp the top of the temple...


you cannot capture the temple from up top, you must go down below to capture otherwise you would never be able to capture it cause guys spawn INTO the capture radius, faster than you can kill them...

Most maps dont have this as a problem though....

Posted: 2008-01-23 00:39
by Rhino
intresting idea but there is still nothing stopping some one from hiding outside the door and popping anyone who came out, with also ppl seeing enemy though the net at close distances and shooting though with not being able to be shot at, and if we added a col mesh to stop ppl shooting out, it would be even easier to camp the doorway.

Posted: 2008-01-23 05:40
by Teek
[R-DEV]Rhino wrote:interesting idea but there is still nothing stopping some one from hiding outside the door and popping anyone who came out, with also ppl seeing enemy though the net at close distances and shooting though with not being able to be shot at, and if we added a col mesh to stop ppl shooting out, it would be even easier to camp the doorway.
If you had multiple exits, you could knife who ever tried to camp. you dont need to add a col mesh because its already there. works in principle to Karkand Hotel glitch exploit. where you hind inside a building shooting out with out being seen or being shot. difference is you have a very small area to shoot out from. shooting long ranges is not possible because of the netting, or by adding a small door or boxes or something a little bit out side.

Posted: 2008-01-23 06:04
by Deadmonkiefart
I would like it better if we could simply open the temple door with the "enter" key.