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Aircraft suggestions (PR and plane whores)
Posted: 2006-01-23 21:40
by war_on_terra
hello PR community.
just discovered your mod; and ironically it was on a server where people were complaining about the overpowered planes in vanilla BF2. someone mentioned PR as the best hope for a more realistic and team orientated game.
i dislike the overpowered planes, but i confess it was me the other players were complaining about. and i totally understand. i was 50-4. but thats not unusual and ive seen other players rape even more extremely with planes. i think 70-1 was the worst ive seen. i turned to planes because i was sick of being the helpless prey of jets and choppers. i'm really only an average player, relatively new to the game, but its extremely easy to fly in BF2 and if i can rape with planes then you know something is wrong.
so i was wondering how high on the list of PR priorities is making the planes more realistic? or atleast making AA vehicles more realistically lethal to air units?
cheers, and thanks for your efforts
Posted: 2006-01-23 21:44
by Tzefanya
The 1.2 BF2 patch is said to lower the hit points of all air vehicles and make the missile-lock more effective against all air vehicles. They may not have to make many changes.
Posted: 2006-01-23 21:52
by war_on_terra
Tzefanya wrote:The 1.2 BF2 patch is said to lower the hit points of all air vehicles and make the missile-lock more effective against all air vehicles. They may not have to make many changes.
well ive been playing the 1.2 version and it doesnt seem to make much difference to me.
i mean personally, i dont even bother to react to ground AA when they lock on. enemy jets are the only danger to a pilot. and even then its so easy to repair and reload and maneuver that enemy pilots arent much of a threat either. once they do finally get you, even just a decent pilot can take out 10 or so ground targets. and considering that BF2 ground targets all repeatedly spawn in the same spot...well thats just taking candy from a baby.
personally i dont even have much fun when im plane raping.
Posted: 2006-01-23 22:09
by Happy
The vanilla patch 1.2 has not been released yet so I don't know where you got it.
Posted: 2006-01-23 22:23
by war_on_terra
'[R-PUB wrote:=BONG=Happy']The vanilla patch 1.2 has not been released yet so I don't know where you got it.
oops sorry i read it wrong. i was thinking of 1.12. forgive me, im a really new player. got the game last week.
yay for 1.2 then
Posted: 2006-01-23 22:27
by Evilhomer
Lol.
Anyway back on topic. Aircraft are really tedious to balance out, as otherwise they can become unplayable. We have a few options. We decrease the armour but increase manoverability. Or, we decrease attack power and increase armour. Etc Etc. Ultimatly, we are looking at reworking the jets ingame!
Posted: 2006-01-23 22:37
by Rhino
the main problem is, planes are powerful, reason why the millatry use them. They are fast, quick, and powerful, more so than any other weapon on the battelfiled. That being in real life, it is hard to cut it down to be blanced ingame.
The thing is, EA have made it so most ppl can just hop in a plane and have abit of hope of flying it. In real life we all no thats not the case, but the same rule applies to real life as dose the game. IF you are **** in a plane, you dotn have any hope. IF you are good in a plane, you can become very good and then can donimate with it.
I like to think a tank as a 2 dimision weapon, same with any ground target, then can go left right forawerds and backwords, where Planes and choppers enter the 3rd dimision where they also can go up and down. This gives them a acvantage to start off with, and then the rest follows.
The best thing to do is just to make planes ALOT harder to fly, more relistc ect which this mods i ment for. But then you will not cut out the toalt plane whors as then only the real good pilots will donimate, and the rest dont have a hope of flying them or doing much damge.
Posted: 2006-01-24 00:02
by Szarko
I enjoy flying and I quite good at it... Now i wouldnt mind at all if planes were made harder to fly, because that would make it more fun for us pilots...
Posted: 2006-01-24 00:12
by Raslin
Planes are attackers, not defenders. With the exception of a few "strong" planes in history, such as the A-10 and Il-2, most aircraft are pretty weak in the defense category.
I suggest most aircraft be given good weapons, which they mostly already have(should have self guided missiles, like fighter-bomber co-pilots have), and just make one missile blow them up, or a few good shots from high capacity mg's. Also, make their weapons take a bit to reload, so they actually need to land on the airfield to reload them.
Posted: 2006-01-24 00:48
by war_on_terra
Raslin wrote:Planes are attackers, not defenders. With the exception of a few "strong" planes in history, such as the A-10 and Il-2, most aircraft are pretty weak in the defense category.
I suggest most aircraft be given good weapons, which they mostly already have(should have self guided missiles, like fighter-bomber co-pilots have), and just make one missile blow them up, or a few good shots from high capacity mg's. Also, make their weapons take a bit to reload, so they actually need to land on the airfield to reload them.
ya i like these ideas. i mean, i know air units are very powerful in reality. thats obvious. but in BF2 they dont fear any ground AA which is not realistic. linebackers are known to be very effective in taking out jets but in BF2 theyre pathetic.
plus i think people use jets are disposable toys. many times just ramming them in suicide runs. why? well they just respawn in like 10 seconds so who cares? plane whoring has its roots in the greater problem in BF2 which is just nobody values their lives. if respawn times were greater or other imaginative penalties for reckless play, then i think the game would be much more fun. but i definitely think in the very least that tanks and planes should have separate and longer spawn times than infantry.
Posted: 2006-01-24 01:29
by Resjah
I like all these suggestions, and i would love to see them implemented in PRMM.
With the AA concern, usually the only person( so far) that i watch out for in AA is [R-PUB]BrokenArrow, i think that when ever he sees a plane flying, he instantly runs to a bradly, or that other AA(cant remember name) and just hunts me down to death lol. And he has got me a couple of times, i think if people tried to concentrate in Air defense as a priority and not just some thing they have to worry about, planes wouldnt be as much of a problem.
BrokenArrow proves that.
To give planes realistic weapons would be really great, and of course in turn make the plane weaker to their real world standings i think would be great, and same thing for landing the planes, that would be nice to do as well. The only thing a probelm would need to do is make sure the air space is clear, otherwise he is an easy target on the ground.
By they way, did you have to use "plane whore" in your title, its such a hasrh word.Not all good pilots are plane whores, most, but not all

Posted: 2006-01-24 02:43
by GRB
Thread moved to Suggestions and Title changed.
Posted: 2006-01-24 02:57
by jezzzy
hang on a min, if project reality was to make planes more real then they'd improve them. Modern aircraft are redicluosly powerful at present. the tactical targeting systems they use are about 100000 times more advanced and accurate than hovering a green circle over a green square liek you do in bf2.
while were on this subject though, itll be cool if PR could put together a Rapier AA system. mmmm
Posted: 2006-01-24 03:05
by Noetheinner
balance balance balance. It's all about the gameplay balance.
Posted: 2006-01-24 03:11
by Happy
FlyBoy wrote:
With the AA concern, usually the only person( so far) that i watch out for in AA is [R-PUB]BrokenArrow, i think that when ever he sees a plane flying, he instantly runs to a bradly, or that other AA(cant remember name) and just hunts me down to death lol.
BrokenArrow pwns me with the AA tankmobile.
I vote for more manoverabiltiy but less armor.(Poll anyone?)
Posted: 2006-01-24 13:31
by TerribleOne
war_on_terra wrote:hello PR community.
just discovered your mod; and ironically it was on a server where people were complaining about the overpowered planes in vanilla BF2. someone mentioned PR as the best hope for a more realistic and team orientated game.
i dislike the overpowered planes, but i confess it was me the other players were complaining about. and i totally understand. i was 50-4. but thats not unusual and ive seen other players rape even more extremely with planes. i think 70-1 was the worst ive seen. i turned to planes because i was sick of being the helpless prey of jets and choppers. i'm really only an average player, relatively new to the game, but its extremely easy to fly in BF2 and if i can rape with planes then you know something is wrong.
so i was wondering how high on the list of PR priorities is making the planes more realistic? or atleast making AA vehicles more realistically lethal to air units?
cheers, and thanks for your efforts
I have had 89 - 0 on Dragon Valley. Normally can get past 89 but not without killing myself trying somthing stupid.
Personally i think the planes need altering because i dont use my missiles ever. They are not as good as the auxillary gun. In all honesty its just the ground AA weapons that need to be improved. Nothing in BF2 can take down a jet that is flown by a pilot with some experience, nothing. Other then another pilot in another jet.
Ground missiles and mabe some AA cannons need to be improved vastly.
Spawn times need to be increased (stops idiots using them as high speed taxis)
Must land to re-arm and repair (stops people staying in the air 100% of the time without giving ground troops time to breathe)
As far as realistic planes....
Well they need to look realistic. That's it.
You want to make realistic planes? well go ahead and increase maps headroom along with adding laser guided bombs that can effectivly destroy 1/4 of the map with one precision hit.
The idea of this mod is to have a realistic feel FUN 'game'. Not a simulation.
Posted: 2006-01-24 14:16
by jezzzy
ihave to say the AA systems on bf2 are stupidly lame. I spent 10 minuits on one the other day, and didnt get one plane kill. got a few choppers. but as soon as its locked on and your just about to fire, the plane is in the distance and out of range, and your locks lost, you cant even get one missile away most of the time.
they should make the view distace longer in the air, and the locking should stay locked for longer so 2 missiles can be fired while still in range.
plus, it takes 2 hits to take down an aircraft. WTF? if i was in a plane and i had a metre long missle paked full of basistics piled up my engine, my aircraft would haev a serious problem!
EA should have planes destoryed by one hit instead of 2. seeingas they only stay locked on long enough to get 2 fired anyway.
Posted: 2006-01-24 15:15
by GRB
In my humble opinion the game engine is far too limited to accomplish any type of realistic aircraft combat. The maps are too small to allow jets to accomplish realistic speeds, the maximum flight hieght is SEVERLY limited, there are no pilot limitations possible (blackouts, white outs, red-outs) and there are so many things that the plane itsself is lacking for realistic flight that really makes the limitations show. However, we must work around the limitations we are delt with.
We CAN achieve a level of surrealism with the Combat aircraft. The biggest factor in doing this involves map design and better runway systems. Better runway systems would not only stop people from jumping in the jets and just whizzing off but it will add a level of realism to gameplay that has yet to be seen in the battlefield game engine. We need Hangars and Taxiing to run-ways.
Along with that, personally, I think that longer take-off and landing distances should be required. As they are now the jets can take off in rediculously short distances. Pull back on the stick, full throttle it, and within 15-20ft you're in the air. In real life it takes at LEAST 200ft for a jet to take off. (unless on a carrier, but then they are aided by the catapult.) Landing distances are a little shorter but still, same concept.
The major factor that deciphers any type of realism in a combat jet is re-arming after the payload is expended. No more in-air reloading. That has got to stop in my opinion. If there are only 6 missles or 2 bombs on the jet when it leaves the ground. Thats how many it gets to use in the air, not 12 or 4.
Now in addition to that we must look at the methods of re-arming the plane. Right now all you have to do is whizz by the runway and vuola, you have more bombs. Jets should have to be landed to re-arm. Once landed they have to turn that sucker around, line up on the runway, and take-off again. (runway design is key here, runways should be designed so planes do not have to reverse because irl, they cannot do so without the aid of vehicles..)
Other then that the only other thing I can think of that needs to be changed is the speeds. Maybe a SLIGHT increase in top speed? I mean, after-all, these jets cruising speeds are well above 400mph. A small increase in their speeds would make it look right from the ground. After-burner speeds should be increased quite dramatically. They shouldn't be easy to control in after-burn.
Just a few of my thoughts on this subject.
Posted: 2006-01-24 15:22
by Tzefanya
Remember, EA values gameplay over reality. Granted they still screwed up the AA, but that's precisely why it takes two missiles instead of one. The best way to down aircraft and choppers is to lock on to them, wait until they fire their flares, then shoot your missiles once you re-acquire your lock. I can normally down jets and choppers quite easily using this method.
I agree with landing to re-arm and repair but there needs to be longer runways and taxing areas which require map changes. The aircraft does not seem to stop as fast as it takes off which can be an issue when landing on some of the maps where the runway is in close proximity to mountains or trees.
Posted: 2006-01-25 03:51
by beta
I think that, in general the air vehicles are horrendously overarmoured.
Why is it that a 3 second burst from the so called "AA" vehicle leaves a chopper in good enough condition to slowly turn around (while be shot at, and hit sporadically) line up the rockets fire and destroy not one but TWO
dedicated AA vehicles .... WHAT?!
The best AA vehicle I have used is the friggin' M1A2 Abrahms because the 120mm cannon is near instant firing, and when you hit a plane/ chopper it ACTUALLY dies. When I see a plane raping my base what do I run for? A plane? No way. A chopper? No. AA vehicle or emplacement perhaps? Nope, I'll just hop in that tank-killer and shoot the plane down with no problems
The Linebacker is equipped with HE ammo right? 1 HE round to a jet's superstructure will cause some
serious damage, the plane will have to limp back to an airfield to get time-consuming repairs, in PRMM,
if you manage to land that hit, it does almost negligable damage, then the plane proceeds to take you out with it's cannon ...
I'm fine with air vehicles having the proper amount of damage with respect to their bombs, cannons and missiles, but something
must be done about their armour