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"stimpak" for SF Class
Posted: 2006-01-25 06:53
by eggman
Suggestion is to give SF class a one time use stim pack that revives 50% health and stops any bleeding.
Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.
Or something like that... hehe.
egg
Posted: 2006-01-25 07:03
by IRONxMortlock
"Stim pack"
Have you been playing starcraft Eggman?

Posted: 2006-01-25 07:03
by drygar
eggman wrote:Suggestion is to give SF class a one time use stim pack that revives 50% health and stops any bleeding.
Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.
Or something like that... hehe.
egg
stim pack time could be set to 5 sec?? so the bleeding person must seek cover or get covered by his squad during the time he is stopping the bleeding.
just a thought . . .
Posted: 2006-01-25 07:06
by fuzzhead
i think we should also have the burrow ability.
Posted: 2006-01-25 07:23
by dawdler
Can a "stimpack" stop bleeding???
Why not simply use the new type of bandages that merge with the blood and clots its, thus stopping bleeding (or however one describe it in english).
Posted: 2006-01-25 07:30
by eggman
dawdler wrote:Can a "stimpack" stop bleeding???
Why not simply use the new type of bandages that merge with the blood and clots its, thus stopping bleeding (or however one describe it in english).
Yeah that's what I was referring to. Pretty common nowadays that soldiers carry a coagulating agent (stops bleeding) and some sort of personal field dressing.
Could make it only stop bleeding, but not do any healing and issue only one to each soldier.
Basically just something to get you to a Medic before you bleed to death.
egg
Posted: 2006-01-25 07:32
by drygar
dawdler wrote:Can a "stimpack" stop bleeding???
Why not simply use the new type of bandages that merge with the blood and clots its, thus stopping bleeding (or however one describe it in english).
arent stimpack a white powder, whos coagulating the blood ... sure,it could be added with a bandage .. but the time should be longer than 5sec then, regarding my proposal
Posted: 2006-01-25 07:34
by dawdler
Well, that's the point of a bandage, it stops bleeding but doesnt regenerate your health.
But yes, I think ALL classes should have this as standard equipment (maybe 2 bandages).
I suggested it in another recent thread about the medics.
Edit: I dont know what a stimpack is. Powder like the stuff seen in WW2 movies? Either way, there is bandages that does the same and look just like a regular bandage.
Posted: 2006-01-25 07:49
by eggman
stimpack is just some ghey name I made up when I couldn't think of what to call it.
Sorry .. never saw your other suggestion. Great minds think alike
egg
Posted: 2006-01-25 08:07
by Maj.b00bz
eggman wrote:Suggestion is to give SF class a one time use stim pack that revives 50% health and stops any bleeding.
Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.
Or something like that... hehe.
egg
Egg...for shame..for shame....
Posted: 2006-01-25 08:12
by drygar
lo stimpack now I get it

I natural thought it was called like that..the powder..heheh or it should be called after this discussion ... hehe
Posted: 2006-01-25 08:14
by Maj.b00bz
I think Egg is referreing to the new US Army bandage that is supposed to stop wounds from bleeding instantly.
That or he wants hard core drugs to be injected into SF troopers that give them a one time 200x super speed and health benefit that dramically increases hearing and vision. Umm and also gives super accuracy and Tom Cruise like looks.
I hope it's the former. Heh heh.
Posted: 2006-01-25 08:20
by drygar
Maj.b00bz wrote:I think Egg is referreing to the new US Army bandage that is supposed to stop wounds from bleeding instantly.
That or he wants hard core drugs to be injected into SF troopers that give them a one time 200x super speed and health benefit that dramically increases hearing and vision. Umm and also gives super accuracy and Tom Cruise like looks.
I hope it's the former. Heh heh.
hehe it´s usual with some "ups" in the warfare situations...so the soldier can focus at his task

Posted: 2006-01-25 08:22
by eggman
Yeah .. what b00bz said .. only the "former" description
Or give them all a single use can of Red Bull.
egg
Posted: 2006-01-25 09:07
by Hitperson
drygar wrote:hehe it´s usual with some "ups" in the warfare situations...so the soldier can focus at his task
Or give them a little round thing that when eaten produces amazing displays of colour and/or
funny dreams.

Posted: 2006-01-25 12:31
by Eddie Baker
Hitperson wrote:Or give them a little round thing that when eaten produces amazing displays of colour and/or
funny dreams.
A Hawaiian tree-toad?

Posted: 2006-01-25 21:00
by Szarko
lol ofcourse it was a hawaiian tree-toad...
Posted: 2006-01-26 01:40
by lonelyjew
I like the idea. I remember in firearms(best half-life mod ever) you could choose to buy bandages to stop your bleeding. You guys at project reality should play it a bit, it had man great realistic feature. Unfortunately I'm sure many of them are unrealistic for you guys to code, like making lmg's put out their bipods out manually. Broken legs from a fall or getting shot in the let would be cool though.
For that you could permanently drain the stamina.
Posted: 2006-01-26 08:05
by Hitperson
a stamina limit from injuries would be good or just take away all the stamina once your shot your not exactly going to get far on your own
Posted: 2006-01-26 08:49
by NikovK
>/: find_snake.exe
>/: eat_snake.exe
>/: Console: Snake poisonous.
>/: -5 Health
>/: -5 Health
>/: -5 Health