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Accuracy after beeing shot.
Posted: 2008-01-23 11:28
by CyC_AnD
I had an idea today. I searched here and in my mind, but don't recall suggestion like that. Is it possible to link/trigger beeing hit with recoil? So giving invisible gun with huge recoil that fires every time we are hit. It would give the advantage to a guy that hits first. What do you think about it? Was it proposed/thought earlier? If so delete this post

Posted: 2008-01-23 13:34
by Sadist_Cain
I think he's suggesting that if your shot by someone else then your gun "recoils" so that you cannot keep your aim on target...
I love the idea
No more stand off **** popping rounds into each other seeing who dies first would help suppression aswell
Posted: 2008-01-23 14:16
by BloodBane611
I sorta vaguely suggested this in a thread a couple weeks ago, I definitely think it's a good idea. You're not going to take a bullet and just keep popping off rounds, you should get some deviation when hit. The only thing is I don't know that it is possible, although I imagine that it can be done via python, just don't know the specifics.
Posted: 2008-01-23 15:30
by Wellink
cant you *trigger the recoil effect* just like you shoot your gun goes up but it doesnt shoot a bullet.
Posted: 2008-01-24 14:47
by icehollow
Pretty sure from my discussions with ned that there is a way to increase deviation when bleeding occurs.
Posted: 2008-01-24 15:05
by MrD
You mean a link between the health bar depleted to a certain point linking with the movement added deviation coding?
Posted: 2008-01-24 15:26
by icehollow
[R-PUB]MrD wrote:You mean a link between the health bar depleted to a certain point linking with the movement added deviation coding?
Something like that

, ned confuses me sometimes.
Posted: 2008-01-24 18:54
by [T]MLPatriot
if this was implemented then accuracy would have to be resumed to 0.6.. i mean accuracy has been beaten up enough in 0.7... if the devs add this on top of it..all hell is gonna break loose.
Posted: 2008-01-24 19:50
by MrD
I don't know about that. The PR community isn't a bunnyhopping arcade gaming wanting lot. Maybe they will see the sense in the realism if something like this was implemented, that would require that a player thinks about his actions, understands they can't just stand out in the open taking hits (oh, I can take 2-3 rounds but that's fine, I'll just use a magical bandage and be off on my way again!) and the gameplay will change to something better, more exhilarating and enjoyable
Posted: 2008-01-24 20:08
by BloodBane611
Adding deviation from being shot makes sense. First of all, you're shot. Even if it hit your armor and didn't penetrate skin, you're not going to do any accurate shooting for at least a few seconds. Also, if you are bleeding, well, I guess that's pretty self explanatory. And if you've just been shot, the last thing you want is to get shot AGAIN.
Posted: 2008-01-24 21:22
by SnipingCoward
if health bar and deviation will be connected then i have got to pleed for an indicator telling you that the avatar is not at 100% health - i don't mean the 0-100% bar thing - but a soldier should know when to seek a medic and why he aint hittin anything
Posted: 2008-01-25 06:48
by icehollow
'[T wrote:MLPatriot;591499']if this was implemented then accuracy would have to be resumed to 0.6.. i mean accuracy has been beaten up enough in 0.7... if the devs add this on top of it..all hell is gonna break loose.
No.
Posted: 2008-01-25 15:30
by Sadist_Cain
perhaps when shot the "settle time" for deviation could be reset... But I think that may lead to confusion...
A recoil spasm sounds good, the supression effects can warp you pretty bad already, if your gun violently jerks when youre hit then that just add to the confusion instead of "wtf I cant hit anything" much more "wtf I cant even aim at anything!"
Posted: 2008-01-25 16:19
by [T]MLPatriot
icehollow wrote:No.
kewl, have fun playing on TG, cause thats the only server that's going to be populated if something like this is implemented without any appropriate compromise.
.7 is great
Posted: 2008-01-26 01:59
by Easyvue
Geez stop whining about .7 deviation.
No one is perfectly accurate on the battlefield. If you've ever fired a weapon you know a fraction of an inch means hitting or missing completely. And then consider your playing as soldiers that in real life wouldn't have slept in a long time and are under the stress of battle so I think the deviation in .7 is not so far from realistic.
Its very hard to hit a target in real life when your not sitting at a shooting range using sandbags on the weekend, any added penalty after being shot would be a welcome addition to PR. If you can't handle realism then go play CS, 1337 mouse aiming skills are the name of the game there and they will even hold your hand with crosshairs. I think most PR players would enjoy another layer of realism and won't need an advantage given to them in return for hit penalty's.
Ill be just fine playing on TG along with the other adults.
Posted: 2008-01-26 02:09
by unrealalex
Seems perfectly fine and realistic to me. Don't see why anyone would object, would cause people to be more careful and tactical

Posted: 2008-01-26 04:37
by BloodBane611
Reality doesn't compromise. If something realistic can be implemented, it should. It's perfectly acceptable to ignore it if it is not possible, but to say "we have to compromise because I can't hit stuff" is just retarded.