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The jets need some kind of way to know they have a bandit on them

Posted: 2006-01-24 23:45
by lonelyjew
I know I posted in some other thread(s) how dogfighting takes little more skill than patience. Without the ability to check your six every once in a while, the best pilots fall to anyone skilled enough to line up the jet with their cannon and open up. Relying on your team to spot the jet for you is a shoddy solution at best, and the rear view isn't exactly realistic. All I can thiink of the fix this would be to give the pilot active radar. A UAV effect around a jet would be great, but only the pilot and possibly copilot would be able to see this. This could also work to spot ground targets. The squares or triangles representing enemy vehicles on the hud could be taken away and tanks and vehicles would apear on the map only.

I'm not exactly sure how the UAV is coded, so I hope it's possible to make it mobile and only visible to the people in the jet. Even if it apears to all it's not a very bad thing because jet's fly by so fast and could care less to circle an area and act as a UAV.

Another twist on this could be the radar cycling across the map for the pilot and showing blips across it. If there is a blip following you it's likely an enemy fighter.

I'm a die hard dogfighter and very much prefer it to bombing so I can't stand the simplicity and/or frustration that dogfighting now encompases.

Posted: 2006-01-25 00:07
by KingofCamelot
Hold Control, turn your mouse, look around. :)

Posted: 2006-01-25 00:21
by lonelyjew
I was doing that, but you still can't check your directly behind your(or even close behind). Like I said, all that the bandit has to do is to stay directly behind you which is not too hard when you don't suspect it and it is impossible to always be on your gaurd.

Posted: 2006-01-25 01:19
by Resjah
well i have a couple of ways to see if a bandit is tailing me, one way that i do is, i begin to pull a slight turn to the left or right, then i immediatly begin after burners into the turn, quickly hold control, turn my mouse upwards, usually i will either see the enemy plane, or since i began my afterburners, the enemy would also have to begin afterburners to keep me in sight, and if so, i see his contrails.

Then evade and disengage, re-engage, lock on, boom, no more enemy jet.

It may take a bit of practice but for me, works like a charm :)

Posted: 2006-01-25 01:38
by Szarko
well most pilots dont use mouse+keybord.... we use joysticks... and well since i dont have 3 arms... then we cant use the ctrl+move mouse...

Posted: 2006-01-25 01:43
by Resjah
=PL=POLSKA wrote:well most pilots dont use mouse+keybord.... we use joysticks... and well since i dont have 3 arms... then we cant use the ctrl+move mouse...
well that may be true for most pilots, i use a flightstick, the X52 to be exact, and on the throttle it comes with a mouse cursor, so its relatively easy for me.

Image I just love it :D

Posted: 2006-01-25 02:02
by Szarko
lol i use a logitech extreme 3D pro/... its a breeze to use... not a big fan of saitek... http://images.google.ca/imgres?imgurl=h ... l%26sa%3DG

Posted: 2006-01-25 02:53
by BrokenArrow
What I think the jets need is a self-detonation feature :twisted: . Kidding of course, as much as I dislike them when I do use them this is a pretty big problem for those of us without the hardware flyboy has. This is also a problem in choppers as you can't readily look around while controlling the aircraft. And staying in a straight line can prove to be the end of you. I hope there's a solution for this.

Posted: 2006-01-25 03:25
by Ugly Duck
=PL=POLSKA wrote:lol i use a logitech extreme 3D pro/... its a breeze to use... not a big fan of saitek...
Eek.... the 3D pro. I just replaced mine with a saitek because it would constantly pull to one side and there was no way to fix it. Aparently many other people have similar problems.

On topic... I concur. Isn't there a way to move the view for one of the cameras into the rear of the cockpit so it would give a realistic view behind the plane? Or similarly having one that looks out either side or above the cockpit with the other 2 views.

Posted: 2006-01-25 03:33
by Szarko
Ugly Duck wrote:Eek.... the 3D pro. I just replaced mine with a saitek because it would constantly pull to one side and there was no way to fix it. Aparently many other people have similar problems.

On topic... I concur. Isn't there a way to move the view for one of the cameras into the rear of the cockpit so it would give a realistic view behind the plane? Or similarly having one that looks out either side or above the cockpit with the other 2 views.
hmm thats weird ive been using mine for a while and its treated me well...

Posted: 2006-01-25 10:16
by Hitperson
i use a keyboard and i can still shove a missile up some ones *** especially on oman as i go round in a circle i can take out the jets on takeoff.

but my real job is chopper pilot.

Posted: 2006-01-25 14:30
by Tzefanya
I'm a keyboard/mouser and I manage just fine. I have a sensitivity adjust on my mouse and can turn it up and down as I need.

Posted: 2006-01-25 14:52
by Rhino
'[R-DEV wrote:KingofCamelot']Hold Control, turn your mouse, look around. :)
1, you cant look directly bnehidn you
2, when you do this you loose total conrol of your jet, fly in a strait line and are piss easy targets for mini guns and missles.

Also the F-15 has been really badly tweaked. Its now turns like a WW2 Bomber..... :|

Posted: 2006-01-25 16:26
by Zepheris Casull
i know that BF2's map are never large enough to warrant full scale dogfight, but perhaps we can put a radar to the fighters? to make it fair let's say,

a. the radar picks up other plane's tracking radar, ie: when you are visible as a target on his screen, then the radar will pick him up. (the difference with the missile lock on warning is that this works anytime you r visible to his screen as target, even if he hasn't started locking onto u, ie: u r not directly in the middle of his screen)

b. the radar will only pick up airborne targets that are of certain height above ground. i don't know wether giving an incentive for pilots to nap the earth is going to be a blessing or a curse for infantries.

another thing, what about putting a different view alltogether for the cockpit view? one that is slightly further back and gives more degree of vision. In a way it's somewhat like what many flight simulators have, one view that is up close to the HUD (which is what BF2 has at the moment), and another view which is more at the pilot's helmet POV. (in simulators, the second view made it a tad harder to read the HUD indicators, but since BF2 has very view information that needs to be relayed then i am sure we can work something out.

and if we do implement that view, we can add mirror to the canopy top, which is somewhat like what some old phantom's have. voila, u can now have a limited degree of back view without having to divert ur view from the front at all, and u can see ur surroundings better too with more degree of vision.

Posted: 2006-01-25 17:43
by Rhino
the problem is, the HUD isnt on the HUD screen atall, its just a image painted on your screen and the HUD glass is just behind it. so if u move the view back the HUD will be over the sides of the glass....

Posted: 2006-01-25 17:55
by Zepheris Casull
which means we would need a new view made for it specifically, i don't know wether other people find the view usefull or not, but in flight sims, it's the only way i can grasp my surroundings and be aware of where ppl are. a zoomed up HUD view gives me a tunnel vision feel, i feel so blind to my sides.

Posted: 2006-01-25 18:05
by Tzefanya
I agree. I call the view a padlock view (based on old Falcon 4.0 days). I wouldn't have it any other way.