Loadout fixes to make some classes intresting.
Posted: 2008-01-24 21:00
I think a few of the classes needs to be tweaked a bit to make them more usefull/intresting.
First of all, the most classes are perfect in my eyes. But there are a few with some disatvantages.
Non scoped rifleman
He needs to get powered up at close range so i think he should get a shotgun as secondary gun for close quarter fights. (its not unrealistic, in rl most of time 1 man in a squad carry a shotgun to go on point in house fighting)
Spec ops
The spec ops is in use to sabotate assets and work as spotter for commander or a sniper. So i think he should have a grappling hook always, so a team with a spec ops or the spotter team can insert areas at non regular ways, they can come over walls roofs etc. I think that makes a special insertion class more intresting.
(you could code all hooks to be a bit shorter than the vanilla one, so they cant climb toooo high stuff)
Thats all in my opinion to make those 2 classes intresting to play, without ruin the balance or make it unrealistic.
First of all, the most classes are perfect in my eyes. But there are a few with some disatvantages.
Non scoped rifleman
He needs to get powered up at close range so i think he should get a shotgun as secondary gun for close quarter fights. (its not unrealistic, in rl most of time 1 man in a squad carry a shotgun to go on point in house fighting)
Spec ops
The spec ops is in use to sabotate assets and work as spotter for commander or a sniper. So i think he should have a grappling hook always, so a team with a spec ops or the spotter team can insert areas at non regular ways, they can come over walls roofs etc. I think that makes a special insertion class more intresting.
(you could code all hooks to be a bit shorter than the vanilla one, so they cant climb toooo high stuff)
Thats all in my opinion to make those 2 classes intresting to play, without ruin the balance or make it unrealistic.